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Doom Editing Digest Vol. 01 Nr. 563

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Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #563
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 2 February 1996 Volume 01 : Number 563

Re: DooM Guru Book Revision
Doom wad references in DN3d
Extracting graphics from other games....
Re: Doom ----> Quake
Field of vision Quandry...
Doom Stuff

----------------------------------------------------------------------

From: tiger@odyssey.apana.org.au (Michael R. Cullen)
Date: Thu, 01 Feb 1996 16:15:44 GMT
Subject: Re: DooM Guru Book Revision

On Mon, 29 Jan 1996 13:58:32 +1100 (AEDT), you wrote:

>
> Anyone else get mail about this on this list?
>
> Its the second part to the SAMs book. Pls email individually

Yeah - 'We want your wad, you can have a copy of the book for free -
here's the document, sign and fax back.' I figure there's not much to
lose :-)

cheers,

Mic. - tiger@odyssey.apana.org.au
http://odyssey.apana.org.au/~tiger/

------------------------------

From: "Gregg J. Anderson" <gander@prairie.lakes.com>
Date: Thu, 1 Feb 1996 06:41:24 -0600 (CST)
Subject: Doom wad references in DN3d

At the risk of starting a Duke-Nukem3D thread in the wrong place, I gotta
bring this up... It could mean something.

While scanning through the main duke3d.exe file of Duke3D (sw),
I ran across many references to IWAD file stuff:
colormap, numlumps, IWAD, etc. etc.
I think I also saw some ascii mentioning doom wad file formats, etc.

Look about 95% through the .exe at around xF8447 and thereafter to see
what I am referring to.

What is this stuff doing there? Could this be an attempt to run doom wads
on another engine, or just a *very* odd coincidence in variable naming?
:-)

Does anyone have a clue about this?

Happy Hacking,
=Gregg=

<*note*>
Please limit this thread to relevent discussion about this subject!
The last thing we want is a DN3D takeover on doom-editing
_____________________________________________________________________________
Gregg J. Anderson =o= gander@prairie.lakes.com
Mankato, MN USA =o= http://prairie.lakes.com/~gander
- -----------------------------------------------------------------------------


------------------------------

From: Michael Gummelt <gummelt@pegasus.montclair.edu>
Date: Wed, 31 Jan 1996 23:47:29 -0500 (EST)
Subject: Extracting graphics from other games....

Hello all,
I'm working on Insane Weapons variation 3, to be released very soon.
What I'd like to know is: is there any way to extract graphics from
other Doom-Like games (like ROTT and Dark Forces). I'm particularly
interested in extracting a monster from Cybermage to put in my patch.
If not custom-made extractors for these games (akin to WinTex for Doom),
how about rippers? I got one that simply did NOT work at all (Ripper 4.8?)
Any ideas? How about even getting screen shots? I know I can do this
with Doom, but I don;t know if those other games have built-in
screenshot commands. Is there a way to get a screenshot from anything
you're running in DOS?

Mike Gummelt

------------------------------

From: jschuur@flash.globalnews.com
Date: Thu, 1 Feb 1996 18:01:45 +0000 (GMT)
Subject: Re: Doom ----> Quake

On Tue, 30 Jan 1996, Adrian Cantrill wrote:

> This may have been asked before, and it may be to soon, but has anyone thought of
> converting all of the doom levels, and possibly the weapons to quake, when wuake
> is released i am thinking of having a go, anyone want to join me, if so reply,
> and when quake is released we will talk.

basing levels on id's copyrighted material (graphics/sounds/levels) is
considered a copyright violation. likewise, you're not permitted to
distribute a doom level converted to hexen e.g.

</j>

------------------------------

From: John Minadeo <jminadeo@nforce.com>
Date: Thu, 1 Feb 1996 13:07:50 -0500 (EST)
Subject: Field of vision Quandry...

Is your field of view locked at the same height? Irregardless of changing
the players height you always see as if you are 56 units (or whatever the
proper player height is) ... Is there anyway to change this? I suspect
"NO" is the answer but I thought I'd check...

Whilst I'm at it... Anyone know how to change the height of the weapon
when firing? (ie. letting a rocket come from your head, that type of
thing...)

Any pointers in the right direction would be greatly appreciated, Thanks!

- -- Random note: C sharp.

- -> John Minadeo jminadeo@nforce.com
- -> TeamTNT - http://starbase.neosoft.com/~teamtnt


------------------------------

From: Jake Roberts <B161@admn.shs.nebo.edu>
Date: Tue, 2 Jan 1996 15:03:31 -0600
Subject: Doom Stuff

Where is the best place to get doom stuff on the Web or FTP sites.

Stuff like levels and editors and utlitys.

My hard as He** level is still up for playing.



Jake of JJ-Tech Inc.
B161@admn.shs.nebo.edu or robertsf@cougarnet.byu.edu
OOOOH AAAAH!!!



------------------------------

End of doom-editing-digest V1 #563
**********************************

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