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Doom Editing Digest Vol. 01 Nr. 602
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #602
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Saturday, 9 March 1996 Volume 01 : Number 602
WEEKLY REMINDER : Beginner's Questions
Time for a new level-editor.
new HEXEN hub: colin4.wad
ADMIN NOTE: Time for a new level-editor.
Re: Time for a new level-editor.
RE: Time for a new level-editor.
Re: Time for a new level-editor.
Re: Doom VR
----------------------------------------------------------------------
From: John Wakelin <johnw@datametrics.com>
Date: Thu, 7 Mar 1996 10:46:37 -0500
Subject: WEEKLY REMINDER : Beginner's Questions
New subscribers to DOOM-Editing take heed...
===================================================================
This message is being posted at the request of the list's caretakers.
In this you will find: the purpose of this list, how to get answers
to less than 'expert' questions, how to get info about the list, and
what can get you kicked off the list. If you are new to this list,
please take a moment to read the short note that follows. It will
help to get you up to speed and, may save you some grief in the future.
====================================================================
FROM: the list caretaker; *** A REMINDER ***
The DOOM-editing list is not a list aimed at newcomers to
DOOM-editing. Its purpose is to provide discussions on *advanced*
DOOM editing techniques, as well as discussions on the variations of
the DOOM engine. Many of its members are not tolerant of repeated
"beginners" questions. Sorry--that's just the way they are ;) There
is much that beginners can learn from the list, however, and we would
like the list to be of use to as many subscribers as possible.
In the past, there has been much moaning about new subscribers asking what
old-hands feel to be "typical newbie questions", usually posted in
ignorance of the fact that the topic has been discussed to death
previously. This leaves newcomers in a quandary: to post or not to post?
Well, help is at hand. The "Beginners Questions Service" can act as a
buffer between you and the higher echelons of the DOOM-editing elite,
conceited lot that they are. It works like this: if you have a question but
don't know whether it's advanced or not, and would like to avoid any
potential embarrassment from asking the question in front of the whole
list, you are encouraged to mail it in the first instance to:
John Wakelin : johnw@datametrics.com
Your question will either be answered or, if deemed appropriate for the
list, forwarded to it. This service is offered as a potential red-face
saving and list-annoyance abatement service: there is absolutely no
requirement on anyone to make use of this service, but doing so may get you
an answer quicker than sending to the list, and can potentially save you
from finding yourself in the middle of a flaming. But then, as a DOOMster,
you can take a toasting, right?
**NOTE: If your questions are prefixed with the code WQ: in the subject
field (e.g. Subject: WQ: Sprites), they will be processed quicker because
they will be brought to light sooner!**
====================================================================
Remember also, that if you want any general info about this list,
including instructions for unsubscribing from the list, you should
send mail to the list-server, thus:
To: majordomo@nvg.unit.no
Subject:
Body: info doom-editing
====================================================================
**How to get kicked off DOOM-Editing**
This list looks very unfavorably upon chain-letters (No matter what
the cause). The caretakers have indicated that persons posting these
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The admin of this list also looks very unfavorably upon any
off-topic discussions whether they be religious arguments, Quake or
public flaming via the list. Discussion should be relevant to DOOM.
Heretic Hexen and Strife are also valid topics as they are all
based on the DOOM engine. Discussions of Quake are off-topic. There
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So far, admin has specifically stated that the religious battles as
well as public flaming via the list are the other things that will
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to slapping at someone verbally, please, do so via PRIVATE mail.
CONSIDER THIS YOUR WARNING.
=====================================================================
This reminder will be posted here weekly, with the subject title:
WEEKLY REMINDER : Beginner's Questions
=====================================================================
-= Sysop - The Netherworld =-
-= Multi-player Gaming =-
-= 703-471-6265 =-
-= TeamTNT - Member =-
------------------------------
From: Michael Gummelt <gummelt@pegasus.montclair.edu>
Date: Thu, 7 Mar 1996 19:47:25 -0500 (EST)
Subject: Time for a new level-editor.
Okay.
I need a new level editor. DCK is what I've been using, and I've
finally gotten fed up with it. It consistently crashes, screws
up my levels sometimes (does some REALLY weird shit- it won't
let me split the sector between two concentric decagons), and
generally is a pain in the ass. Unfortunately, it's also the
smartest, most powerful and easiest to use level editor I know
of.
So!
