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Doom Editing Digest Vol. 01 Nr. 574
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #574
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Monday, 12 February 1996 Volume 01 : Number 574
Re: Legality of mixing WADs
Creating new monsters
Re: Creating new monsters
Re: Creating new monsters
Re: Creating new monsters
Re: Creating new monsters
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From: BonesBro@AOL.COM
Date: Sat, 10 Feb 1996 23:21:37 -0500
Subject: Re: Legality of mixing WADs
In a message dated 96-02-05 05:27:43 EST, you write:
>What I'm really wondering is: how far can we go ...
[deletia]
This is one of the major legal problems with allowing a third (unknown) party
to modify copyrighted work. If you allow some modification, it becomes very
difficult (legally) to fight against a major rip-off of your work.
Isn't there a Usenet group devoted to arguing this selfsame point?
------------------------------
From: jh32322@ltec.net (Joel Huenink)
Date: Sun, 11 Feb 1996 02:41:55 -0600
Subject: Creating new monsters
Does anyone know how ID created their monsters? Were they 3d rendered,
painted and scanned, clay models or what? I am in the process of creating
some new monsters for a Doom2TC and any information on this would be greatly
appreciated.
Thanks,
Joel Huenink
jh32322@ltec.net
------------------------------
From: "Gregg J. Anderson" <gander@prairie.lakes.com>
Date: Sun, 11 Feb 1996 05:07:13 -0600
Subject: Re: Creating new monsters
Joel Huenink wrote:
>
> Does anyone know how ID created their monsters? Were they 3d rendered,
> painted and scanned, clay models or what? I am in the process of creating
> some new monsters for a Doom2TC and any information on this would be greatly
> appreciated.
>
From what I read in the early magazine stories, they first created solid
models from clay, then used one of those 3D tablet thingys to get a 3D mapping
of points on the model.
Sprites were then created from 3D renderings of the solid models. I read this
a couple years ago, so I could be missing something here.
(what are those 3D tablet things called, anyhow?)
I suspect some use of 3DStudio, as a few textures look obviously derived from
some stock AutoDesk ones.
=Gregg=
_____________________________________________________________________________
Gregg J. Anderson =o= gander@prairie.lakes.com
Mankato, MN USA =o= http://prairie.lakes.com/~gander
- -----------------------------------------------------------------------------
------------------------------
From: Mackey McCandlish <fsm3m@virginia.edu>
Date: Sun, 11 Feb 1996 11:25:53 -0500
Subject: Re: Creating new monsters
At 02:41 AM 2/11/96 -0600, you wrote:
>Does anyone know how ID created their monsters? Were they 3d rendered,
>painted and scanned, clay models or what? I am in the process of creating
>some new monsters for a Doom2TC and any information on this would be greatly
>appreciated.
>
The DOOM1 monsters were done in clay, the DOOM2 in laytex. Regardless,
both were painstakingly touched up pixel by pixel, which is really the essential
part.
-*Avatar*-
------------------------------
From: "Some Call Me...Tim?" <john.jerow@yale.edu>
Date: Sun, 11 Feb 1996 13:16:49 -0500 (EST)
Subject: Re: Creating new monsters
On Sun, 11 Feb 1996, Joel Huenink wrote:
> Does anyone know how ID created their monsters? Were they 3d rendered,
> painted and scanned, clay models or what? I am in the process of creating
> some new monsters for a Doom2TC and any information on this would be greatly
> appreciated.
Clay models, ?filmed? and digitized.
- --John
------------------------------
From: ccaird@islandnet.com (Colin Caird)
Date: Sun, 11 Feb 96 10:41 PST
Subject: Re: Creating new monsters
>From what I read in the early magazine stories, they first created solid
>models from clay, then used one of those 3D tablet thingys to get a 3D mapping
>of points on the model.
>Sprites were then created from 3D renderings of the solid models. I read this
>a couple years ago, so I could be missing something here.
>(what are those 3D tablet things called, anyhow?)
>I suspect some use of 3DStudio, as a few textures look obviously derived from
>some stock AutoDesk ones.
The description of how id does it is accurate up to DOOM ][.
Raven Software on the other hand doesn't use any clay models at all. Instead
they just model the characters in 3D Studio by hand and then use Photoshop
and other such programs to edit the sprites a bit after they have been
rendered. If your going to create characters I suggest you do what Raven
does since it costs less and takes less time (but still looks great if done
correctly).
Colin
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End of doom-editing-digest V1 #574
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