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Doom Editing Digest Vol. 01 Nr. 599
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #599
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Tuesday, 5 March 1996 Volume 01 : Number 599
DOOM executables
Re: Die Hard: With a Jetpack
MedDle v0.1
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From: Damien.Wellman@Narrows.Kendra.Com (Damien Wellman)
Date: 02 Mar 96 23:42:38 -0800
Subject: DOOM executables
:: From: Robert Fenske Jr To: Damien Wellman Subj: DOOM executables ::
> I think the whole matter boils down to this: In Doom, gettable projectiles
> are unstable. In Doom II, they are not. That's all that matters. Since the
> EXEs of Doom I and II are *not* quite as similar as you'd think (The Doom II
> EXE must include extra code to handle the new monsters, items, weapons, and so
> on) this does not surprise me in the least. In short: Don't run gettable
RFJ> The v1.9 DOOM I and II executables are *identical*. It's just that
RFJ> their execution paths will differ depending on whether one is using
RFJ> DOOM.WAD or DOOM2.WAD.
I sit corrected. I've had quite a few replies on this... oddly enough, I
tried a gettable projectile on my computer, and yes, it did lock up, but only
if I used the projectile (a gettable rocket for health) several times. There
_should_ be a way to stablize these however. I can't see how on some machines
it works fine, while on others it crashes.
- ---
# TLX v4.00 # "Back then everyone drove a boss machine." -- Tom Servo
- --- Blue Wave/DOS v2.30 [NR]
- --
|Fidonet: Damien Wellman 1:262/31
|Internet: Damien.Wellman@narrows.kendra.com
|
| Kendra Communications - FTS <=> Internet Gateway
| When Fido's all ya got, make the best of it.....
| Via-COPLINK 1:343/304 (206)397-6023 Everett WA
------------------------------
From: Damien.Wellman@Narrows.Kendra.Com (Damien Wellman)
Date: 04 Mar 96 00:47:23 -0800
Subject: Re: Die Hard: With a Jetpack
:: From: Michael Gummelt To: Damien Wellman Subj: Re: Die Hard: With a Jetpack ::
MG> Are you using Doom I or Doom II? I suggest you download Insane
MG> Weapons from ftp.cdrom.com (check my aliensdm3 directory in
MG> themes/aliens- filename is insane.zip). If has pretty much the same
MG> thing as yours except no crashes and no red. The solutions to your
MG> crashes are kind of complex but since you seem to have figured out the
MG> rest yourself, you should be able to reverse-engineer insane and figure
MG> out how I did it.
Mike, I've repeatedly stated I don't *have* FTP access. (Boy, does my life
suck :) The problem with getting the explosions was fixed easily enough, but
the "gettable projectiles" crash still happens. A slightly altered PLAYPAL and
COLORMAP in a WAD got rid of the red easily enough. Giving a negative speed to
the rockets over came the eastward drift. The only real remaining problem is
the bit 4 crash... On my machine, at least, the game will randomly lock up
after a time of using the jetpack/rocket launcher, but only if you have it
selected at the time, apparently.
... Windows 95: Get stoned before you install it... the crashes are COOL!
- ---
* TLX v4.00 *
- --- Blue Wave/DOS v2.30 [NR]
- --
|Fidonet: Damien Wellman 1:262/31
|Internet: Damien.Wellman@narrows.kendra.com
|
| Kendra Communications - FTS <=> Internet Gateway
| When Fido's all ya got, make the best of it.....
| Via-COPLINK 1:343/304 (206)397-6023 Everett WA
------------------------------
From: "Brian K. Martin" <brian@phyast.pitt.edu>
Date: Mon, 4 Mar 1996 02:14:41 -0500 (EST)
Subject: MedDle v0.1
My mdl editor is at cdrom. Really cool.
Insert export BMP. 3d wire frames. etc.
brian
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End of doom-editing-digest V1 #599
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