Codex Gigas: the devil's bible or the largest manuscript in the world?

Otherwise known as 'The Devil's Bible', the Codex Gigas is probably the largest and strangest manuscript in the world. It measures approximately 1 meter long and is so large that it took more than 160 skins and requires at least the effort of two people to lift it. According to legend, the medieval manuscript is the fruit of a pact with the 'devil', which is why it is sometimes referred to as the Devil's Bible.

lostcivilizations's profile picture
Lost Civilizations (@lostcivilizations)
Published in 
 · 26 Apr 2024
Codex Gigas: the devil's bible or the largest manuscript in the world?
The origin of the Codex Gigas is unknown. A note written in the margin of the manuscript attests that it was committed to the Sedlec monastery by its owners, the monks of Podlažice, in 1295. Shortly afterwards he passed to the Břevnov monastery, near Prague. All these monasteries were in Bohemia, now the Czech Republic, and it is certain that the Codex Gigas was created somewhere in this region, but not necessarily in Podlažice, a small and unimportant monastery. In 1594, Rudolph II brought the Codex Gigas to his castle in Prague, where it remained until the outbreak of the Thirty Years' War, stolen together with many other treasures ...

The Ark of the Covenant

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Lost Civilizations (@lostcivilizations)
Published in 
 · 26 Apr 2024
The Ark of the Covenant
The holy grail and the ark of the covenant are supposed to be the most elusive relics in history. According to tradition, the ark contains the ten commandments, the ones that God himself carved into stone and gave to Moses. It's said that the ark was then brought to Jerusalem and kept in King Solomon's temple. That temple got destroyed and nobody knows where the ark went. Assuming it even existed in the first place, where could it be? We all have in mind the super famous movie, " Indiana Jones and the Raiders of the Lost Ark ", where Harrison Ford plays the amazing character created by Steven Spielberg and George Lucas. The whole ...

What if we lived in a simulation created by an advanced alien civilization?

What does "real" mean? Give me a definition of "real." If by real you are referring to what we perceive, what we can smell, touch and see, that "real" are simple electrical signals interpreted by the brain.

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Lost Civilizations (@lostcivilizations)
Published in 
 · 25 Apr 2024
What if we lived in a simulation created by an advanced alien civilization?
The summary's phrase is taken from the film "The Matrix" and is uttered by Morpheus to Neo, when he tries to explain to him the true nature of the Matrix, an elaborate virtual neuro-simulation designed to exploit the bodily energy of unaware human beings. Is it just an imaginative idea for a screenplay? Indeed, the hypothesis that our universe may be a three-dimensional simulation has been put forward by several scientists. Sure, it's a mind-boggling idea, but ultimately it's just a way to try to describe one of the greatest mysteries that can be summed up in a very simple question: what is reality? According to some eminent s...

Welcome to the DOOM editing mailing list

This is the original welcome message from 1995

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
Hi, Welcome to the DOOM editing mailing list. To post to the list, send mail to doom-editing@nvg.unit.no (NOT to doom@nvg.unit.no, that's a user). Your message will be forwarded to the list the next time the mail queue is processed (currently it's processed every two hours). If you find the traffic a little overwhelming at times, subscribe to doom-editing-digest@nvg.unit.no instead. So what is this list for? DOOM-editing is dedicated to all aspects of doom editing, primarily doom level editing using the editor of your choice (e.g. DEU, Dmapedit, Doomed, DoomCad...) but also doom sound, music, graphics and even DOOM.EXE hacking can...

Doom Editing Digest Vol. 01 Nr. 622

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
From: owner-doom-editing-digest To: doom-editing-digest@nvg.unit.no Subject: doom-editing-digest V1 #622 Reply-To: doom-editing Errors-To: owner-doom-editing-digest Precedence: bulk doom-editing-digest Thursday, 4 April 1996 Volume 01 : Number 622 All Hell TC looking for dehacked man ---------------------------------------------------------------------- From: Joel Huenink <jh32322@ltec.net> Date: Wed, 03 Apr 1996 17:36:04 -0600 Subject: All Hell TC looking for dehacked man The All Hell total conversion for doom2 is looking for a dehacked man. Due to PC problems my previous dehacked man Mike Gummelt the dehacked guru will not be able ...

