Copy Link
Add to Bookmark
Report

PlayStation System Overview

PS_2's profile picture
Published in 
Playstation
 · 8 hours ago

CPU: Customized MIPS R3000A 32-bit RISC CPU (might be based on the LSI L64360 embedded CPU)

  • Clocked at 33.8MHz.
  • 32 32-bit general purpose registers (35 total if special hi, lo and pc registers are included, first register locked to zero).
  • 4KB I-cache.
  • 1KB D-cache repurposed as fast 'scratchpad' memory.
  • Geometry Transformation Engine (GTE) for 3D vector calculations (accessed as cop2).
  • No hardware floating point unit.

Graphics: Custom GPU

  • Clocked at 33.8MHz (same as CPU, may need verification however).
  • Supports display resolutions of 256x240 to 640x480 for NTSC and 256x256 to 640x512 for PAL (272 vertical lines is apparently possible for PAL as well).
  • Supports displaying in 16-bit or 24-bit color depths (GPU only draws primitives in 16-bit).
  • RGB555 pixel format (32K colors total) with mask bit for transparency/write protect masks.
  • 1MB of VRAM (connected to GPU with 16-bit memory bus, not directly accessible by CPU).
  • 2KB texture cache.
  • Flat and shaded lines and polylines of up to virtually unlimited points.
  • Fixed sized (1x1, 8x8, 16x16) and variable size flat and textured sprites.
  • Flat and textured 3-point and 4-point polygons with optional shading (quads are drawn as two triangles).
  • Supports 4-bit, 8-bit and 16-bit textures. 4-bit and 8-bit textures use color lookup tables or CLUTs as palettes.
  • 4 semi-transparency blending modes.
  • 24-bit color processing with final output converted to 16-bit with optional dithering (flawed on old 160pin GPUs resulting in banding on shaded textures).
  • GPU draws entirely in 2D resulting to affine distortion and various depth clipping issues.
  • VRAM addressed as a 1024x512 16bpp framebuffer divided into 32 64x256 pixel pages (when texture mapping). Used for display/draw buffers, textures and CLUTs.

Sound: Custom SPU

  • 24 voices with ADSR, pitch and modulation parameters.
  • Noise generator on any of the 24 voices.
  • 512KB SPU RAM (not accessible by CPU).
  • 44.1KHz mixing rate.
  • Only supports ADPCM samples with loop start and loop end flags.
  • Hardware reverb with programmable reverb registers.
  • CD-ROM digital audio input and external digital audio input via expansion port.

CD-ROM: 2x speed CD-ROM drive

  • Roughly 300KB/s maximum read speed.
  • Wobble groove based disc authentication scheme (easily defeated by modchips).
  • Supports CD-DA and CD-XA ADPCM audio playback.
  • Hardware ADPCM decoder for CD-XA ADPCM audio tracks.
  • CD-XA ADPCM sample rates of 18.9KHz or 37.8KHz in Mono or Stereo.
  • Up to 32 ADPCM streams per CD-XA track (one channel at a time in playback, channel switching possible during playback).
  • Supports simultaneous CD-XA playback and data streaming (commonly used in FMVs in conjunction with the MDEC).

Memory:

  • 2MB DRAM (first 64KB of RAM used by system kernel).
  • 1MB VRAM.
  • 512KB SPU RAM.
  • 512KB BIOS ROM.
  • Expansion ROM via expansion port up to 512KB supported (in default mapping).

Storage: Memory Cards

  • 128KB total capacity.
  • 1 block is 8KB each.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT