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Doom Editing Digest Vol. 01 Nr. 498

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #498
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 29 November 1995 Volume 01 : Number 498

New Wad Concept
Re: Hexen editing is here NOW!
Re: DM Tourney
WinTex home page is down.
Re: Hexen editing is here NOW!
Re: Quake [or is it?]
WAD editor for Hexen
Mountain King Home Page

----------------------------------------------------------------------

From: mustaine@usa.net (Tom Mustaine)
Date: Mon, 27 Nov 1995 17:27:27 -0700
Subject: New Wad Concept

- --=====================_817518481==_
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Get this new, awesome wad off of the URL:

http://www.usa.net/~mustaine/mtn_king.wad

or FTP.CDROM.COM and its Mirrors.

- ---[Wad Auth File from MTN_KING.WAD]---------------

- --=====================_817518481==_
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Title : Mountain King
Filename : Mtn_King.Wad
Author's : Tom Mustaine (Paradox) -- Level, GFX.
Josh Martel (Null, Undertow) -- Sounds, Map05.

Email Address : Mustaine@usa.net / TWM2029@aol.com (Doh!!)
Misc. Author Info : * Doom2 Master Levels Wad Designer
* TNT Team Member (3 levels, Music, GFX)
* Memento Mori Team Member (Map14)
* TNT2 Team Member (Cool maps)
* Author of the Core/MMI S3M Music Pack.
* Author of the Unoffical HEU for Heretic
* Author of the Zen of Deathmatch FAQ/Book.
* Available for professional level mapping, textures,
music, or concept design for Any Game, contact me.

Description/How to Play : Mountain King is a wad based on a new idea
similar to the Capture the flag concept. I'm Sure
you all have seen the DethTag Series and various
spin off's, but this wad is a LOT different. No
annoying Rad Suits to wait for, No long lava pits
or skull Posts to read the score. MK features
a live scoreboard that displays each players total
points (green, indigo, red, brown, red team, and
blue team) The object of the game is to score
5 points and then proceed to the Final scoring pod
where a player will win the game.
* There is a Large mountain to scale, once at the
top you must lower a floor by hitting the down
switch and get inside your scoring pod. If you
get killed while the floor is lowering, your
enemy can raise it back up with the Up switch.
* Once you have scored 5 points, then your goal is
to get to the final scoring area (west on the map)
and locate your final score switch. Once you
enter the final scoring area, a sign will appear
that says "Look Out!!" Warning the other players
that somebody is about the win the game.
* If you are successful in scoring the final point
then the exit will become available.
* Its a simple concept, no strange switches to find
or wierd traps to overcome. To see more how the
game is actually played, load the wad and watch
the 1st demo. In this demo there is a 2 player
game on Map04. (See below for more details on
the differences between maps 1-4)

Additional Credits to : * Josh Martel (Sounds) Bob Mustaine (Playtesting)
* Talon (Ideas, Beta Testing)
* Shawn Green (Getting me back into designing)
* Sverre Andre Kvernmo (Crainum) Master Levels GOD.
* All those who were there at DM95, Even Merlock
* All the Members of TeamTNT and ID Software

Special Thanks to : * All those on the Denver Dwango server
* Billy Zelsnack, and Lee Kime (Good Luck Guys)
* Those in #doom that aren't dammned annoying
* And all those cool DM players that I have run
across: NoSkill, Arcademan, PVP, Merlock, Carnage,
Paul, Grayson, Spanky, EvilGrin, and Shadow.
(This is credit to those who have beaten me, or
come real close...)

* Play Information *

Episode and Level # : Map01 through 05
Level Descriptions : Map01 - Four Player, Single Play. All against all.
Map02 - Four Player, Team Play. Blue team and Red
Team. Green/Indigo vs Red/Brown.
Map03 - Three Player, Single play. All against all.
Map04 - Two Player, Single play. Two man Battle.
Map05 - Upper.wad -- Excellent Deathmatch level
by Undertow.
Single Player : Too look around and get familar with the level only.
Cooperative 2-4 Player : No Way.
Deathmatch 2-4 Player : Oh Yes.
Difficulty Settings : * Skill 2-4 only have shotguns, Chainguns, and
Rocket Launchers. No powerups (Supercharges, Etc)
* Skill 5 has The BFG, Plasma and Powerups.
New Sounds : * Yup. Original sounds from Goonies, Ace Ventura,
and some new from Army of Darkness.
* Snagged the pistol and Shotgun from Warzone.wad
(Too Cool to pass up)
* The slop sound is Sloth from Goonies...heheh...
New Graphics : * All sorts of new GFX, for scoreboard, Score Pods,
Sky and so on.
* New Titlepic, Intermission and help screens.
New Music : * All sorts of new music.
Titlepic: Hall of the Mountian king.
Intermission: D_Bunny from Doom1
Map01: Descent Map01 Music (Thanks Talon)
Map02: Doom1 E1M7 Music (Too Cool)
Map03: Head Like a Hole (NIN)
Map04: Heretic E1M9 Music (Awesome with Sound Canvas)
Map05: Something I can never have (NIN)
Demos Replaced : * DEMO1 is a 2 player deathmatch on Map04 between
myself and Undertow. Watch this to pick up on
how to play. Quick demo.
* DEMO2 is something I wanted to throw in. MAP32.
I Slop all the SS dudes with beserk and then
Kill the Cyberdeamon with beserk (last few punches.)
Too Cool to pass up.
* DEMO3 is Myself and Undertow playing on map05
until 20 frags.

