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The Net PC Games Top 100 Edition 082
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| This week the votes from 294 people have been used to compile this chart. |
| Send your votes to jojo@hacktic.nl and you'll get the next chart sent to |
| you personally. You can ask for the document that tells how to vote. |
| The format for every line with a vote is: points title publisher [ ID ] |
| You can allocate a maximum of 20 points, but not more than 5 for one game. |
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New Contestants (Runners Up) Edition 82 - Week 30 - July 25, 1994
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NW Title Developer/Publisher(s) Cat ID
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Tip 1 6 Inca 2: Wiracocha Coktel Vision/Sierra AC [1466]
Tip 2 5 Traffic Department 2192 {S} P^2/Safari AC [1469]
Tip 3 2 Carriers at War 2 SSG/Electronic Arts ST [1472]
Tip 4 9 Megarace {C} Cryo/Mindscape/Software Toolworks AC [1455]
Tip 5 8 Wargame Construction Set 2: Tanks! SSI/US Gold ST [1464]
Tip 6 8 Kingmaker: Quest for the Crown Avalon Hill/US Gold ST [1461]
Tip 7 6 Critical Path {C} AVM AD [1468]
Tip 8 8 Corridor 7 Capstone/Gametek AC [1463]
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The Net PC Games Top 100 Edition 82 - Week 30 - July 25, 1994
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TW LW NW Title Developer/Publisher(s) Cat ID Points
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1 ( 2)^ 32 Doom (+hacked add-ons) {S} Id AC [1386] 553
2 ( 1) 14 U.F.O.: Enemy Unknown (+X-Com) Mythos/MicroProse ST [1437] 491
3 ( 3) 82 Civilization MicroProse ST [1002] 335
4 ( 4) 42 Master of Orion SimTex/MicroProse ST [1344] 334
5 ( 5) 28 SimCity 2000 Maxis/Mindscape ST [1399] 246
6 ( 6) 16 Raptor: Call of the Shadows {S} Cygnus/Apogee AC [1434] 205
7 ( 7) 79 VGA Planets {S} Tim Wisseman ST [1131] 118
8 ( 8) 73 X-Wing (+Imperial Purs.,B-Wing) LucasArts/US Gold AC [1169] 74
9 ( 9) 55 Syndicate (+add-on) Bullfrog/Electronic Arts AC [1271] 79
10 ( 12)^ 80 World Circuit (+F1 Grand Prix) MicroProse SP [1123] 98
11 ( 10) 17 Ultima 8: Pagan Origin/Electronic Arts RP [1401] 79
12 ( 13)^ 38 Epic Pinball (+Silverball retail v.) {S} Epic AC [1359] 101
13 ( 11) 24 Pinball Fantasies Digital Illusions/21st Century AC [1416] 75
14 ( 14) 50 Warlords 2 SSG ST [1284] 87
15 ( 15) 33 IndyCar Racing Papyrus/Virgin SP [1375] 87
16 ( 16) 70 Nethack 3.1 {F} DevTeam RP [1186] 67
17 ( 17) 43 Privateer (+Righteous Fire) Origin/Electr. Arts AC [1337] 74
18 ( 28)* 6 THE SETTLERS (+Serf City) Blue Byte/SSI ST [1458] 149
19 ( -)* 1 TIE FIGHTER LucasArts/US Gold AC [1473] 103
20 ( 18) 28 Mortal Kombat Probe/Virgin SP [1400] 79
21 ( 19) 18 Myst {W} {C} Cyan/Broderbund/Electronic Arts AD [1426] 86
22 ( 20) 18 Fleet Defender MicroProse SI [1429] 84
23 ( 24)^ 7 Hocus Pocus {S} Apogee AC [1456] 84
24 ( 21) 31 Sam & Max Hit the Road LucasArts/US Gold AD [1379] 56
25 ( 26)^ 82 Links 386 Pro (+add-ons) Access/US Gold SP [1006] 89
26 ( 22) 81 Star Control 2: Ur-Quan Masters Accolade ST [1116] 58
27 ( 23) 81 Dune 2: Building of a Dynasty Westwood/Virgin ST [1110] 60
28 ( 25) 80 Railroad Tycoon MicroProse ST [1121] 55
29 ( 27) 56 Day of the Tentacle LucasArts/US Gold AD [1268] 63
30 ( 31)^ 44 MS Flight Simulator 5.0 Microsoft SI [1334] 62
31 ( 30) 33 Blake Stone: Aliens of Gold {S} Jam/Apogee AC [1380] 44
32 ( 29) 29 Gabriel Knight: Sins of the Father Sierra AD [1377] 38
33 ( 32) 20 The Elder Scrolls: Arena Bethesda/US Gold RP [1423] 50
34 ( 34) 6 Harpoon 2 Three-Sixty ST [1462] 58
35 ( 35) 23 Sensible Soccer Sensible/Renegade SP [1316] 51
