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Doom Editing Digest Vol. 01 Nr. 505

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #505
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 6 December 1995 Volume 01 : Number 505

W_CacheLumpNum >= NumLumps in Hexen
Re: W_CacheLumpNum >= NumLumps in Hexen
Re: W_CacheLumpNum
RE: Inserting Hexen Textures
Announce: DEACC v1.1
RE: Inserting Hexen Textures
Wintex
Re: Wintex
Re: Inserting Hexen Textures
Re: Wintex
Re: Wintex

----------------------------------------------------------------------

From: BonesBro@AOL.COM
Date: Mon, 4 Dec 1995 20:05:57 -0500
Subject: W_CacheLumpNum >= NumLumps in Hexen

Working on a Hexen PWad with new textures and flats, I ran into a problem.
First, a little backround, though.

The level is 107k, and will not load on it's own because it needs the Doom2
textures and flats. But, it DOES run fine using when all Doom2 textures and
flats have been changed to Hexen ones.

The textures/flats wad is 2037k, and will load into Hexen just fine. In
addition, all the textures and flats have the correct palette, and Heth 1.04
will display them just fine, when loaded as a wadfile.

Now my problem:
When both of them are loaded into Hexen, Hexen will load up and get to the
menu. When you begin a new game, it crashes to the DOS prompt with the
message:

W_CacheLumpNum: 4853549 >= NumLumps

I seem to recall the this topic has been nosed around for a while, but I
don't recall the solutions given, if any. Could someone out there shed light
on what this error means / what can be done to fix it? (Raven, id?)

------------------------------

From: Mike Ruete <ruetem@lafvax.lafayette.edu>
Date: Mon, 04 Dec 1995 23:40:37 -0500
Subject: Re: W_CacheLumpNum >= NumLumps in Hexen

>Now my problem:
>When both of them are loaded into Hexen, Hexen will load up and get to the
>menu. When you begin a new game, it crashes to the DOS prompt with the
>message:
>
>W_CacheLumpNum: 4853549 >= NumLumps
>
>I seem to recall the this topic has been nosed around for a while, but I
>don't recall the solutions given, if any. Could someone out there shed light
>on what this error means / what can be done to fix it? (Raven, id?)

I've seen that error.... I think it was in the 4-level beta....
Not sure though.... You could try copying your wad, and then changing over
to all Hexen textures (no external textures) and see it it's the map or the
textures.... Also, maybe you could try a different node builder if one is
available. I think I saw Zen 96 somewhere today, don't remember where
though.... Beyond that, I don't know what to tell you.

- -Mike Ruete/Gripp


------------------------------

From: Roel Vankriekinge <u27089@kb.be>
Date: Tue, 5 Dec 95 8:53:43 MET
Subject: Re: W_CacheLumpNum

> Now my problem:
> When both of them are loaded into Hexen, Hexen will load up and get to the
> menu. When you begin a new game, it crashes to the DOS prompt with the
> message:
>
> W_CacheLumpNum: 4853549 >= NumLumps

If I make a new doom wad file, and put a few new floor or ceilings in it,
I get the same error. If I put all the doom flats in that wad file
(and change those I want to change),it works. Maybe it's the same in hexen.
Wall textures don't seem to have this problem.

- --
/
\\\' , / //
\\\// _/ //' Roel Vankriekinge
\_-//' / //<' Email : u27089@s852901.kb.be (work)
\ /// <//' roel.vankriekinge@ping.be (home)
/ >> \\\` Fido : 2:292/608
/,)-^>> _\` Roel@f608.n292.z2.fidonet.org
(/ \\ / \\\ URL : http://www.ping.be/~ping3457
// //\\\
((`

------------------------------

From: Olivier <montanuy@lsun80.lannion.cnet.fr>
Date: 05 Dec 95 11:14:03+0100
Subject: RE: Inserting Hexen Textures

> Uh.... Where can I find WinTex 4.1? I have 4.0, but I haven't seen
>4.1 yet... I guess I'll try cd-rom.com.....

no, it's a beta version. try:

ftp://ftp.enst.fr/outgoing/doom/




------------------------------

From: "Luc Cluitmans" <L.J.M.Cluitmans@ele.tue.nl>
Date: Tue, 5 Dec 1995 13:32:53 MET-2DST
Subject: Announce: DEACC v1.1

Hello everybody,

I just uploaded a new version of my hexen script decompiler DEACC to
ftp.cdrom.com as the file DEACC11.ZIP. It is in the 'newstuff' now.
Expect it to be in the 'utils/level_edit/hexen_scripting' directory
next week. Version 1.1 decompiles all scripts in the original hexen
wad correctly.

An abstract of the readme file follows:

- --------------------------------------------------------------------

DEACC.EXE v1.1 by Luc Cluitmans

DEACC11.ZIP contains DEACC.EXE, my hexen script decompiler.


DEACC decompiles hexen scripts into ACS files. It can
read both raw behavior lump files (ACC output) and behavior lumps
from a wad file.

Some info that was in the original ACS source for the script is
not available in the compiled form of the script: DEACC will not
be able to recover this information. DEACC is not able to:
- - recover the original variable names
- - recover any comments
- - recover the exact source for constructs that can be written
in several ways. DEACC tries to generate 'break' and
'continue' statements only if no other construct can be found.

