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Doom Editing Digest Vol. 01 Nr. 571
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #571
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Friday, 9 February 1996 Volume 01 : Number 571
Re: Animated textures ...
DOOM 1.9 ultimate texturing
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From: Michael Gummelt <gummelt@pegasus.montclair.edu>
Date: Wed, 7 Feb 1996 23:01:59 -0500 (EST)
Subject: Re: Animated textures ...
> RE: animated sprites, I've never tried changing the number of frames on
> them, so I have no idea if a similar technique will work or not.
>
> --H2HMud
This is even easier, just make new sprites. So if the last sprite in the
SOUL sequence is SOULD0 (which it is), just make the next one SOULE0. Then
in DeHackEd, add the appropriate number of frames to the thing's sequence
using the new subsprite numbers (so if you had sprite 70, sub-sprites 0-3,
you now add a 5th frame using sprite 70, sub-sprite 4). Easier than it
sounds.
Mike
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From: Chris Niggel <NIGGELC@cvumail.cvu.cssd.k12.vt.us>
Date: Thu, 08 Feb 1996 08:52:34 -0500
Subject: DOOM 1.9 ultimate texturing
There was a mention on this list about DOOM 1.9 ultimate having a different texture setup than previous DOOM versions. I'm having problems with a WAD, and I'm wondering if that could be the problem. Could someone fill me in? Thanx(use private e-mail if you want)
NIGGELC@cvumail.cvu.cssd.k12.vt.us
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K2
Author of FRuiTDooM and HANGAR.WAD...to be published!
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End of doom-editing-digest V1 #571
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