Doom Editing Digest Vol. 01 Nr. 621

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
From: owner-doom-editing-digest To: doom-editing-digest@nvg.unit.no Subject: doom-editing-digest V1 #621 Reply-To: doom-editing Errors-To: owner-doom-editing-digest Precedence: bulk doom-editing-digest Wednesday, 3 April 1996 Volume 01 : Number 621 Re: some solutions for large wads and puzzles Sounds & code pointers ---------------------------------------------------------------------- From: Robert Fenske Jr <fenske@rgfpc.electro.swri.edu> Date: Tue, 2 Apr 1996 07:32:38 -0600 (CST) Subject: Re: some solutions for large wads and puzzles On Sun, 31 Mar 1996 DTeeter@aol.com wrote: > I've been working on a large wad (about 20,000 units a...

Doom Editing Digest Vol. 01 Nr. 620

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
From: owner-doom-editing-digest To: doom-editing-digest@nvg.unit.no Subject: doom-editing-digest V1 #620 Reply-To: doom-editing Errors-To: owner-doom-editing-digest Precedence: bulk doom-editing-digest Tuesday, 2 April 1996 Volume 01 : Number 620 some solutions for large wads and puzzles Re: some solutions for large wads and puzzles Re: WAD cheat codes? Re: WAD cheat codes? ---------------------------------------------------------------------- From: DTeeter@aol.com Date: Sun, 31 Mar 1996 19:35:51 -0500 Subject: some solutions for large wads and puzzles Hi, I've been working on a large wad (about 20,000 units across) and have run into sev...

Doom Editing Digest Vol. 01 Nr. 619

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
From: owner-doom-editing-digest To: doom-editing-digest@nvg.unit.no Subject: doom-editing-digest V1 #619 Reply-To: doom-editing Errors-To: owner-doom-editing-digest Precedence: bulk doom-editing-digest Monday, 1 April 1996 Volume 01 : Number 619 Re: DeathMatch Starts Re: Really LOW Doors Re: WAD cheat codes? ---------------------------------------------------------------------- From: Steve Towle <stevet3@ix.netcom.com> Date: Sat, 30 Mar 1996 08:12:24 -0500 Subject: Re: DeathMatch Starts Mackey McCandlish wrote: > > At 05:57 PM 3/29/96 +0000, you wrote: > >I've been building some deathmatch levels and in my latest venture I > ...

Doom Editing Digest Vol. 01 Nr. 618

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
From: owner-doom-editing-digest To: doom-editing-digest@nvg.unit.no Subject: doom-editing-digest V1 #618 Reply-To: doom-editing Errors-To: owner-doom-editing-digest Precedence: bulk doom-editing-digest Saturday, 30 March 1996 Volume 01 : Number 618 BAYWATCH FAQ NOW AVAILABLE!!! Re: BAYWATCH FAQ NOW AVAILABLE!!! WAD cheat codes? Re: Doom Editor Re: WAD cheat codes? Re: WAD cheat codes? DeathMatch Starts Really LOW Doors Re: DeathMatch Starts Re: BAYWATCH FAQ NOW AVAILABLE!!! ---------------------------------------------------------------------- From: "Erwen Tang" <etang@pen.k12.va.us> Date: Thu, 28 Mar 1996 20:43:46 +0000 Subject: BAY...

Doom Editing Digest Vol. 01 Nr. 617

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 25 Apr 2024
From: owner-doom-editing-digest To: doom-editing-digest@nvg.unit.no Subject: doom-editing-digest V1 #617 Reply-To: doom-editing Errors-To: owner-doom-editing-digest Precedence: bulk doom-editing-digest Thursday, 28 March 1996 Volume 01 : Number 617 In need of some helpful advice Doom Editor ---------------------------------------------------------------------- From: hardbill@sat.net Date: Tue, 26 Mar 1996 19:37:32 -0600 Subject: In need of some helpful advice I am trying to put textures in my WAD, but I can't seem to get the editor to recognize the new textures. Am I doing something wrong? What are the normal guidelines for putting textu...
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