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Doom Editing Digest Vol. 01 Nr. 566
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #566
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Sunday, 4 February 1996 Volume 01 : Number 566
Re: Sounds - WAVs/AUs/VOCs/SNDs
Re: Doom ----> Quake
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From: kopff@zeta.org.au (Kopff)
Date: Sat, 3 Feb 1996 16:34:47 +1100
Subject: Re: Sounds - WAVs/AUs/VOCs/SNDs
>- If I'm wrong on one of these, please inform me. Thanks.
>DSTINK - I DON'T KNOW - CAN SOMEONE TELL ME WHAT THIS IS FOR?
>DSBOSPIT - I DON'T KNOW - CAN SOMEONE TELL ME WHAT THIS IS FOR?
>DSBOSDTH - I DON'T KNOW - CAN SOMEONE TELL ME WHAT THIS IS FOR?
DSTINK is for Doom 1 only. It the sound that gets played when you receive a
message in Doom 1. Doom 2 used a different one.
DSBOSIT is the sound of the Doom 2 final boss spitting out spawn cubes.
DSBOSDTH is the final boss death.
Hope it helps.
Greg Kopff
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From: jschuur@flash.globalnews.com
Date: Sat, 3 Feb 1996 15:17:59 +0000 (GMT)
Subject: Re: Doom ----> Quake
On Fri, 2 Feb 1996, Mackey McCandlish wrote:
> At 06:01 PM 2/1/96 +0000, you wrote:
> >> and when quake is released we will talk.
> >
> > basing levels on id's copyrighted material (graphics/sounds/levels) is
> >considered a copyright violation. likewise, you're not permitted to
> >distribute a doom level converted to hexen e.g.
>
> Makes you wonder why the hell there are map01 remakes in the dwango
> wads, doesn't it?
i only recently noticed this. i had to remove all dwango wads from the
ifgames archive at ftp.cdrom.com because of this. sorry guys, id
requested no violations of their copyrights be carried.
</j>
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End of doom-editing-digest V1 #566
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