* Construction *

Base : From Scratch, New concept idea.
Editor(s) used : DCK (The best) - Deutex - NWT - Dpaint - Midi2Mus
Paint Shop Pro - Midisoft - DEU 5.21
Build Time : A few weeks, working around Work. If I didn't
install Winjoke95, it would have been done sooner.
Known Bugs : There are some distance and Visplane related HOM's
that show up ocassionally when standing in certian
spots. Nothing to big, if you see em, just move
a little, They will go away.
* Any other Bugs -- Email me at Mustaine@usa.net

Other Stuff : * There might be a few secrets in the wad-file
if I decide to toss them in there. All you
doom hackers should have no problem finding them.
* Also, I would like to greet a few non-doom
buds out there that should see this sometime.
Zach Hall - Jimmy Hjort - Richard Kent
Garrett Penwell - Alex Koachmar - Steve Edwards
Matt Williams - Chris Tubman and Sara Hudson.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and pay me large sums of money (This stuff ain't free
anymore...heheh.)

* Where to get this WAD *

FTP sites: Ftp.Cdrom.Com and Mirrors.

BBS numbers: Any _GOOD_ Doom BBS

WWW's: http://www.usa.net/~mustaine/mtn_king.html
Scott's Doom Pages (Hopefully)

Other: Possibly a CD..Who knows.


- --=====================_817518481==_
Content-Type: text/plain; charset="us-ascii"


[] Tom Mustaine Mustaine@usa.net a.k.a Paradox []
[] Master Levels Level Designer - Quarter Finalist at DM95 []
[] TeamTNT / TNT-II / Memento Mori (The Freshmaker) Member []
[] Check out the Ultimate Deathmatch - Mountain King at []
[] =- http://www.usa.net/~mustaine/mtn_king.html -= []

- --=====================_817518481==_--


------------------------------

From: "Derek Callaghan, MIT Support" <DCALLAGH.oo2unix@au.oracle.com>
Date: Tue, 28 Nov 95 13:28:15 EDT
Subject: Re: Hexen editing is here NOW!

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Can't find it in ftp.cdrom.com in /pub/idgames/newstuff. Is it available on
the web?




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Content-Type: message/rfc822

Date: 20 Nov 95 08:16:55
From:"John B. Williston" <owner-doom-editing@nvg.unit.no>
To: doom-editing@nvg.unit.no
Subject: Hexen editing is here NOW!
Reply-to: doom-editing@nvg.unit.no
X-Orcl-Application: Return-Path: <doom-editing-owner@nvg.unit.no>
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WadAuthor v1.10 with support for Hexen is now available for download from
ftp.cdrom.com in /pub/idgames/newstuff under WAUTHOR.ZIP. It allows
complete Hexen editing in a user-friendly Windows 3.x, Windows95, or
Windows/NT environment. Happy gaming!



- --Boundary-2617850-0-0--

------------------------------

From: morpheus@popmail.mcs.net (Raphael Loizzo)
Date: Tue, 28 Nov 95 02:37 CST
Subject: Re: DM Tourney

>Hey all,
>
>I just found out that they're having a The Ultimate Doom DM tourney
>here in the Pentagon. Kinda funny if think about it. Maybe the guys
>at id should be concerned that their product is being use to plan
>national defense strategy.
>
>- Jim Dethlefsen
> EDS, Inc.
>

Yeah, well maybe they should get into wad creation....

I wonder what their wads would look like....

LAME................................................. j/k
- ------



"It is the tale--

--not he who tells it."

Dream on--->morpheus@popmail.mcs.net--->Raphael Loizzo


------------------------------

From: Olivier <montanuy@lsun80.lannion.cnet.fr>
Date: 28 Nov 95 15:42:37+0100
Subject: WinTex home page is down.

Hello Doomers,

I'm looking for someone to host the WinTex home page, since I lost my access
to www.ens.fr (Note that I would need some way to update the versions of WinTex
put there, since they keep changing).

