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Doom Editing Digest Vol. 01 Nr. 594
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #594
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Wednesday, 28 February 1996 Volume 01 : Number 594
Re: Language
Administrivia: Off-topic mailings
ANNOUNCE: Quake Developers list
Re: Fun with hex (part 1)
Quake full...
Re: Quake is out4
Re: 10000000000 imps, clips, revenants, spiders, etc, etc.
WEEKLY REMINDER : Beginner's Questions
Re: Quake is out, and err ummm....
Re: 10000000000 imps, clips, revenants, spiders, etc, etc.
Harassment
Quake Monsters made easy
Re: Harassment
----------------------------------------------------------------------
From: Aragorn! <d.wykes@dcs.napier.ac.uk>
Date: Tue, 27 Feb 1996 10:16:30 +0000 (GMT)
Subject: Re: Language
On Mon, 26 Feb 1996, Gregg J. Anderson wrote:
> On Mon, 26 Feb 1996, Aragorn! wrote:
>
> > On Mon, 26 Feb 1996, Zelig wrote:
> >
> > > Hello,
> > >
> > > Does someone know what language doom is written?
> > >
> > > zelig.
> > > Zelig
> >
>
> Objective C on a NeXt box. I wouldn't rule out a hefty dose of asm, either.
>
Allegedly, there were only a few lines of ASM, for drawing the vertical &
horizontal lines, because they were speed critical.
------------------------------------------------------------------
| Aragorn! ,,, email: bsc4074@dcs.napier.ac.uk |
| (o o) http://www.dcs.napier.ac.uk/~bsc4074 |
------------------ooO-(_)-Ooo-------------------------------------
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Tue, 27 Feb 1996 11:19:24 GMT
Subject: Administrivia: Off-topic mailings
Hi All,
Just a timely reminder that this list is DOOM-editing. Off-topic mailings
usually result in instant and unnotified you-know-what. I'll overlook the
recent spate, but be warned that the snips are out and sharpened. ;)
- -Steve Benner
list admin
------------------------------
From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE>
Date: Tue, 27 Feb 1996 13:44:56 +0100 (MET)
Subject: ANNOUNCE: Quake Developers list
OFF TOPIC: announcement of a Quake mailing list below.
Please do NOT post any followups on this list. Note that
the list is not open until next week, so do NOT post.
Read the posting guidelines carefully. It is NOT dedicated
to map editing issues.
b.
- --------- "I'm sure they'll listen to Reason." ----------
The Quake Developers list is available for subscription.
Please read the info file available by sending mail
to:
majordomo@nvg.unit.no
no Subject:, body of message
info quake-editing
end
The list will be open for subscription from Tuesday,
Feb 27th till Sunday, March 3rd. It is not active, so
do NOT post now. You will receive one or two test messages.
The list will be open for posting from Monday, 4th on, and
you will receive an announcement on the list.
Read the posting guidelines! The list is intended for
issues of developing programming tools and utilities
for Quake and similar games. It is NOT intended for
discussions of map editing, QuakeC programming, or
gameplay.
------------------------------
From: Chainsaw <jimu@allmalt.cs.uwm.edu>
Date: Tue, 27 Feb 1996 08:30:49 -0600 (CST)
Subject: Re: Fun with hex (part 1)
Well regardless of whether this is on or off topic, I thought I'd
try and save people a little trouble with instructions John Wakelin
provided.
Each time he refers to "null" or "nulls", he really means spaces (0x20).
In hex, "null" refers to 0x00.
> Find the third one in the .pak. Change it to:
> "monster_wizard"(fill the rest with nulls)
> Look about 10 bytes beyond that and you will see:
> "origin" "-64 -720 -40"
> ^-----null
> Change the -40 to 10 (fill the resulting blanks with nulls)
Aside from that, good work John, and thanks!
------------------------------
From: "Aubert Antal" <AUBERT@ttk.jpte.hu>
Date: Tue, 27 Feb 1996 15:56:01 MET-1
Subject: Quake full...
Hi all!
Can anyone tell me,when will be the full version of Quake released?
I can't wait much longer...
