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Doom Editing Digest Vol. 01 Nr. 533

eZine's profile picture
Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #533
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 27 December 1995 Volume 01 : Number 533

Re: Re: Hexen Editing
D**m III TC looking for help

----------------------------------------------------------------------

From: scully@ix.netcom.com (Magdalena O. Penaranda )
Date: Tue, 26 Dec 1995 15:08:53 -0800
Subject: Re: Re: Hexen Editing

>What version of HETH do you have, exactly? What method are you using
to
>insert your compiled scripts? The raw script file needs a prefix of at
least
>six characters before you try to insert it into a BEHAVIOR.WAD (for
example
>SCRIPT.RAW works, but not SCRIP.RAW).
>
>What sort of script actions have you defined?
>
>- John
>
>

1) Version 1.05 I think.

2) The compile with acc, rename to .raw file, on command line: o
filename.raw to convert to behavior.wad, then group to final.wad
approach

3) really?

4) Umm... I haven't defined any yet. That's why I posted the message! I
looked in the specs that came with Heth, but that wasn't very
useful, just some stuff about integers and string variables. didn't
get it :(

Nick

P.S.The level that I'm working on is only a one part test level to see
how it works, you know, making levels and stuff.(or do you need
more?) I guess there's alot more than just connecting vertices and
making sectors of them.



------------------------------

From: jh32322@ltec.net (Joel Huenink)
Date: Tue, 26 Dec 1995 18:53:30 -0600
Subject: D**m III TC looking for help

I would like to announce that we are working on a Doom III total conversion
that will feature:

*All new or modified doomII monsters
*All new or modified weapons
*All new 32 levels specially designed for DoomIII
*Lots of new textures and pathces
*Some new sounds
*All new soundtrack
*It will be radical but will also follow the doom theme as close and
realistic as possible. (No flying barrels,no rooms with 50 arch-viles no
cheesy stuff period!


I am looking for some enthusiastic people to contribute to this project. IF
you have something to contribute, E-mail me with your ideas and what area
you would like to help out in. (levels, textures, monsters, promotion ect.)

Joel Huenink
local doom guru
jh32322@ltec.net



------------------------------

End of doom-editing-digest V1 #533
**********************************

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