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Doom Editing Digest Vol. 01 Nr. 497

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #497
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 28 November 1995 Volume 01 : Number 497

Re: Re: Hexen Thing List 0.02
Re: Hexen Thing List 0.02
Re: Re: Hexen Thing List 0.02
Re: Hexen Thing List 0.02
Into the shadows
DM Tourney

----------------------------------------------------------------------

From: Michael Deckerd <deckerd@gonzo.wolfenet.com>
Date: Sun, 26 Nov 1995 16:46:12 -0800
Subject: Re: Re: Hexen Thing List 0.02

At 03:32 PM 11/24/95 GMT, you wrote:
>In your message dated Wednesday 22, November 1995 you wrote :
>> Has anyone tried using NWT with the Hexen WAD? It works, although most of the
>> pictures are messed up due to a changed palette.
>>
>
>Ack!! My copy spews all over me when I try to load the wad. :(((
>
>

...I wonder how Dennis is doing on adding Hexen Support to NWT... ;) ;)



------------------------------

From: Stauf <bennes@rpi.edu>
Date: Sun, 26 Nov 1995 20:55:15 -0500 (EST)
Subject: Re: Hexen Thing List 0.02

>
> Steven Towle <stevet3@ix.netcom.com> ,in message
<199511221903.LAA16343@ix9.ix.netcom.com>, wrote:
>
> > Unknown: The last 4 entries in the WAD: Named Hexen, Orb, Hub, and Chess.
> > Gusses?
>
> OK, guesses:
>
> Hexen: the opening screen
> Orb: image of the chaos orb displayed when you win the game.
> Hub: The grey image between hubs
> Chess: The chessboard shown when you win the game (right after the
> picture of the chaos orb)

Wrong, wrong, wrong, and wrong.

How do I know? Because I've been writing an NWT clone that will work
with Hexen (Anyone out there who has C code for Audio please email me!)

And yes, NWT -file HEXEN.WAD spits out horrid junk. Don't know why.

I'll let you know that they just so happen to be the background music
for the game. Reason? They start with MUS for one...

If anyone cares:
There are 4249 entries in the commercial version.

The Opening screen is # 19: TITLE
The ending orb is # 25: FINALE1
The grey image is # 24: INTERPIC
The endgame chessboard is # 27-30: FINALE3, CHESSC, CHESSM, CHESSALL
FINALE3 is the board, with CHESS(C),(M) and (ALL) overlaid depending
upon who is playing (Fighter, Cleric, Mage, or Multiplayer)

From 3996 to 4212 are the sound effects.
From 4213 to the end are MUS files.

I won't feel comfortable enough to ever release my "viewer", but if anyone
wants source, email me personally, and I'll send what I do/don't have done.

- -- Scott
bennes@rpi.edu

------------------------------

From: Denis <d.moeller@rendsburg.netsurf.de>
Date: Mon, 27 Nov 1995 13:16:40 +0100
Subject: Re: Re: Hexen Thing List 0.02

Hi!

>>In your message dated Wednesday 22, November 1995 you wrote :
>>> Has anyone tried using NWT with the Hexen WAD? It works, although most
of the
>>> pictures are messed up due to a changed palette.
>>Ack!! My copy spews all over me when I try to load the wad. :(((
>...I wonder how Dennis is doing on adding Hexen Support to NWT... ;) ;)
Hmm. :) Looks like I have to do something on it. Hmm.
I'm soooooo lazy... :)

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[]------------ E-Mail: d.moeller@rendsburg.netsurf.de ------------[]
[] For Doom, Hexen, Quake-Links, Good WADs List & Memento Mori(!) []
[] check this out: http://www.geopages.com/Hollywood/2299/ []


------------------------------

From: Denis <d.moeller@rendsburg.netsurf.de>
Date: Mon, 27 Nov 1995 13:16:42 +0100
Subject: Re: Hexen Thing List 0.02

Hi!

>> > Unknown: The last 4 entries in the WAD: Named Hexen, Orb, Hub, and Chess.
>> > Gusses?
>How do I know? Because I've been writing an NWT clone that will work
>with Hexen (Anyone out there who has C code for Audio please email me!)
Do you mean MUS-audio or a digi-sound-player? Last one is a very big
problem for me too (under DPMI). Anyone?

>And yes, NWT -file HEXEN.WAD spits out horrid junk. Don't know why.
I know, but I won't tell. It's simply not made for Hexen. ;)

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[]------------ E-Mail: d.moeller@rendsburg.netsurf.de ------------[]
[] For Doom, Hexen, Quake-Links, Good WADs List & Memento Mori(!) []
[] check this out: http://www.geopages.com/Hollywood/2299/ []


------------------------------

From: Denis <d.moeller@rendsburg.netsurf.de>
Date: Mon, 27 Nov 1995 14:12:24 +0100
Subject: Into the shadows

Hi!

Although I don't like to start another quake-'war', all you guys
thinking about quake-like engines should check the demo of
Into the Shadows from Triton/Scavenger. Triton is a well known
Demo-Scene-Group (excellent 3D-demos in the past), perfection is
one of their main goals I guess.

If anyone from id is still reading here, you guys should see this
demo anyway. It's real-time, full light-sourcing with 4 different
character types of texture-mapped, moving 'monsters'.
Additionally, more than one shadow, quake-screenshot-like hallways
and buildings.

Although, it's 320x200, even kinda choppy on my dx66... get it from
ftp.wustl.edu ../MSDOS_UPLOADS/games, or something like that. It's
called itsdemo.exe.

I'm sorry for being 'off-topic'...

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[]------------ E-Mail: d.moeller@rendsburg.netsurf.de ------------[]
[] For Doom, Hexen, Quake-Links, Good WADs List & Memento Mori(!) []
[] check this out: http://www.geopages.com/Hollywood/2299/ []


------------------------------

From: dethlejd@galt.osd.mil
Date: Mon, 27 Nov 95 15:28:21 -0500
Subject: DM Tourney

Hey all,

I just found out that they're having a The Ultimate Doom DM tourney
here in the Pentagon. Kinda funny if think about it. Maybe the guys
at id should be concerned that their product is being use to plan
national defense strategy.

- - Jim Dethlefsen
EDS, Inc.

------------------------------

End of doom-editing-digest V1 #497
**********************************

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