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Doom Editing Digest Vol. 01 Nr. 581
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #581
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Sunday, 18 February 1996 Volume 01 : Number 581
Resource Naming
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From: Damien.Wellman@Narrows.Kendra.Com (Damien Wellman)
Date: 16 Feb 96 02:04:24 -0800
Subject: Resource Naming
:: From: Eskinews!culver2.culver.pvt.k12.in. To: Damien Wellman Subj: Resource Naming ::
Es> Just recently I completed a compilation of ten levels I had been
Es> working on for some time... you know, knew sounds graphics, the
Es> worx. :)
Es> My question stems from-- after having glossed over the resource names
Es> in the Christmas Doom wad, I quickly noticed that many resources had
Es> been given names that more obviously pointed to their contents. ( I
Es> on the other hand always use the same textures and replace them in the
Es> PWad... ) My question is: How does the doom engine find the contents
Es> in a Pwad and give assign to various aspects once they have been
Es> renamed? Perhaps I misunderstand something fundamental about the .wad
Es> format, does the engine somehow know how to "point" to the correct
Es> resource?? ex: I replace the titlepic resource and change its name...
Es> how does doom find it to use it?
Well, the PNAMES resource is what you should edit. The best utility I know of
to edit it is NewWadTool. On just what the PNAMES resource is: It contains a
list of all the textures and what patches they match up to. To use the PNAMES
resource in your WAD, copy the Doom PNAMES resource to your PWAD from the main
IWAD, then go on in and monkey around with the copy in your PWAD. Editing, at
least in NWT, is easy enough... just select the texture and add the name of
your new patch, or change the names completely. (This is how Doom gets the
"switch" textures - it adds the switch patch to the regular texture.)
BTW, I don't know if this would work for TITLEPIC. It's easier to just
name it TITLEPIC than mess around in this case anyway.
- ---
# TLX v4.00 # "That's the $64 question..." -- Crow T. Robot
- --- Blue Wave/DOS v2.21 [NR]
- --
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End of doom-editing-digest V1 #581
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