Copy Link
Add to Bookmark
Report

Ace Ventura

paradox's profile picture
Published in 
computer games walkthroughs
 · 17 Aug 2024
Ace Ventura
Pin it

Introduction

After the game begins, when Ace is on the edge of the cliff, use the rope (found in the inventory) on the nearby rock. The introduction will continue, and the actual game will begin.

Ace's Apartment

Use the key (found in the inventory) to open the door and enter Ace's apartment. When you hear a knock at the door, click on the projection screen (above near the door) to lower it and open the door. When the lights on the laptop start flashing, click on the laptop, and after the conversation, you will find yourself underwater near the Nautilus.

Nautilus

Click on the hatch to enter, and the drain channel game will begin. Use the arrows to help Ace reach the end of the level (collect oxygen tanks when possible). Once you exit, go right, and you will be captured. Talk to Jacques until he leaves. Exit the room, pick up the fork from the hallway floor, and continue left until you reach Jacques' cabin. Use the fork on the door to open it and enter.

Examine the loose papers twice to obtain a piece of the map. Open the cabinet and take the key and the bundle of money. Turn the merlin and note down the ID and password. Take the blue shell and examine the old book on the desk. Turn the pages to get the code for the periscope (long-short-long). Take the oyster on the bed. Move the bed and use the blue shell on the niche in the wall to open a secret door. Click on it twice to push Spike inside, then enter Nemo's cabin. Open the wardrobe and take the cloak. Examine the map on the wall. Click on the island to take the compass. Then take the pen and click on the 50° longitude and then on the piece of paper to note it down. Do the same with the 50° latitude. Take the piece of paper and return to the hallway.

Click on the hatch below to go into the hold. Click on the command post to get on it. Insert the key into the lock and pull the lever. After Ace descends, click on the baby whale. Click on it two more times to bring it closer to Ace. Press the button on its back and climb the ladder back to the hallway, then go up again to reach the bridge. Use the "Captain Nemo" (found in the inventory) on Ace. Go near the navigation table. Solve the puzzle, then insert the last piece (the koala origami) to complete the map. Use the piece of paper with Volcania's coordinates on the map. Then unroll the transparent map film and use the pen to draw a line. Go to the sonar, press the Release button, and follow the whale with the arrows until you reach Volcania. Return to the bridge and use the periscope (press the button on the platform). Send a light signal to the octopus by pressing the button below three times: the first time, hold it down for a bit; the second time, press and release it quickly; and the third time, hold it down for a bit (long-short-long). Climb the spiral staircase and jump on the backs of the whales until you reach the control station to free the whales and return to Ace's apartment.

Ace's Apartment (2)

Use the key and enter. If you find a bouncer at the door, give him the money. When Shickadance knocks on the door, open it and slam it in his face. If you found the bouncer at the door, go straight to the kitchen. If no one was there, go to the bathroom and turn on the taps to fill the bathtub. Exit the bathroom and use the answering machine to discover that there is no electricity. Take the message on the wall near the bathroom. Open the kitchen cabinets until you find rubber gloves, then take them. Take the TV cable and connect it to the fuse box. Take the other end of the cable and put it in the tub. Return to the kitchen and take the aquarium cover. Then take the eel tank and place it on the bathroom stool. Put on the rubber gloves, take the eels, and put them in the tub. Exit the bathroom, click on the laptop, listen to Woodstock, and you'll head off to Alaska.

Alaska

Click on the hole in the ice and talk to the Eskimo. Enter the igloo on the right, the one belonging to the old sage, and talk to Oosik until he moves closer to the fire. Talk to him again and choose the maidens. When Ace returns, he will automatically go to the totem. Here, you will need to create a female totem (purple hips, navel, chest, neck, mouth, and eyes). Click on the yellow snow. Talk to Oosik, who will reveal the Arctic Avenger. Use it, and Oosik will give you the bearskin. Use the arrow keys to move with the snowmobile until you reach a desolate land. Examine the first snow mound and collect the bone. Click on the second and take the frozen Twinkies. Get back on the snowmobile and go to the site with the satellite dish. Use the frozen sponge cake on the lower hatch, take the screwdriver, and note down the schemes and colors (open circuit red, closed circuit green, lightning yellow, and boot blue), which will be useful later in the factory.

Now go to the site with the two little men who shoot at you when you click on them. Disguise yourself as a commander and slide down to the base camp. Click on the gas can, but you'll discover it's empty, so talk to the soldiers. Discover the Latvian Sidewinder, get on it, and exit the screen. Head to the site with the cabin. Pick up the ax and use it on the door. In the cabin, collect the piece of paper from the trash can. Lift the small blanket and press the button you've revealed. Enter the elevator and use the arrow keys to get past the flames, then pull the lever to shut off the gas, and proceed through the door. Move along the walkway to the last door on the second level and enter. Give the bone to the dog, cross the room, and press the green button. On the other side of the room, use the computer and enter the password you found on the note (PRESS). Use the menus to deactivate the safety extraction and security control. Then activate the auxiliary elevator power and exit the program. Go to the locker, open it, move the boxes, and take the crowbar. Return to the other side of the room and use the crowbar on the fuse box. Click on the box to view it up close. Use the buttons to deactivate the stimulators (red, blue, and pull the lever). Go back to the panel to open the cages (red, green, and pull the lever). Go to the other room and free the huskies.

Return to the walkway and enter the first door to reach the "extraction" factory. Open the gate and pull the lever to stop the machines. Open the small gate to free the seals, then return to the walkway and enter the last door, the one with the heart-shaped tub. Click on the hot tub and the barrels on the left. Use the crowbar on the latter and enter the tub to start the party. Return to the cabin and go outside.

Ace's Apartment (3)

If you find the bouncer at your door, give him the money, then use the key and enter your apartment. Open the door when Shickadance knocks and pay him the rent. Click on the computer to enter the Xotica website. Click on the icon with the bottles, scroll through the text, and while holding down the mouse button on the marine spray icon, drag it to the X on the right and release it. Do the same with the chest and golf icons (twice), then click on the transformed icon and enter the ID (Jacques) and password (Nemo).

Order the seal cleansing oil and baby whale hair gel, then click on the special offer and send the order until you're done with the webpage. Open the door when Vanella knocks, talk to her, and you will find yourself in Bavaria.

Bavaria

Vanella will take you to the room with the products. Pick up the white access card on the floor and unlock the window. Listen to Phatteus and follow him on his tour. In the communications room, click several times on the panel until Phatteus gets annoyed. Go to the right and enter the lab, then the tour will continue. Keep following Phatteus, and in the cave, listen to the information about the animals in cages, then decline Phatteus's offer, and you'll be taken to the guest room. Click on the window and go out onto the ledge. Go left and climb the plant until you reach the satellite dish. Use the coordinates on the piece of paper on the dish and descend back onto the ledge. Go right, descend further. Go left and enter through the window into the product room. Exit and go down the stairs. Pull the ax from the armor to reveal a secret passage behind the bookshelf and enter it. Click twice on the panel in the communications room and solve the puzzle (you'll need to be very patient). Once solved, go to the lab and use the access card to enter. Vanella will capture you and tie you to the table. Click on the mirror, and Spike will free you. Go behind the cages and exit. Go to the far right and click on the passage to peek into the cave. Use the costume and enter the cave.

The Opera will begin, and while you have a close encounter with Vanella, be kind to Spike, who will drop sandbags on the woman's head. Pull the lever on the right to open the animal cages.

When Phatteus shoots at you with the laser, hide behind a column and press Enter to taunt him until he destroys both columns. Exit the cave with the animals, and the game will be complete.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT