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Doom Editing Digest Vol. 01 Nr. 598
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #598
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Sunday, 3 March 1996 Volume 01 : Number 598
Doom 2 performance with wads
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From: Damien.Wellman@Narrows.Kendra.Com (Damien Wellman)
Date: 29 Feb 96 21:00:25 -0800
Subject: Doom 2 performance with wads
:: From: Joel Huenink To: Damien Wellman Subj: Doom 2 performance with wads ::
JH> Can anyone tell me if I add a huge wad file with sprites, flats
JH> sounds, music, maps nearly everything replaced does it affect
JH> performance of the game? I am designing the All_Hell TC on a P133
JH> w/16MB but I would like to know if lower end users will be able to
JH> play it. (People with 486 and 8 meg and less)
New graphics and sounds don't slow down Doom much, but the maps do. The
bigger the map the slower it will run. However, even the biggest map can
become managable with a good nodes builder and a good reject table. A level
with a lot of monsters practically NEEDS a reject table built, in fact.
If you really need to know if a level will run well on a slower computer,
FIND a slower computer and try it out.
- ---
# TLX v4.00 # "I miss my bionic sounds..." -- Tom Servo
- --- Blue Wave/DOS v2.30 [NR]
- --
|Fidonet: Damien Wellman 1:262/31
|Internet: Damien.Wellman@narrows.kendra.com
|
| Kendra Communications - FTS <=> Internet Gateway
| When Fido's all ya got, make the best of it.....
| Via-COPLINK 1:343/304 (206)397-6023 Everett WA
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End of doom-editing-digest V1 #598
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