36 ( 39)^ 15 Battle Isle 2 Blue Byte ST [1439] 68
37 ( 33) 57 SVGA Air Warrior Kesmai/Konami/GEnie SI [1251] 34
38 ( 40)^ 82 Falcon 3.0 (+add-ons) Spectrum Holob./MicroProse SI [1005] 63
39 ( 42)^ 7 1942 Pacific Air War MicroProse SI [1460] 68
40 ( 36) 82 SimCity (+enhanced v.) Maxis/Ocean/Interplay ST [1079] 36
41 ( 38) 55 Betrayal at Krondor Dynamix/Sierra RP [1275] 39
42 ( 37) 79 Ultima Underworld 2 LookingGlass/Origin/El. Arts RP [1127] 34
43 ( 44)^ 82 Wolfenstein 3D (+hacked add-ons) {S} Id/Apogee AC [1013] 53
44 ( 41) 71 Minesweeper {W} Microsoft ST [1184] 26
45 ( 43) 9 Beneath a Steel Sky Revolution/Virgin AD [1436] 33
46 ( 45) 72 Empire Deluxe (+add-ons) New World ST [1177] 34
47 ( 47) 38 Elite 2: Frontier Gametek/Konami AC [1356] 41
48 ( 46) 32 Duke Nukem 2 {S} Apogee AC [1381] 29
49 ( 48) 26 Rex Nebular: Cosmic Gender Bender MicroProse AD [1115] 31
50 ( 53)^ 14 Cannon Fodder Sensible/AVME/Virgin AC [1435] 48
51 ( 52)^ 77 Wing Commander 2 (+Sp. Op. 1+2) Origin/Mindscape AC [1007] 44
52 ( 50) 28 Star Trek 2: Judgment Rites (+add-on) Interplay AD [1394] 31
53 ( 51) 63 7th Guest {C} Trilobyte/Virgin PU [1230] 31
54 ( 49) 42 NHL Hockey Electronic Arts SP [1340] 21
55 ( 56)^ 33 Rebel Assault {C} LucasArts/US Gold AC [1374] 38
56 ( 54) 69 Ultima 7 Part 2 (+Silver Seed) Origin/El. Arts RP [1195] 24
57 ( 55) 63 Core Wars Intern. Core Wars Society ST [1227] 24
58 ( 57) 82 Ultima 7 (+Forge of Virtue) Origin/Mindscape RP [1001] 29
59 ( 60)^ 12 Ravenloft: Strahd's Possession SSI/US Gold RP [1433] 29
60 ( 62)^ 82 Ultima Underworld Blue Sky/Origin/Mindscape RP [1009] 34
61 ( 59) 53 Scorched Earth {S} Wendell Hicken AC [1277] 15
62 ( 64)^ 62 Solitaire {W} Microsoft ST [1214] 26
63 ( 61) 11 Football Manager '93 Domark ST [1444] 17
64 ( 65)^ 11 The Horde Toys for Bob/Crystal Dynamics ST [1448] 24
65 ( 58) 26 Masters of the World: Merchant Prince QQP ST [1407] 3
66 ( 66) 53 The Lost Vikings Interplay AC [1280] 19
67 ( 63) 80 V for Victory (+scenario's) Three-Sixty/El. Arts ST [1114] 10
68 ( 74)^ 6 Dark Legions Silicon Knights/SSI/US Gold ST [1450] 31
69 ( 71)^ 26 Alone in the Dark 2 Infogrames/I-Motion AD [1384] 24
70 ( 72)^ 6 Inherit the Earth New World AD [1457] 26
71 ( 67) 12 Excelsior 2.0 {S} Castle RP [1443] 14
72 ( 68) 17 SubWar 2050 MPS/MicroProse SI [1430] 14
73 ( 79)^ 34 Slicks 'n' Slide {S} Timo Kauppinen SP [1352] 34
74 ( 87)^ 2 Theme Park Bullfrog/Electronic Arts ST [1459] 46
75 ( 70) 4 Reunion Grandslam ST [1465] 15
76 ( 73) 79 Commander Keen 4, 5, 6 {S} Id/Apogee AC [1129] 21
77 ( 69) 7 Mutant Space Bats of Doom {S} Pop AC [1449] 12
78 ( 77) 41 Return To Zork Infocom/Activision AD [1288] 27
79 ( 75) 82 Lemmings (+More Lemmings) Psygnosis PU [1095] 21
80 ( 81)^ 31 Sid & Al's Incredible Toons Dynamix/Sierra PU [1383] 29
81 ( 82)^ 51 Lands of Lore: Throne of Chaos Westwood/Virgin RP [1305] 29
82 ( 76) 25 Dungeon Hack DreamForge/SSI/US Gold RP [1389] 19
83 ( 94)^ 43 Front Page Sports: Football Pro Dynamix/Sierra SP [1330] 41
84 ( -)^ 1 Mystic Towers {S} AnimationFX/Apogee AC [1474] 39
85 ( 78) 72 Command HQ MicroProse ST [1166] 15
86 ( 80) 5 Al-Qadim: The Genie's Curse SSI/US Gold RP [1454] 17
87 ( 83) 4 Detroit Impressions ST [1452] 19
88 ( 86) 3 SSN-21 Seawolf Electronic Arts ST [1470] 22
89 ( 95)^ 10 Romance o.t. Three Kingdoms 4 Koei ST [1442] 29
90 ( -)^ 1 Outpost Sierra ST [1471] 21
91 ( 85) 82 Darklands MicroProse RP [1008] 14
92 ( 89) 36 Shadow Caster Raven/Origin/Electronic Arts RP [1345] 17
93 ( 92) 82 Ind. Jones: Fate of Atlantis LucasArts/US Gold AD [1003] 17
94 ( 93) 40 Chuck Yeager Air Combat Electronic Arts SI [1174] 17
95 ( 97)^ 44 SimFarm Maxis/Mindscape ST [1331] 19
