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Doom Editing Digest Vol. 01 Nr. 606

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #606
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 13 March 1996 Volume 01 : Number 606

TC looking for texture man
textures
See through colours on Doom textures

----------------------------------------------------------------------

From: Joel Huenink <jh32322@ltec.net>
Date: Tue, 12 Mar 1996 01:40:30 -0600
Subject: TC looking for texture man

Hello all,
I am working on a TC for doom2 and have a lot of texture graphics but
have no time (or patience) to import the new textures into doom2. If
anyone is experienced and interested in this please reply to ME at:
jh32322@ltec.net

I would also like to thank the list for helping out.
- --
Joel Huenink
jh32322@ltec.net
Creator of All Hell
Coming to a PC near you

------------------------------

From: "Richard D. Kennedy" <rkenne01@mail.coin.missouri.edu>
Date: Tue, 12 Mar 1996 16:04:46 -0600 (CST)
Subject: textures



Would anyone know what kind or what attributes pcx of gif files
need to be to be put into a wad? I've tried be the texture came out
distorted. It didn't look even remotley like the pcx I put in...thanks

Richard


















signed,
rkenne01@mail.coin.missouri.edu


------------------------------

From: Michael Freeth <freethr@p085.aone.net.au>
Date: Wed, 13 Mar 1996 10:31:04 +1100
Subject: See through colours on Doom textures

Hi,
I already know that if you put cyan into a texture Doom treats that as
see-through, but I was just wondering if there was another colour that was
only partly see-through, e.g. you can only see blurry images through it.
thanx,
Michael Freeth.

------------------------------

End of doom-editing-digest V1 #606
**********************************

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