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Doom Editing Digest Vol. 01 Nr. 544

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #544
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 7 January 1996 Volume 01 : Number 544

Re: Yet ANOTHER dehacked question
Kicked off?

----------------------------------------------------------------------

From: Michael Gummelt <gummelt@pegasus.montclair.edu>
Date: Sat, 6 Jan 1996 02:21:59 -0500 (EST)
Subject: Re: Yet ANOTHER dehacked question

In response to the "jetpack" weapon:
It IS possible, i have made it (in my "Insane Weapons" patch), and
it works fine in DMatch and you take no damage. The only limitation
is that after you are boosting for a while, you start drifting to
the east. So once you loose whatever momentum you had when you
began your boost, you will be boosted up and to the east. For this
reason, I made the delay between uses long enough for it to be used
as a "jump" button of sorts. But if you don't mind the drift, you
could use it as a jetpack. If you were moving fast enough, it's
pretty effective.

Mike Gummelt

Back from exile...


On Fri, 5 Jan 1996 LummoxJR@AOL.COM wrote:

> >I have tried (briefly) to fiddle with a code pointers to mix rocket
> >attack and archvile so rocket hits can chuck monster/players in the air.
> >
> >Is there a way to do this ??
>
> No.
> If you were to make a frame that used the "chucking" code pointer for the
> rocket's death, it would immediately attack a player, not whatever it hit.
>
> >Also, i am interested in some health gun i heard about, that chucks ppl
> >in the air.. (aka archvile again). If this is correct is it possible to
> >make a jetpack (sacrifice a weapon..) that does short bursts of jumping
> >power ??
>
> Again, no.
> In DeathMatch, the thing probably wouldn't necessarily have an effect on just
> you, but on any player around.
> And in single player, you've still got the problem of injury- this attack is
> quite powerful, and the hit points it delivers are internal to the game, so
> they can't be changed.
>
> Creatvie thoughts, but impossible.
>
> Lummox JR
> more bad news
>

------------------------------

From: scully@ix.netcom.com (Magdalena O. Penaranda )
Date: Sat, 6 Jan 1996 09:27:58 -0800
Subject: Kicked off?

Hey! What gives? I haven't heard from the list in a while now. Did
I get kicked off or something? didn't do nothing... :(

Nick

------------------------------

End of doom-editing-digest V1 #544
**********************************

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