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PlayStation System Overview

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Published in 
Playstation
 · 2 months ago

CPU: Customized MIPS R3000A 32-bit RISC CPU (might be based on the LSI L64360 embedded CPU)

  • Clocked at 33.8MHz.
  • 32 32-bit general purpose registers (35 total if special hi, lo and pc registers are included, first register locked to zero).
  • 4KB I-cache.
  • 1KB D-cache repurposed as fast 'scratchpad' memory.
  • Geometry Transformation Engine (GTE) for 3D vector calculations (accessed as cop2).
  • No hardware floating point unit.

Graphics: Custom GPU

  • Clocked at 33.8MHz (same as CPU, may need verification however).
  • Supports display resolutions of 256x240 to 640x480 for NTSC and 256x256 to 640x512 for PAL (272 vertical lines is apparently possible for PAL as well).
  • Supports displaying in 16-bit or 24-bit color depths (GPU only draws primitives in 16-bit).
  • RGB555 pixel format (32K colors total) with mask bit for transparency/write protect masks.
  • 1MB of VRAM (connected to GPU with 16-bit memory bus, not directly accessible by CPU).
  • 2KB texture cache.
  • Flat and shaded lines and polylines of up to virtually unlimited points.
  • Fixed sized (1x1, 8x8, 16x16) and variable size flat and textured sprites.
  • Flat and textured 3-point and 4-point polygons with optional shading (quads are drawn as two triangles).
  • Supports 4-bit, 8-bit and 16-bit textures. 4-bit and 8-bit textures use color lookup tables or CLUTs as palettes.
  • 4 semi-transparency blending modes.
  • 24-bit color processing with final output converted to 16-bit with optional dithering (flawed on old 160pin GPUs resulting in banding on shaded textures).
  • GPU draws entirely in 2D resulting to affine distortion and various depth clipping issues.
  • VRAM addressed as a 1024x512 16bpp framebuffer divided into 32 64x256 pixel pages (when texture mapping). Used for display/draw buffers, textures and CLUTs.

Sound: Custom SPU

  • 24 voices with ADSR, pitch and modulation parameters.
  • Noise generator on any of the 24 voices.
  • 512KB SPU RAM (not accessible by CPU).
  • 44.1KHz mixing rate.
  • Only supports ADPCM samples with loop start and loop end flags.
  • Hardware reverb with programmable reverb registers.
  • CD-ROM digital audio input and external digital audio input via expansion port.

CD-ROM: 2x speed CD-ROM drive

  • Roughly 300KB/s maximum read speed.
  • Wobble groove based disc authentication scheme (easily defeated by modchips).
  • Supports CD-DA and CD-XA ADPCM audio playback.
  • Hardware ADPCM decoder for CD-XA ADPCM audio tracks.
  • CD-XA ADPCM sample rates of 18.9KHz or 37.8KHz in Mono or Stereo.
  • Up to 32 ADPCM streams per CD-XA track (one channel at a time in playback, channel switching possible during playback).
  • Supports simultaneous CD-XA playback and data streaming (commonly used in FMVs in conjunction with the MDEC).

Memory:

  • 2MB DRAM (first 64KB of RAM used by system kernel).
  • 1MB VRAM.
  • 512KB SPU RAM.
  • 512KB BIOS ROM.
  • Expansion ROM via expansion port up to 512KB supported (in default mapping).

Storage: Memory Cards

  • 128KB total capacity.
  • 1 block is 8KB each.

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