Aboy from Hungary
------------------------------
From: Rudy XIII <rudolphw@zeus.gonzaga.pvt.k12.dc.us>
Date: Wed, 28 Feb 1996 03:27:30 +1130
Subject: Re: Quake is out4
At 10:23 AM 2/26/96 -0700, you wrote:
>Heya,
>
>Where did you guys get quake.. reply personnally since I probably sound
>like an lamer now but please respond ASAP
>
>Dave
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "My heart is human, My blood is boiling, My brain IBM!" -STYX
> "Everyone I know goes away in the end!" -NIN
> DOOM: Where no one gives a $hit if you scream!
> http://www.nmia.com/~trilia/
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You might try Compuserve, that's where I got mine. Another place to check
out is cdrom.com. but I'm not sure.
- -Rudy XIII
------------------------------
From: Michael Gummelt <gummelt@pegasus.montclair.edu>
Date: Tue, 27 Feb 1996 11:17:24 -0500 (EST)
Subject: Re: 10000000000 imps, clips, revenants, spiders, etc, etc.
Drake,
Littering our mailboxes with random and unintelligable musings about
unimportant gibberish is worse than anything I've written. My message
was not a personal attack, i've never met you. I simply wish that
you and anyone else involved in this thread would limit your postings
to findings that mean something.
On Mon, 26 Feb 1996, Drake O'Brien wrote:
> At 01:59 AM 2/27/96 -0500, Michael Gummelt wrote:
> >Does anyone actually read this thread anymore, or do you just delete
> >it like I do?
> >
> This is harrassment. It reveals a lot about you.
>
>
------------------------------
From: John Wakelin <johnw@datametrics.com>
Date: Tue, 27 Feb 1996 12:19:46 -0500
Subject: WEEKLY REMINDER : Beginner's Questions
New subscribers to DOOM-Editing take heed...
===================================================================
This message is being posted at the request of the list's caretakers.
In this you will find: the purpose of this list, how to get answers
to less than 'expert' questions, how to get info about the list, and
what can get you kicked off the list. If you are new to this list,
please take a moment to read the short note that follows. It will
help to get you up to speed and, may save you some grief in the future.
====================================================================
FROM: the list caretaker; *** A REMINDER ***
The DOOM-editing list is not a list aimed at newcomers to
DOOM-editing. Its purpose is to provide discussions on *advanced*
DOOM editing techniques, as well as discussions on the variations of
the DOOM engine. Many of its members are not tolerant of repeated
"beginners" questions. Sorry--that's just the way they are ;) There
is much that beginners can learn from the list, however, and we would
like the list to be of use to as many subscribers as possible.
In the past, there has been much moaning about new subscribers asking what
old-hands feel to be "typical newbie questions", usually posted in
ignorance of the fact that the topic has been discussed to death
previously. This leaves newcomers in a quandary: to post or not to post?
Well, help is at hand. The "Beginners Questions Service" can act as a
buffer between you and the higher echelons of the DOOM-editing elite,
conceited lot that they are. It works like this: if you have a question but
don't know whether it's advanced or not, and would like to avoid any
potential embarrassment from asking the question in front of the whole
list, you are encouraged to mail it in the first instance to:
John Wakelin : johnw@datametrics.com
Your question will either be answered or, if deemed appropriate for the
list, forwarded to it. This service is offered as a potential red-face
saving and list-annoyance abatement service: there is absolutely no
requirement on anyone to make use of this service, but doing so may get you
an answer quicker than sending to the list, and can potentially save you
from finding yourself in the middle of a flaming. But then, as a DOOMster,
you can take a toasting, right?
**NOTE: If your questions are prefixed with the code WQ: in the subject
field (e.g. Subject: WQ: Sprites), they will be processed quicker because
they will be brought to light sooner!**
====================================================================
Remember also, that if you want any general info about this list,
including instructions for unsubscribing from the list, you should
send mail to the list-server, thus:
To: majordomo@nvg.unit.no
Subject:
Body: info doom-editing
====================================================================
**How to get kicked off DOOM-Editing**
This list looks very unfavorably upon chain-letters (No matter what
the cause). The caretakers have indicated that persons posting these
items to this list are subject to immediate unsubscription with no
warning.
The admin of this list also looks very unfavorably upon any off-topic
discussions whether they be religious arguments, Quake or public flaming
via the list. Discussion should be relevant to DOOM, Heretic or
Hexen editing. Discussions of Quake are relevant only to the extent
that they relate to the released id games, that means that that they
are usually off-topic. NOTE: Posts from John Romero are generally
considered exempt from this rule. :)
So far, admin has specifically stated that the religious battles as
well as public flaming via the list are the other things that will
get you kicked from the list without warning. So, if you must stoop
to slapping at someone verbally, please, do so via PRIVATE mail.
