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Doom Editing Digest Vol. 01 Nr. 619

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #619
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 1 April 1996 Volume 01 : Number 619

Re: DeathMatch Starts
Re: Really LOW Doors
Re: WAD cheat codes?

----------------------------------------------------------------------

From: Steve Towle <stevet3@ix.netcom.com>
Date: Sat, 30 Mar 1996 08:12:24 -0500
Subject: Re: DeathMatch Starts

Mackey McCandlish wrote:
>
> At 05:57 PM 3/29/96 +0000, you wrote:
> >I've been building some deathmatch levels and in my latest venture I
> >have a empty area which - after a couple of switches - turns into a
> >deathmatch area with platforms and stuff. But the switches are only open
> >to one deathmatch start (the last). What I want to know is in a
> >multiplayer deathmatch do the players start - for the first time - in
> >the last placed DM starts? Or is it totally random?
> >
> The last dmatch start to be placed I believe.. try that.

Basically. The official answer is that the last DeathMatch start placed
on the map is where player 1 starts, and where the other players start
may or may not be random, there could be a pattern to the maddness?
If I remember correctly, this tobic has been brought up before with no
clear answer.

- -Steve

| Steve Towle, D1M, D1SG, D2SG |
| stevet3@ix.netcom.com (Dipstick on iFrag) |
| Steve's Gaming HQ: http://www.geopages.com/TimesSquare/3206 |
| Interactive sigs: "Insert quote here" |

------------------------------

From: STEPHEN BENNER <S.Benner@lancaster.ac.uk>
Date: Sat, 30 Mar 1996 18:37:53 +0000 (GMT)
Subject: Re: Really LOW Doors

>
> I have this secret door connected to a room with a floor at -1096 and
> cieling at -1012. When I place the door ceiling at -1096 something
> really wierd happens... the "effective" ceiling of the original room
> goes to -1096 also - although it's drawn as if it was still at -1012.
> Something else... if I idclip (that's how I know the cieling thought it
> was at -1096) and open the door it opens DOWN! I think it opens down to
> -1180 but I'm not sure. I've cheked to see if some linedefs were linked
> to the wrong sectors or something but no luck there. Just wondering if
> there was some way to fix this (I've temporarily junked the door).
>
>
Check the way your lines face. Sounds like one on them is the wrong way
round.

- -Steve


------------------------------

From: Anthony Bridges <pariah@grfn.org>
Date: Sun, 31 Mar 1996 03:58:41 -0500 (EST)
Subject: Re: WAD cheat codes?

On Fri, 29 Mar 1996 Raphael.Quinet@eed.ericsson.se wrote:

> On Thu, 28 Mar 1996, Yugo Nakai <ynakai@midway.uchicago.edu> wrote:
> > Is there any way for a WAD author to alter or eliminate cheat codes
> > without patching the EXE? [...]
>
> It is not possible to disable or alter the cheat codes in a WAD file,
> because they are hard-coded in the EXE. However, you can prevent
> players from using the "god mode". One way to do that is to replace
> the picture of the "god mode face" (with golden eyes) by some invalid
> graphic. As a result, the game will crash as soon as the player tries
> to become invincible. Note very nice, but efficient.
>
> A nicer (but not foolproof) way to prevent people from using god mode
> is to scatter very thin sectors of type "20% damage and move to next
> level if < 10%" all around your level, especially in places where the
> player has to run. This sector type resets the invincibility mode
> before damaging the player. If these sectors are placed in areas
> where the player has to run (e.g. jumping over a gap, running to get a
> lift or go through a door before it closes, under a crusher, ...),
> then the god mode will be de-activated and the player will probably
> not notice it immediately. Note that you should not put these sectors
> in places where the player can stand for a long time, because then he
> would be moved to the next level as soon as his health is below 10%.
>
> Lastly, there are some ways to have fun with the weapons and other
> items, if you know that the player is not supposed to get some of them
> in your level. If your level contains no BFG, you can replace the
> picture of the BFG by a big picture which covers the whole screen (and
> maybe displays a message "you cheater!"). If it contains no radiation
> suit (but there are some lava or acid pools), you can edit the
> colormap so that the "green effect" will map all colors to black
> instead.
>
> -Raphael
>
>

Cool ideas.. Think I like em'. Especially the BFG idea.. Incidentally is
there any way to make the BFG and the Plasma cannon so they still do
explosive damage but don't cause the explodable characters to explode?


PARIAH LEVITICUS :) "Good, bad... I'm the guy with the gun!"


------------------------------

End of doom-editing-digest V1 #619
**********************************

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