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Doom Editing Digest Vol. 01 Nr. 601

eZine's profile picture
Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #601
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 7 March 1996 Volume 01 : Number 601

Looking for texture library
Re: Looking for texture library
Re: Looking for texture library
Doom VR

----------------------------------------------------------------------

From: Joel Huenink <jh32322@ltec.net>
Date: Wed, 06 Mar 1996 01:14:35 -0600
Subject: Looking for texture library

Does anyone know of a good texture library for Doom2? I am looking for a
modern earth style atmosphere. Tiles,drywall,siding on houses, carpet,
subways, sewer water ect.
- --
Joel Huenink
jh32322@ltec.net
Creator of All Hell
Coming to a PC near you

------------------------------

From: jelson@l1.conline.com (Jim Elson)
Date: Wed, 06 Mar 1996 05:55:10 -0600
Subject: Re: Looking for texture library

At 01:14 AM 3/6/96 -0600, Joel Huenink wrote:

>Does anyone know of a good texture library for Doom2? I am looking for a
>modern earth style atmosphere. Tiles,drywall,siding on houses, carpet,
>subways, sewer water ect.

I remember one wad like this, by a Laura <something>?, and I think she
was/is somehow associated with the author of DoomEd. Can't remember
off-hand. I do remember that the wad/textures were shareware. (I looked
at them about a year ago.) Anyone else remember this?

- --H2H
============================================================================
H2HMud NorthAmerican DeathMatch Tourney
Promo/Marketing Coordinator for "The New Technology: Evilution"
- ----------------------------------------------------------------------------
jelson@conline.com; WEB page ==> http://www.conline.com/~jelson/index.html


------------------------------

From: Mag8@aol.com
Date: Wed, 6 Mar 1996 10:55:13 -0500
Subject: Re: Looking for texture library

In a message dated 96-03-06 09:20:04 EST, you write:

>I remember one wad like this, by a Laura <something>?, and I think she
>was/is somehow associated with the author of DoomEd. Can't remember
>off-hand. I do remember that the wad/textures were shareware. (I looked
>at them about a year ago.) Anyone else remember this?
>
>--H2H

The levels were by Laura Beyer, which was actually the name of the guys
girlfriend (now wife) and these levels were way ahead of the editing crowd at
the time. He was also the first to try and sell wads but then stopped after
id asked him to cease.

I have his address and phone # if anyone needs to contact him but I don't
think there would be much of value there now as the state of the art has
moved on.

Mark

------------------------------

From: Mortal <mortal@umich.edu>
Date: Wed, 6 Mar 1996 17:10:16 -0500 (EST)
Subject: Doom VR

Basic Intro
In a bizaare twist, I have managed to convince a reputable school
(University of Michigan) to give me masters credit for working on Doom2
wads. The project is to create a VR mock-up of my department, populate it
with original graphics, sprites and sounds, and in general create a
virtual tour. Total conversion. No combat - at least in the academic version
;). The floor plans are coming along nicely, except...

Basic newbie question:
My teleports won't work, except to sector 0 (when I choose that
sector tag). Ideas?

I'm using WinDEU (most recent version), but also tried it out with
DoomCAD 6.1. Teleport exits are in place, sector tags are set (and triple-
checked). Linedefs etc. appear to be fine as I can teleport to sector 0.
No visible errors. The exits are far away from any walls or objects. The
ceilings are high enough. Stumped.

I'm sure I'll have many more questions and I appreciate any help. In
return I hope to create a few good wads on the side. The resources
they're giving me at this school are awesome.

------------------------------

End of doom-editing-digest V1 #601
**********************************

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