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Passengers on the Wind

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PC Games various
 · 6 months ago
Passengers on the Wind
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Translated (poorly) from French (which I actually do not really speak or read) into English (which I do speak and write).

Should some words not be mentioned in the game as you find them here, the cause would be that, even with the french solution, I did not manage to fully solve the game. Sorry...
Should you find mistakes in this walkthrough, please send a message to c64liebhaber@hotmail.com so I can update the text accordingly.

Unfortunately, I do not know which character you can see has which name. But an adventure is about trial and error, right? ;-)

At the start of the game, you see a bay area with a ship (which it should represent) to the left and a hill with 2 figures to the right.

In the bottom left corner you see an area that shows on of the faces of the main characters, once you clicked on the ship and the figures (in that order).

When you click on that person's face, you see what they can do or what they think, should there be anything that particular character can do or think about. By clicking in the area to the right of the portrait, you can scroll up (Above the separator that divideses the area to the right of the portrait into two smaller parts) or down (Below the separator), to determine which character's thoughts or actions you need, in order for the story to develop.

What you should click on will be shown below (but sadly I cannot guarantee that my translation is completely correct):

First you click on the ship, then on the two figures on the hill to the right in the main picture.
Now you can start the game.

It will sometimes be necessary to click on the same figure more than once to make sure it has taken all that there is to take for it, or to make sure it has thought of everything that there is to be thought about.

Please click on the characters and thoughts that are shown belpw. You may try other options, of course, but why would you bother reading this text then?

Episode 1: BY THE COAST

Isa
Mary
Mary
Isa
"Let's prepare your idea"
Mary
Isa
Mary
Isa (3x)
(Isa will say: "Rope and a crowbar")
Mary
End the scene by clicking on "Hurry, they will arrive soon!"

ON THE SHIP

Hoel
John
Hoel
"I accept, my english friend"
John (4x)
"I will blow out the candles"
John (2x)
Hoel

BACK TO THE COAST
Isa
Mary
Isa (3x)
Mary
Isa
St. Quentin (2x)
Mary
Isa
"We must hurry!"
St. Quentin should say "I take the arms"
The scene ends with Mary saying "Stop crying Isa, and take the arms"

Episode 2: THE COFFINS

Click on any figure (does not matter which)
Borgne
Mary
Borgne (2x)
"I see some guards, come here, you two"
Mary
Borgne (3x)
"On the skin"
Mary
Isa (3x)
Hoel
Mary
St. Quentin (2x)

Episode 3: IN THE HARBOUR
Hoel
Grenouille
Dewey
Grenouille
Hoel
"You will pay him"
Dewey
Hoel (2x)
"A pity that I am falling"
Dewey
Grenouille
Hoel
Isa
John
Hoel
John
St. Quentin
Grenouille
St. Quentin
Hoel
John
Grenouille

Episode 4: LEAVING FOR FRANCE

Click on any figure (Does not matter which)
Marin (2x)
(You now see the child)
Marin says: "The child was born on the 25th of December 1780"
Marin says: "Enora"
Marin says: "Anna"
Marin says: "Loeiza"
Marin says: "Marie Noela"
Marin says: "Berc'hed"
Marin ends with: "So far it's true"

Episode 5: NOIRMOUTIER

Should you choose to go directly into Marmoutier, you will miss the Episode where the Sisters have us discover the existance of a furhter Sister, Sister Forisier. You should have a dialogue between St. Quentin and the Sisters, and also between Mary and St. Quentin:

St. Quentin says: "But necessary"
In the convent:
Sister
"Continue the visit to the Convent"
Sister
St. Quentin
Sister
St. Quentin
St. Quentin
"The old... Grave"
Sister
St. Quentin
Sister
"We are talking about Sister Forisier"
St. Quentin
Sister
St. Quentin
"Continue the visit to the Convent"
Sister
St. Quentin
(He goes to Noirmoutier)
Sister
Isa
St. Quentin

Episode 6: THE FORT

Governor
Viaroux
"One of the two in my bed"
Leader
Leaser
Viaroux (5x)
Isa
Viaroux
Sognibe
Viaroux says: "Look who's clever here!"
That should trigger the dialogue between Francois and Mary
Mary
Francois
Mary
Francois
Francois
"Please do not move"
Mary
Francois
Mary
Francois

Episode 7: THE BEACH

In this episode the enchantment is discussed.
Abbot
Isa
Abbot
Isa
Rousselot
Isa
Rouselot
Abbot
Isa
"Abbot, what is it you want to say?"
Abbot
Isa
Isa
Abbot
Isa
Abbot
Isa
Abbot
Isa
Viaroux
Isa
Viaroux
Isa
Viaroux
Isa
Viaroux
Isa
Aouan
Isa
"Gifts"
Isa
Noir (Could be the colour Black)
Isa
Viaroux
Isa
Viaroux
"But where are my clothes?"
Isa
Viaroux
Isa
Viaroux
"I am not here without a reason"
Isa
Viaroux
(End)
"My 'slave' was interpreted incorrectly"

Episode 8: IN JUDA
You arrive in Africa, at the local inn in Juda.
Isa
Abbot
Viaroux
Isa
Sognibe
Isa
Sognibe
Abbot
"We are talking about the secret"
Isa
Isa
(Please take note: You have to click her twice, or you will not get to see the letter!)
Abbot
Isa
(Abbot shows letter)
"St. Quentin requests that the Aboot provide Isa with any evidence she requires in the matter of proving her real identity, should there be any evidence to give"
Isa
"Proof?"
Abbot (2x)
Isa
Abbot (4x)
Sognobe says: "The King ordered us to come here"

Episode 9:

A message appears on screen:

"Thus Isa could prove her claim to the name of Kemba and fight Africa. But this is an entirely different story."
After you click, the game ends with a sunset.

There are more solutions possible.
Just try to choose other options yourself and find out what their effect on the story is.

The originally french text was found on http://solutionarchive.com.

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