CONSIDER THIS YOUR WARNING.
=====================================================================
This reminder will be posted here weekly, with the subject title:
WEEKLY REMINDER : Beginner's Questions
=====================================================================
-= Sysop - The Netherworld =-
-= Multi-player Gaming =-
-= 703-471-6265 =-
-= TeamTNT - Member =-
------------------------------
From: matt.tagliaferri@pcohio.com (Matt Tagliaferri)
Date: Tue, 27 Feb 1996 12:58:00 -0500
Subject: Re: Quake is out, and err ummm....
- -> Who can play Doom anymore? Even with only 3 maps and no monsters,
- -> walking around in Quake is more fun than playing Doom now. It's like
- -> Dodge: "We've changed the rules... "
So what list do we get on to start talking PAK format...?
matt tag
_ _ ---------------------------------------------------------------
|_|_| PC-OHIO PCBoard OIS pcohio.com HST 16.8: 216-381-3320
|_|_| The Best BBS in America Cleveland, OH V34+ 33.6: 216-691-3030
---------------------------------------------------------------
------------------------------
From: BonesBro@aol.com
Date: Tue, 27 Feb 1996 15:24:12 -0500
Subject: Re: 10000000000 imps, clips, revenants, spiders, etc, etc.
In a message dated 96-02-27 13:33:45 EST, you write:
>Drake,
>Littering our mailboxes with random and unintelligable musings about
>unimportant gibberish is worse than anything I've written. My message
>was not a personal attack, i've never met you. I simply wish that
>you and anyone else involved in this thread would limit your postings
>to findings that mean something.
>
>
>On Mon, 26 Feb 1996, Drake O'Brien wrote:
>
>> At 01:59 AM 2/27/96 -0500, Michael Gummelt wrote:
>> >Does anyone actually read this thread anymore, or do you just delete
>> >it like I do?
>> >
>> This is harrassment. It reveals a lot about you.
>>
>>
Could you guys *PLEASE* take this thread to private e-mail, so at least you
guys could cut each other to pieces without everyone else having to listen to
it?
------------------------------
From: "Drake O'Brien" <a13231@mindlink.bc.ca>
Date: Tue, 27 Feb 96 12:13 PST
Subject: Harassment
Michael Gummelt is posting notes of pure harassment:
>Drake,
>Littering our mailboxes with random and unintelligable musings about
>unimportant gibberish is worse than anything I've written. My message
>was not a personal attack, i've never met you. I simply wish that
>you and anyone else involved in this thread would limit your postings
>to findings that mean something.
>
>
>On Mon, 26 Feb 1996, Drake O'Brien wrote:
>
>> At 01:59 AM 2/27/96 -0500, Michael Gummelt wrote:
>>>Does anyone actually read this thread anymore, or do you just delete
>>>it like I do?
>>>
>> This is harrassment. It reveals a lot about you.
>>
------------------------------
From: Jim Lowell <jlowell@winternet.com>
Date: Tue, 27 Feb 1996 17:29:03 -0600 (CST)
Subject: Quake Monsters made easy
Ok, I'm going to (tentatively) claim the title of the 1st person to write a program that edit's Quake! :)
It's not really much, but I took the information that John posted earlier and wrote a Windows app that will make the modification for you. It's on the web at:
http://www.winternet.com/~jlowell/qhack.zip
It's about 101k zipped. Just unzip it and run it. It will let you look for ID1.PAK on your hard-disk. Then select one of the 3 monsters, and the program will modify the PAK file to replace the rocket-launcher on map TEST3 with the monster you specified. I tested it by replacing the rocket-launcher with the ghost and the Knight. I haven't tried the demon yet, but I assume it will work.
BTW, the knight looks sweet!
If there are any other monsters or things available, I can add them to the program.
- -= Jim Lowell =-
------------------------------
From: "Some Call Me...Tim?" <john.jerow@yale.edu>
Date: Tue, 27 Feb 1996 18:40:39 -0500 (EST)
Subject: Re: Harassment
Guys, no matter what either of you thinks, just keep the name-calling on
private e-mail. This is neither interesting nor necessary to read on a
DOOM-EDITING list.
- --John
------------------------------
End of doom-editing-digest V1 #594
**********************************