I tested DEACC on all scripts of the original Hexen.Wad. The output
it produces for each original hexen script was compilable by ACC.
When ACC compiled the ACS files produced by DEACC, the resulting
behavior lump was exactly equal to the original for all maps (the bug
for MAP22 and MAP39 in deacc 1.0 has been fixed)!


*History*

21 November 1995
Released version 1.0 of DEACC

05 December 1995
Version 1.1:
- fixed the string variable problem (DEACC 1.0 did not correctly
decompile scripts containing string variables, like MAP22 and
MAP39 in the original hexen wad).
- fixed a few small and barely noticable bugs.


*Feedback*

If you have comments or bug reports: send me a message via email:
L.J.M.Cluitmans@ele.tue.nl

- --------------------------------------------------------------------

Luc.


------------------------------

From: Mike Ruete <ruetem@lafvax.lafayette.edu>
Date: Tue, 05 Dec 1995 11:59:51 -0500
Subject: RE: Inserting Hexen Textures

>
>> Uh.... Where can I find WinTex 4.1? I have 4.0, but I haven't seen
>>4.1 yet... I guess I'll try cd-rom.com.....
>
> no, it's a beta version. try:
>
> ftp://ftp.enst.fr/outgoing/doom/

Thanks, I'll check it out.

- -Mike Ruete/Gripp

PS: I _really_ need to make a sig' file....


------------------------------

From: "Brian K. Martin" <brian@phyast.pitt.edu>
Date: Tue, 5 Dec 1995 11:47:47 -0500 (EST)
Subject: Wintex

Does anyone know if there is a newer version of wintex then 4.1?
It seems that in 4.1 you cannot add any patches to your pwad other then
by pasting from an existing pwad. I haven't heard from olivier so i ask
anyone else who has been using wintex, is it just me or is this a bug?

Well for now I guess I have to dig up wintex 3.41.

many thanks in advance
brian


------------------------------

From: FrancisGA@AOL.COM
Date: Tue, 5 Dec 1995 15:20:24 -0500
Subject: Re: Wintex

In a message dated 95-12-05 13:39:55 EST, you write:

>Does anyone know if there is a newer version of wintex then 4.1?
>It seems that in 4.1 you cannot add any patches to your pwad other then
>by pasting from an existing pwad. I haven't heard from olivier so i ask
>anyone else who has been using wintex, is it just me or is this a bug?
>
>Well for now I guess I have to dig up wintex 3.41.
>
>many thanks in advance
>brian

It's just you. :-) Here's how:
1)In the main menu select files | new wad (if you haven't already made a wad)
2)On the editing screen click the patches button.
3)select edit | read entry from file
4)type in the name of the entry you want to patch (sorry, no drop-down list
box here...)
5)select ok
6)ignore the "replaces entry in main wad" warning (if you are replacing an
already used patch. If you are making a new one, you have to edit pnames and
texture1 lumps, too)
7)select the file
8)select ok
TADA!!
You will now see your new patch in the editing window. The procedure is the
same for all data entries.
- --
FrancisGA

------------------------------

From: BonesBro@AOL.COM
Date: Tue, 5 Dec 1995 15:30:04 -0500
Subject: Re: Inserting Hexen Textures

In a message dated 95-12-05 07:17:11 EST, you write:
>>but merging a wad with Hexen.wad really screws stuff up!
> This is impossible to correct, in DeuTex.

It can't seem to find the sprites. Groan. I'm sick of the whole stupid thing.
Maybe I should just save myself the trouble and deltree Hexen now, instead of
later.

*SIGH*. It seems like Hexen can't take new flats, period. It bombs out with
the NumLumps thing after I added the Hexen flats...I was *SURE* that was the
problem. Maybe I'm being bitter, but it seems like id/Raven can't add a new
feature without removing an old one. Did I mention that simply adding the
Hexen flats made it impossible to even load the textures wad by itself? I
think I should.

------------------------------

From: jelson@conline.com (Jim Elson)
Date: Tue, 05 Dec 1995 14:31:56 -0600
Subject: Re: Wintex

At 11:47 AM 12/5/95 -0500, doom-editing@nvg.unit.no wrote:
>
>Does anyone know if there is a newer version of wintex then 4.1?
>It seems that in 4.1 you cannot add any patches to your pwad other then
>by pasting from an existing pwad. I haven't heard from olivier so i ask
>anyone else who has been using wintex, is it just me or is this a bug?

Well, from what I last heard from Olivier, WinTex 4.1 is still in BETA!!!

As soon as 4.1 final is released, this will be noted and links to sites where
it can be found will be on the WinTex Web pages:

http://www.conline.com/~jelson/wintex/

- --H2HMud
============================================================================
H2HMud NorthAmerican DeathMatch Tourney
Promo/Marketing Coordinator for "The New Technology: Evilution"
- ----------------------------------------------------------------------------
jelson@conline.com; WEB page ==> http://www.conline.com/~jelson/index.html


------------------------------

From: Mike Ruete <ruetem@lafvax.lafayette.edu>
Date: Tue, 05 Dec 1995 17:56:27 -0500
Subject: Re: Wintex

>Well for now I guess I have to dig up wintex 3.41.

You can anonymouse ftp to
139.147.111.36/oldstuff/games/doomstuf/wintx341.zip


- -Mike Ruete/Gripp


------------------------------

End of doom-editing-digest V1 #505
**********************************

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