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Doom Editing Digest Vol. 01 Nr. 615
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #615
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Monday, 25 March 1996 Volume 01 : Number 615
RE: Doom intro shell
RE: Doom intro shell
TNT intro animation
Hello?
Re: Hello?
Re: Hello?
Dos animation software
----------------------------------------------------------------------
From: Ted <mozart@epix.net>
Date: Sat, 23 Mar 96 23:45:35 PST
Subject: RE: Doom intro shell
- --- On Sat, 23 Mar 1996 00:09:02 -0600 Joel Huenink <jh32322@ltec.net>
wrote:
>Does anyone have any info on what it would take to put together a custom
>intro screen/shell for Doom2 and a exit screen? I'm not talking about
>editing the credits screen I want to import a animation and soundtrack
>which tells a storyline and then loads a menu where the user selects
>options such as gore, sounds patches ect and then loads doom2.
>
>Thanks,
>--
>Joel Huenink
>jh32322@ltec.net
>Creator of All Hell
>Coming to a PC near you
>
- -----------------End of Original Message-----------------
Well, I'm going to assume you know some programming here, so here it goes.
You could write a small program to do this, which I really can't do, but can
explain. You have it give the screen and music, and then the options the
user selects are passed on to Doom as cmd-line parameters. (For the gore
one, I don't know how exactly you'd do this, except selecting different
graphic WAD's, which would be a pain, because you would either have to
append all sprites or merge the WAD).
Then, write a batch file like this:
- -------clip this line-------
@echo off
doomntro
if errorlevel 100 goto END
doom2 @doomntro.rsp
doomntro -e
:END
- -------clip this line-------
In this example, the program would be DOOMNTRO.EXE. You could have it's
initial screen and parameters chosen here. It would write them to a
response file, DOOMNTRO.RSP, and then run Doom from the batch file with this
response file. when Doom exits, the program would be run with a command
line parameter which tells it to show the exit screen instead of the opening
screen. The END piece would be to exit without running Doom. In C, you
would do an exit(100); to get this effect.
There, I hope you're sufficently confused. :)
- -------------------------------------
Name: Ted Mielczarek
E-mail: Ted <mozart@mailhost.epix.net>
Date: 3/23/96
Time: 11:45:35 PM
------------------------------
From: "J. Kugelman" <kugelman@mnsinc.com>
Date: Sun, 24 Mar 1996 09:50:17 -0800
Subject: RE: Doom intro shell
At 11:45 PM 3/23/96 PST, you wrote:
>
>--- On Sat, 23 Mar 1996 00:09:02 -0600 Joel Huenink <jh32322@ltec.net>
>wrote:
>
>>Does anyone have any info on what it would take to put together a custom
>>intro screen/shell for Doom2 and a exit screen? I'm not talking about
>>editing the credits screen I want to import a animation and soundtrack
>>which tells a storyline and then loads a menu where the user selects
>>options such as gore, sounds patches ect and then loads doom2.
>>
>>Thanks,
>>--
>>Joel Huenink
>>jh32322@ltec.net
>>Creator of All Hell
>>Coming to a PC near you
>>
>
>-----------------End of Original Message-----------------
>Well, I'm going to assume you know some programming here, so here it goes.
>
>You could write a small program to do this, which I really can't do, but can
>explain. You have it give the screen and music, and then the options the
>user selects are passed on to Doom as cmd-line parameters. (For the gore
>one, I don't know how exactly you'd do this, except selecting different
>graphic WAD's, which would be a pain, because you would either have to
>append all sprites or merge the WAD).
>
Then, just run DOOM from within the program, and upon exiting, continue with
the program, which will be showing the appropriate ending. To better this, try
replacing the ENDOOM lump with a blank screen.
------------------------------
From: Joel Huenink <jh32322@ltec.net>
Date: Sun, 24 Mar 1996 12:23:22 -0600
Subject: TNT intro animation
Does anyone know what software TNT used for their evilution animation
promo?
- --
Joel Huenink
jh32322@ltec.net
Creator of All Hell
Coming to a PC near you
------------------------------
From: Jim Wraith <jim@kildare.demon.co.uk>
Date: Sun, 24 Mar 1996 20:01:19 GMT
Subject: Hello?
What's happened?
Have I been unsubscribed?
Has the list been pulled?
Have I missed 'owt?
Jim.
jim@kildare.demon.co.uk
------------------------------
From: Stephen Heaslip <sheaslip@panix.com>
Date: Sun, 24 Mar 1996 18:25:56 -0500
Subject: Re: Hello?
At 08:01 PM 3/24/96 GMT, you wrote:
>What's happened?
>Have I been unsubscribed?
>Has the list been pulled?
>Have I missed 'owt?
This list is still active, but your name doesn't appear on the subscriber's
list.
You should resubscribe.
- --
Steve Heaslip
List Caretaker
------------------------------
From: Stephen Heaslip <sheaslip@panix.com>
Date: Sun, 24 Mar 1996 18:30:18 -0500
Subject: Re: Hello?
Well don't I feel smart.
Obviously, that wasn't meant for the list. (Telling someone he's not on the
list through the list--duh.)
A mail program is a dangerous thing in the wrong hands.
- --
Stoopid Steve
------------------------------
From: Joel Huenink <jh32322@ltec.net>
Date: Sun, 24 Mar 1996 19:02:41 -0600
Subject: Dos animation software
Does anyone know of some animation software for dos? I want to make a
animated storyline intro screen for a doom2 TC.
- --
Joel Huenink
jh32322@ltec.net
Creator of All Hell
Coming to a PC near you
------------------------------
End of doom-editing-digest V1 #615
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