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Doom Editing Digest Vol. 01 Nr. 609
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #609
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Saturday, 16 March 1996 Volume 01 : Number 609
Re: TC looking for texture man
Re: Please get me off this list
Re: Doom VR
Administrivia: Getting off
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From: 3dayv <drolfe@unf.edu>
Date: Thu, 14 Mar 1996 23:04:58 -0500
Subject: Re: TC looking for texture man
At 05.56 p 3/13/96 -0600, you wrote:
> Hey Richard here. I've done little importing but would be interested.
>I didn't know about the cyan. That explains that I don't know the way
>they used colors in doom. Is there a chart or something?
>
> ][Richard
>
it's not really the color... the color could be anything. it's the palette
position.
/\_______ ____ ________/\ ___
(_ ______) \| __ ___) /[ <shro0m> drolfe@osprey.unf.edu ]
/ ____)| |\ ` \ | \ |__/ [<entropy> shro0m peloazul rogue peerless ]
\___________/ \___/ |__/ (__) [ "she was so absolutely digital" ]
------------------------------
From: Jean Koh <tkd@glen-net.ca>
Date: Fri, 15 Mar 1996 12:27:13 -0500
Subject: Re: Please get me off this list
FrancisGA@aol.com wrote:
>
> Gee, i seemed to have started something here...
> Well, i chose this method of unsubscription because
> a) I did not have that "welcome to doom-editing"
> Piece of mail that i got way-back-when i joined
> the list, and
> b) I figured this would be faster, and i am too lazy and
> impatient to search out the "proper" method of
> unsubscription
>
> Sorry for the uproar, but i honestly expected to be
> off the list by now...
> --
> FrancisGA
Actually I just did the proper method of unsubscribing but I'm STILL getting this mail!
I should have been off the list 2 days ago! Nothing personal... just the mail I was getting
wasn't useful to me at all.
Jean
email: tkd@glen-net.ca
http://www.c.stlawrencec.on.ca/~koh
------------------------------
From: Mortal <mortal@umich.edu>
Date: Fri, 15 Mar 1996 12:30:58 -0500 (EST)
Subject: Re: Doom VR
On Fri, 8 Mar 1996, Jim wrote:
> On another note, I was immensely amused by the fact that you convinced
> your university that that Doom Editing was an accptable part of your
> curriculum. I was quite amazed and thought; "Man, wouldn't that be cool
> to actually benefit from playing Doom" (other than increased hand/eye
> coordination, learning to live on less sleep, etc.)
Several of the esteemed professors here have been asking whether the Doom
engine is capable of allowing interactions other than the basic pick
up/shoot/bump into variety. Does anyone know of techniques to mutate
these interactions to allow, say, dropping items ('shooting' them perhaps)?
Also, is it possible to redirect Doom to save something other than your
current progress with Save Game? Or is this hard coded where it can't be
touched? If pointing the Save Game function elsewhere is possible, all
sorts of options open up.
> Then I realized that's exactly what the Master Level designers, TNT and
> Plutonia teams have done. Pretty amazing.
We can all dream, can't we?
BTW. The teleport question I asked earlier turned out to be a rather
nasty case of too many sectors in motion. Thanks for the responses, though.
Drin
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Fri, 15 Mar 1996 17:54:48 GMT
Subject: Administrivia: Getting off
For once and for all:
====================
If you are having problems leaving this list, mail
owner-doom-editing@nvg.unit.no
and say so--don't clutter the list up with chatter about it!! 450 other
subscribers do not want to know (and can prolly do nothing to help either).
Write this in letters of fire on your monitors NOW for when you need it!!!
- -Steve Benner
list caretaker running short on patience.
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End of doom-editing-digest V1 #609
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