Does anyone know of a new GREAT level editor? I need it to be
easy to use (just ADD a SECTOR- none of this building from
the vertexes up crap like most other editors), but also be
powerful enough for me to use add-on textures and sprites
(graphical sprite display, of course) as well as edit the
thing information thouroughly (Needed for Aliens Doom 3-
I need to be able to edit the name, ID#, and display sprite,
and categories would be nice). DCK lets me do all this, but
it has too many bugs. So, any suggestions? Also, if anyone
knows of a newer DCK version out, let me know!
Mike Gummelt
DeHackEd answerman, Level-editing novice.
------------------------------
From: ccaird@islandnet.com (Colin Caird)
Date: Thu, 7 Mar 96 23:25 PST
Subject: new HEXEN hub: colin4.wad
I uploaded the file to cdrom.com and last time I checked it was in the
/.2/idgames/newstuff/ directory. Anyway, this hub is awesome so check it out.
==========================================================================
Title : Hub of Pain v1.0
Filename : colin4.wad
Author : Colin Caird
E-mail Address : ccaird@islandnet.com
Misc. Author Info : Designed a level and a half for HEXEN: Death Kings
of the Dark Citadel
Check out my DOOM, Quake page at:
http://www.islandnet.com/~ccaird/idgames/
Did the GUS patch mapping for HEXEN
Description : A 3 level hub (including hub level) that is just
downright awesome. :) Lots of fog to.
Special Thanks to : Eric Biessman and Michael Raymond-Judy
==========================================================================
* Play Information *
Episode and Level # : HEXEN MAP01-03
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-8 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
Scripts included : Yes (check them out)
==========================================================================
* Extra Notes *
This version of the hub doesn't include support for more than 4 players,
under co-op. 8 player deathmatch works under HEXEN v1.1. I originally added
8 player co-op support but people using HEXEN v1.0 couldn't run it. I'll be
releasing a new version which will have 8 player support. It will be
available from my web site and most likely ftp.cdrom.com.
When I have more time I'll be adding more levels to the hub. The new levels
will include a temple where you'll have to fight the Fighter and a level for
Korax.
==========================================================================
* Feedback *
Please report any bugs you find so I can fix them in future versions. The
only bug I'm currently aware of is that it's possible to break the glass in
map2 twice. I'll be fixing this in the next version. I haven't been able
to test multi-player support so who knows if it'll work or not.
Please send any comments you have about the levels. Do you like them, hate
them? Please send all feedback to ccaird@islandnet.com and not to my web
site's news group section, I never actually read it. :)
Also anyone who needs help with HEXEN editing, feel free to e-mail me.
==========================================================================
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional levels.
You MAY NOT, I'll say it again, NOT distribute this WAD on any CD-ROM level
compilations like D!Zone. The people who create these compilations already
make enough money off of other people's work as it is.
This hub may be distributed electronically as long as this text file and
all of the accompanying files are left intact.
==========================================================================
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Fri, 8 Mar 1996 10:04:57 GMT
Subject: ADMIN NOTE: Time for a new level-editor.
At 7:47 pm 7/3/96, Michael Gummelt wrote:
>Does anyone know of a new GREAT level editor?
[SNIP]
All answers to this on a private channel please: this topic is specifically
prohibited here. Any responses making it to the list will get you
unsubscribed. Mike, you should better.
- -Steve Benner
list caretaker
------------------------------
From: Steven Towle <stevet3@ix.netcom.com>
Date: Fri, 08 Mar 1996 06:21:52 -0500
Subject: Re: Time for a new level-editor.
Michael Gummelt wrote:
> I need a new level editor. DCK is what I've been using, and I've
> finally gotten fed up with it. It consistently crashes, screws
> up my levels sometimes (does some REALLY weird shit- it won't
> let me split the sector between two concentric decagons), and
> generally is a pain in the ass. Unfortunately, it's also the
> smartest, most powerful and easiest to use level editor I know
> of.
Most of the bugs, expecially the crashes, are more accountable
to the fact that Ben used Borland's extended memory program (or
something like that), which just plain stinks. Although the odd
WAD happenenings....
> So!
> Does anyone know of a new GREAT level editor? I need it to be
> easy to use (just ADD a SECTOR- none of this building from
> the vertexes up crap like most other editors), but also be
> powerful enough for me to use add-on textures and sprites
> (graphical sprite display, of course) as well as edit the
> thing information thouroughly (Needed for Aliens Doom 3-
> I need to be able to edit the name, ID#, and display sprite,
> and categories would be nice). DCK lets me do all this, but
> it has too many bugs. So, any suggestions? Also, if anyone
> knows of a newer DCK version out, let me know!