96 ( -)^ 1 The Grandest Fleet QQP ST [1467] 17
97 ( 88) 11 Great Naval Battles 2: Guadalcanal SSI/US Gold ST [1441] 5
98 ( 91) 78 Spear of Destiny (+add-ons) Id/FormGen/Psygnosis AC [1124] 5
99 ( 90) 79 The Incredible Machine (+add-on) Dynamix/Sierra PU [1128] 3
100 ( 84) 7 Hoyle Classic Cards Sierra ST [1445] 0
Dropped Out:
( 96) 20 Microsoft Arcade: Asteroids Microsoft AC [1422]
( 98) 81 Monkey Island 2 LucasArts/US Gold AD [1014]
( 99) 55 Might & Magic: Clouds of Xeen New World/US Gold RP [1102]
(100) 37 Gobliins 2 Coktel Vision/Digital I./Sierra PU [1107]
I enjoyed reading the discussion that started as a result of Doom being
thrown back to #2 by UFO/X-Com. You people wrote and flamed a lot in the
csipg.action newsgroup. Now Doom is back on #1 because of some lobbying
by some people. And X-Com may be back on #1 next week if the X-Com fans
do the same. Now I'd like to say a few things in response to last weeks'
thread.
"The Top 100 is just some stupid list."
No it is not. In fact, the Internet Top 100 is read by most important
game developers and publishers. They think it's quite an interesting
source of information. Immediately after X-Com's success I got a message
from MicroProse. It sounded as if they were celebrating the defeat of
Doom.
"The Top 100 has no statistical value."
That's right. I never claimed it has. BUT, it still is a list that tells
you more than you may think. For example, it told us that Alone in the
Dark 2 is not at all such a big success as part 1 was. It tells us that
Pinball Fantasies is by far more popular than Pinball Dreams was. It
tells us that little games like Minesweeper and VGA Planets do better
than many expensive commercial games. And it tells us that Pacific Strike
was a joke compared to the flight-sims from MicroProse and Microsoft. Now
try to find such interesting information in the magazines! You won't!
But you're right when you say that the difference for a game being on
number 2 or number 3 has no meaning.
"The Top 100 counts the number of messages about games in the newsgroups."
That was true last year. I stopped it because it took so much time. Only
votes from voters are used for the compilation now.
"You can only vote for Doom 4 times."
I don't know why people typed this, but it's certainly not true. You can
vote for a game 26 times. Your votes are automatically used four times
if you don't vote each week. If you use all 26 weeks with as little new
messages as possible, you will need at least 7 messages to reach the
limit. Not four. With four messages you can use 16 weeks.
"The Top 100 guy is against Doom."
Certainly not true. In fact, I am amongst the voters supporting it at
the moment. I didn't like it on my old pc, but I do like it on my new
Pentium 90Mhz :). Yes, I did say that I liked to have a new number one in
the list, but that is only because I don't want my Top 100 to be boring.
Quite a reasonable thought, I think.
"The CGW Top 100 is by far better than the Internet Top 100."
Are you kidding? That list is a joke. 1) It is published many weeks after
the data has been collected. 2) Games are REMOVED from that list by the
staff! Just try to find Civilization in it. You won't find it! 3) You can
only vote for games that they want you to vote for. You won't see
Minesweeper, Excelsior or Nethack in that list. 4) The way you must vote
for the games in that list is just ridiculous. You can even give negative
ratings. Something that we've agreed upon here to be a bad thing. 5) You
can't watch games go up and down in the CGW Top 100. You can't see them
getting more or less popular over time. The CGW Top 100 is a better list?
