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Doom Editing Digest Vol. 01 Nr. 545

eZine's profile picture
Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #545
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 8 January 1996 Volume 01 : Number 545

Mancubus attack from play

----------------------------------------------------------------------

From: michael.hoenie@sharecity.com (MICHAEL HOENIE)
Date: Sat, 06 Jan 96 15:28:00 -0700
Subject: Mancubus attack from play

- -->Sorry, everyone, but I have bad news. Just as expected, in order for the
- -->player to be using a monster's firing code pointer, there must first be a
- -->target- which requires that you first be injured by whoever you're going to
- -->shoot. Otherwise, the projectiles try to hit you, and therefore do nothing.
- -->It was a novel idea, doing this in firing frames instead of injury frames,
- -->but a useless one.

Understandable. But - have you tried placing a simple player firing frame in
there first? Ie. place a quick single-shot bullet followed by the pointer
from the monster?

Would be quite interesting to see a player chomp somebody to death.

For instance, in firing the chaingun, I added a "tracer" bullet by
increasing the # of frames and throwing in a flying tidbit.

- -+-
* michael.hoenie@sharecity.com << Michael S. Hoenie >>


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End of doom-editing-digest V1 #545
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