Anyone interested, please let me know.

(Note to the admin: sorry for the post here, but I also lost access to the
r.g.d.editing newsgroup, at least temporarily.)

Olivier Montanuy




------------------------------

From: us018032@interramp.com
Date: Tue, 28 Nov 1995 08:19:56 -0500
Subject: Re: Hexen editing is here NOW!

At 01:28 PM 11/28/95 EDT, you wrote:
>Can't find it in ftp.cdrom.com in /pub/idgames/newstuff. Is it available on
>the web?

It got moved to /pub/idgames/newstuff/oldnewstuff -- check there. Sorry
about that, but they just haven't had the time to put it where it belongs.

John


------------------------------

From: bmorris@islandnet.com (Ben Morris)
Date: Tue, 28 Nov 95 13:12 PST
Subject: Re: Quake [or is it?]

> Obviously Im not talking about advertisements. I'm talking about
> interviews given in magazines, info discussed in IRC, etc. You know-
> the gerneral hype-channels..

The general hype-channels that every software company uses to get the word
out about their products, yes.

Keep in mind that the vast majority of "Quake Hype" hasn't come from id
Software. The denizens of alt.games.quake and the IRC hangabouts grab at
every little thing id says and treat it as The Final Word, stretching each
and every tidbit of information across miles of speculation &
possibilities.

id doesn't say any more than is safe, or any more than most prudent
companies. The slavering droolbags who post "!!! QUAKE WILL NOT HAVE A
DIFFERENT EXIT MESSAGE EVERY TIME YOU PRESS F10 !!!" simply take whatever
id DOES say and blow it out of proportion.

> hmm, you *did* announce it would be released by Christmas?

Oh no, they missed their release date - pick who's choked up the most:
A) droolbags, or B) id Software.

> I guess no one really understands what you're talking about...it
> keeps changing...<G>

THIS is what the pressures of Popular Product Development are all about:
People can criticize the company now for changing its plans more than once a
quarter, but they'll still buy the end result. From the company's
perspective, this can be a blessing and a curse: the underlying confidence
is there that the product will be a hit, but it's hard to maintain because
of the hordes of whiners beating down their door for not delivering Rome
in one day.

> no need to get defensive...

Personally, I _hate_ that line :)

- - ben
- -/-
Ben Morris: Irritant at large bmorris@islandnet.com
SavanTech/Zerius/C++/Rush/DCK http://www.islandnet.com/~voltaire
Watch for DCK and HexenCK 3.0 real soon now, eh! Real soon! Yeah!

------------------------------

From: Olivier <montanuy@lsun80.lannion.cnet.fr>
Date: 28 Nov 95 09:15:06+0100
Subject: WAD editor for Hexen

>> > Unknown: The last 4 entries in the WAD: Named Hexen, Orb, Hub, and Chess.
>> > Gusses?
They are musics, identified by a MUS header, and decribed in SOUNDINFO.

>>How do I know? Because I've been writing an NWT clone that will work
>>with Hexen (Anyone out there who has C code for Audio please email me!)
>Do you mean MUS-audio or a digi-sound-player? Last one is a very big
>problem for me too (under DPMI). Anyone?


>>And yes, NWT -file HEXEN.WAD spits out horrid junk. Don't know why.
>I know, but I won't tell. It's simply not made for Hexen. ;)
Conversion to Hexen is a bit tricky, because of the rather senseless
names of the entries in HEXEN and HERETIC. I wish there was an explicit
entry type indication like in the (old?) WAD2 format.

Anyway, if you're looking for a HEXEN compatible editor, WinTex 4.1 beta
has been out for 2 weeks. HEXEN support is not complete, but it already
works for textures, flats, most lumps, graphics and custom sprites.
Still wondering how I will integrate the BEHAVIOR in this.

Olivier (WinTex author)





------------------------------

From: mustaine@usa.net (Tom Mustaine)
Date: Tue, 28 Nov 1995 17:20:04 -0700
Subject: Mountain King Home Page

Whoops, Sorry folks -- There was an error on the Mountain King home page
that wouldn't allow for the wad to be downloaded! DOH! Anyhow, if you want
to check out one of the most amazing concepts in new wad design -- Goto

http://www.usa.net/~mustaine/mtn_king.html

Thanks, and happy DM'ing....

[] Tom Mustaine Mustaine@usa.net a.k.a Paradox []
[] Master Levels Level Designer - Quarter Finalist at DM95 []
[] TeamTNT / TNT-II / Memento Mori (The Freshmaker) Member []
[] Check out the Ultimate Deathmatch - Mountain King at []
[] =- http://www.usa.net/~mustaine/mtn_king.html -= []


------------------------------

End of doom-editing-digest V1 #498
**********************************

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