I honestly think that there is nowhere to go. DCK *is* one of the
best, if not the best WAD editor out there, IMHO. Anyhow, there
seems to be a complexity limit with all level editors and node
builders. Some may be higher than others, but there is a ceiling,
even if it is Doom itself. What you seem do be doing seems *VERY*
complex, you probbaly have hit some limit in DCK.
Just my $.02,
- -Steve
| Steve Towle, D1M, D1SG, D2SG |
| stevet3@ix.netcom.com (Dipstick on iFrag) |
| Steve's Gaming HQ: http://www.geopages.com/TimesSquare/3206 |
| Interactive sigs: "Insert quote here" |
------------------------------
From: Matthew Harrison <matthew@uci.edu>
Date: Fri, 8 Mar 1996 11:46:54 -0800
Subject: RE: Time for a new level-editor.
I have allways used Deu & WinDeu to edit my levels, I haven't tried much
else. Do you think I should go and experiment with new level editors or is
Deu as good as the others?
Matt
- ------------------------------------------------------------------------
- ---------------------------------
matthew@uci.edu
u9412476@sys.uea.ac.uk
www.sys.uea.ac.uk/~u9412476
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------------------------------
From: Andy Benz <benz@basic.net>
Date: Fri, 8 Mar 1996 15:01:22 -0600 (CST)
Subject: Re: Time for a new level-editor.
At 07:47 PM 3/7/96 -0500, you wrote:
>Okay.
>I need a new level editor. DCK is what I've been using, and I've
>finally gotten fed up with it. It consistently crashes, screws
>up my levels sometimes (does some REALLY weird shit- it won't
>let me split the sector between two concentric decagons), and
>generally is a pain in the ass. Unfortunately, it's also the
>smartest, most powerful and easiest to use level editor I know
>of.
>So!
>Does anyone know of a new GREAT level editor? I need it to be
>easy to use (just ADD a SECTOR- none of this building from
>the vertexes up crap like most other editors), but also be
>powerful enough for me to use add-on textures and sprites
>(graphical sprite display, of course) as well as edit the
>thing information thouroughly (Needed for Aliens Doom 3-
>I need to be able to edit the name, ID#, and display sprite,
>and categories would be nice). DCK lets me do all this, but
>it has too many bugs. So, any suggestions? Also, if anyone
>knows of a newer DCK version out, let me know!
>
>Mike Gummelt
>DeHackEd answerman, Level-editing novice.
------------------------------
From: Jim <jim@gateway.netready.com>
Date: Fri, 8 Mar 1996 18:19:34 -0500 (EST)
Subject: Re: Doom VR
Hehehe,
First I'll direct you to the DOOMFAQ for answers to your question
regarding teles. (Hint: Make sure that the teleporting linedef and the
recieving sector share the same, unique sector/linedef tag, and that
there is in fact a tele landing object in the target sector).
On another note, I was immensely amused by the fact that you convinved
your university that that Doom Editing was an accptable part of your
cirriculum. I was quite amazed and thought; "Man, wouldn't that be cool
to actually benefit from playing Doom" (other than increased hand/eye
coordination, learning to live on less sleep, etc.)
Then I realized that's exactly what the Master Level designers, TNT and
Plutonia teams have done. Pretty amazing.
- - Jim
On Wed, 6 Mar 1996, Mortal wrote:
> Basic Intro
> In a bizaare twist, I have managed to convince a reputable school
> (University of Michigan) to give me masters credit for working on Doom2
> wads. The project is to create a VR mock-up of my department, populate it
> with original graphics, sprites and sounds, and in general create a
> virtual tour. Total conversion. No combat - at least in the academic version
> ;). The floor plans are coming along nicely, except...
>
> Basic newbie question:
> My teleports won't work, except to sector 0 (when I choose that
> sector tag). Ideas?
>
> I'm using WinDEU (most recent version), but also tried it out with
> DoomCAD 6.1. Teleport exits are in place, sector tags are set (and triple-
> checked). Linedefs etc. appear to be fine as I can teleport to sector 0.
> No visible errors. The exits are far away from any walls or objects. The
> ceilings are high enough. Stumped.
>
> I'm sure I'll have many more questions and I appreciate any help. In
> return I hope to create a few good wads on the side. The resources
> they're giving me at this school are awesome.
>
------------------------------
End of doom-editing-digest V1 #602
**********************************