That must be a late April fool's joke!
"The 26 weeks limit was introduced to work against Doom."
Not true at all. Yes, I introduced it around the time that Doom came out.
But I did it because Civilization, and some other games, had a vast and
steady amount of voters. It looked like they would stay in the list for
many years to come. And I just don't want a list that looks the same every
week. People were complaining to me about the Top 100 being so
uninteresting around that time, because nothing happened. That's why I
came up with the 26 weeks rule. It's one thing or the other.
"The 26 weeks rule makes the Top 100 unfair to older games."
Here's what we can choose from:
1. No 26 weeks rule. Games can stay in the Top 100 as long as people are
willing to vote for it. Even if it's the same set of voters supporting
it till they die. Lastability of games gets more attention than hot new
begging for attention.
2. A 26 weeks rule (or any other number of weeks). Every week life will
get harder for the older games. They will only survive as long as they
are able to appeal to NEW voters. We see that Civilization is able to
do so, and VGA Planets and Star Control 2. Other games can only rely
on the same set of voters. They will die out. We'll see how well Doom
does in this respect. New games get more attention.
I prefer a chart that keeps itself fresh. Emphasis should be on the power
to find new voters. And I really don't understand why people complain
about being restricted to half a year. Take a look at the retail charts.
When you buy a game it is only accounted for ONE time. Not 26 times. You
don't complain about that too, do you? Your favourite games already have
the ability to stay in the Top 100 much longer than in other charts. (At
least I don't just remove them, like the CGW guys do.) What's the point
in making this period endless?
"X-Com is better than Doom." "No, Doom is." "X-Com!" "Doom!" "X-COM!"...
Doom was on number one within no more than 3 weeks! It took X-Com 13
weeks. Partly because Doom is shareware and shareware games usually
climb much faster, because we all FTP and play them in the same weeks.
Doom was on number one for 26 weeks, and is now back on number one
because of some lobbying. This will probably die out soon, and either
X-Com is back or Tie Fighter makes it to number one. Only when X-Com
has been on number one longer than Doom, we can say that X-Com did
better. Time will tell.
"Doom dropped to number 2 because of the 26 weeks rule."
I had several people flaming me for it. And it's not true. Here are the
points of Doom over its first 32 weeks on the chart:
week 1: 383 week 8: 852 week 15: 762 week 22: 598 week 29: 488
week 2: 578 week 9: 842 week 16: 765 week 23: 576 week 30: 453
week 3: 681 week 10: 814 week 17: 717 week 24: 542 week 31: 479
week 4: 870 week 11: 764 week 18: 665 week 25: 539 week 32: 553
week 5: 874 week 12: 769 week 19: 652 week 26: 547
week 6: 866 week 13: 718 week 20: 593 week 27: 465
week 7: 881 week 14: 752 week 21: 564 week 28: 500
You can see that Doom reached it's highest point in week 7 and has been
dropping ever since! The decline of Doom started long, long before the
26 weeks rule could have any effect. It's just plain coincidence that it
got kicked off number one right after being there for 26 weeks. The rule
will only make it even harder for Doom to claim back this position in
the next few weeks. But it's not the cause.
Oh, and the fact that shareware games usually climb fast and drop fast
is another thing we learned from the Top 100. Who said that this list has
no interesting information?
Jurgen 'Jojo' Appelo
Top 100 Chart Master.
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| TW : This Week | The Net PC Games Top 100 is compiled using votes |
| LW : Last Week | sent by many people from all over the world. The |
| NW : Number of Weeks | latest chart is published every Monday on Usenet |
| - : New Entry | in the comp.sys.ibm.pc.games.announce newsgroup. |
| ^ : Climbing |-----------------------------------------------------|
| * : Bullet | The games in the chart are not sorted by the points |
| AC : Action | mentioned in the last column. These points indicate |
| AD : Adventure | how well the games are doing. Many points gives the |
| PU : Puzzle | right to climb in the chart. Few makes the games go |
| RP : Role-Playing | down. This system makes the chart stable. |
| SI : Simulation |-----------------------------------------------------|
| SP : Sports | (c) 1994 all rights reserved |
| ST : Strategy | Jojo Productions |
| {S}: Shareware | You may also find this chart in: Brasserskade 124 |
| {F}: Freeware | Game Bytes (USA) 2612 CH Delft |
| {C}: CD-ROM Only | Software Gids (Netherlands) The Netherlands |
| {W}: Windows Only | Tangents (South Africa) jojo@hacktic.nl |
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