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Doom Editing Digest Vol. 01 Nr. 523
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #523
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Wednesday, 20 December 1995 Volume 01 : Number 523
Re: Insane Weapons Patch!
Re: Yet another dehacked *answer*...
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From: BonesBro@AOL.COM
Date: Tue, 19 Dec 1995 18:52:24 -0500
Subject: Re: Insane Weapons Patch!
In a message dated 95-12-19 16:24:35 EST, you write:
>8. Laser Sword- Like the light saber from star wars, this thing can take
down
> any minor monster with one hit, and larger ones with 4-6 hits (like caco
> demons). Unfortunately, I can't get it to block or deflect missile
attacks.
Have it spawn an invisible projectile that dissipates almost right away
(duration 4 or so) which can be shot, but has a stupidly large number of
hitpoints (like 50000). Wait, one problem...you can't make the sword do that,
can you? Have it shoot something, I mean. (I assume this is the chainsaw
we're replacing here). But that is how you could get it to work, it would
block the incoming projectiles. And, if you made it do the damage the sword
should, and give it a small movement rate, it will hit enemies in front of
you. Maybe you could try this with another weapon.
BTW -- Were you the one who wanted the ultimate murder weapon? Well, this
would be done from DeHexEd (which is not out yet) but...here it is...
Take Wraithvenge. Make the Ghosts appear instantly, do a nifty large number
of damage (1000 is good), make then move incredible fast, and give them no
clipping (and full invis. if you want). It flies through walls, splattering
everything it finds...but if you use a "Chaos Device" as the last possible
second (the only possible second ;) then they would go back after you...and
it's your turn to die :)
I like the sound of that.
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From: FrancisGA@AOL.COM
Date: Tue, 19 Dec 1995 18:55:42 -0500
Subject: Re: Yet another dehacked *answer*...
In a message dated 95-12-19 17:44:36 EST, you write:
>>>Sorry to say it, but I'm dubious. With the tools we're limited to, I
>>>doubt a reasonably experienced DOOM player wouldn't notice that it's a
>>>stupid impostor they're facing as opposed to a real player.
>>
>> I think it's possible to make this a great Deathmatch without perfectly
>> simulating a real player; in a Deathmatch of this type the fun part is
>> using the fake marines as camouflage. The best players figure out how to
>> act like a stupid impostor until they have a good shot.
>
>It would be amusing, but I think far too easy to master. It isn't
>difficult to look like a bad player -- it is to look like a good one.
>
Well, I personally think that I would be indesernable from these
player-like monsters :-)
No, really, I think it always adds a little element of "acting" in a
deathmatch. If you are surrounded by total idiots, you have to
act like an idiot to try and get close to your opponent (who is
ALSO acting like an idiot , either voulintaraly or not :-)) So it
becomes a "who is wearing the mask" game, and really adds
an element of strategy. (Do you act smart and charge at your
opponent, or do you act dumb to try to blend in and get a closer
shot?) Maybe you could even make a room of statue-like players
(that don't move) and a real player could blend in by staying still.
(like a room full of manequens(sp)). This may end up being the
first Deathmatch wad where staying still may keep you alive longer!
"If you can't beat 'em, join 'em" (Or "If you can't make 'em smart,
exploit their stupidity!" (that's not to say "leave 'em stupid", just "make
'em as smart as possible and then use them". I am sure that they
won't look very smart anyway)) And heh!, if you don't want to use it,
give me the patch and I'll build a wad around it!
- --
FrancisGA
BTW, has anyone *tried* a deathmatch game full of player-like monsters?
Before you scratch the idea off as "it's too easy to be stupid", can't some-
one at least TRY it?
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End of doom-editing-digest V1 #523
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