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Doom Editing Digest Vol. 01 Nr. 453

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #453
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 22 October 1995 Volume 01 : Number 453

The TNT Project
Warning: could not send message for past 4 hours

----------------------------------------------------------------------

From: Ty Halderman <thldrmn@neosoft.com>
Date: Fri, 20 Oct 1995 22:32:31 -0500 (CDT)
Subject: The TNT Project

I wouldn't normally do anything on this list like an announcement, but since
the TNT project was born here and spun off of the list to save some of the
members' sanity, I figured at least I should let everyone know how it's going.

Release date is Tuesday (24 October). It's been a long road (~7 months),
but it has also been a good experience and an education in doom editing,
cooperative internet projects (and how not to do some things). Paul
Turnbull summarized it well in a press release, and so I'm going to include
that here--it's easier than rewriting it in this note anyway. Please
understand that it's a press release and skip every 2nd superlative or so :)

=-Ty Halderman (thldrmn@neosoft.com) -=
=- TNT:Evilution home page (Oct 24!) -=
=- <http://www.neosoft.com/~teamtnt> -=

- ------------------8<----------------------------------

Press Release for TNT-Evil
(The New Technology, Evilution)

Announcing the release of the greatest Doom2 add-on ever created.
Thirty-two brand new levels designed to recapture the dark feel and
wicked excitement of the original Doom. These new levels are the
highest quality, most amazing collection of sheer mayhem ever rendered
by the Doom engine. Because it was created by the largest team of
Doom editing experts to ever combine their efforts, TNT-Evil.wad
provides both incredible variety and infectious continuity.

First and foremost the levels were designed for playability. Each
map was tuned for a pace of play that varies unpredictably from mind
bending puzzles to coronary inducing carnage. All the action takes
place in an environment that feels totally real due to the extreme
attention to detail and realistic architecture employed by the designers.
TNT-Evil was designed with all Doom players in mind. It fully supports
solo, cooperative and deathmatch play using new tricks to accelerate the
frag rate. The TNT team has stretched the limits of the capabilities of
the Doom engine to render a landscape that is hauntingly familiar, yet
filled with new and unexpected twists. You might ask, "Who are we
to make such a claim"?

The creators of TNT-Evil.wad are members of the advanced Doom
editing mailing list. Forty Doom crazed maniacs, who have been hacking
with the Doom engine since it was originally released. Individually,
we are responsible for many of the levels already available on the
net. Finally, over six months ago, we decided to pool our resources
with the sole purpose of producing the most amazing Doom add-on in
history. We have collectively put in literally thousands of man hours
planning, designing, testing and refining this collection of levels.

But perhaps the real story behind this awesome collection of Doom
levels is the process used to create it. None of the people who
planned and executed this massive project have ever met.
The members of this team are from half a dozen different countries
located on three continents. The age of the participants range
from just out of high school to parents with kids in college. The
one common denominator is that each member of the TNT team is a
Doom fanatic.

The massive amount of coordination and structure necessary for this
project was accomplished entirely via communication on the net. The
project has no leader, no central authority to guide it. The
organizational work was accomplished by volunteers and key decisions
were made by majority vote. The structure needed to keep the project
coherent arose spontaneously through hours of chatting on IRC, months
of email conferencing and several WWW pages.

For more information on the release of TNT-Evil, including screenshots,
you are welcome to check out our public WWW page at:

http://www.neosoft.com/~teamtnt/

Thank you,

TeamTNT
- ------------------------------------------------------------------


------------------------------

From: Mail Delivery Subsystem <MAILER-DAEMON@indiana.edu>
Date: Sat, 21 Oct 1995 04:35:01 -0500 (EST)
Subject: Warning: could not send message for past 4 hours

This is a MIME-encapsulated message

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**********************************************
** THIS IS A WARNING MESSAGE ONLY **
** YOU DO NOT NEED TO RESEND YOUR MESSAGE **
**********************************************

The original message was received at Sat, 21 Oct 1995 00:17:19 -0500 (EST)
from root@localhost

----- The following addresses have delivery notifications -----
<vnath@copper.ucs.indiana.edu> (transient failure)

----- Transcript of session follows -----
<vnath@copper.ucs.indiana.edu>... Deferred: Connection timed out with copper.ucs.indiana.edu.
Warning: message still undelivered after 4 hours
Will keep trying until message is 4 days old

- --EAJ12392.814268101/cayman.ucs.indiana.edu
Content-Type: message/delivery-status

Reporting-MTA: dns; cayman.ucs.indiana.edu
Arrival-Date: Sat, 21 Oct 1995 00:17:19 -0500 (EST)

Final-Recipient: RFC822; vnath@copper.ucs.indiana.edu
Action: delayed
Status: 4.2.0
Remote-MTA: DNS; copper.ucs.indiana.edu
Last-Attempt-Date: Sat, 21 Oct 1995 04:35:01 -0500 (EST)
Will-Retry-Until: Wed, 25 Oct 1995 00:17:19 -0500 (EST)

- --EAJ12392.814268101/cayman.ucs.indiana.edu
Content-Type: message/rfc822

Return-Path: doom-editing@nvg.unit.no
Received: from cluster.ucs.indiana.edu (root@localhost) by cayman.ucs.indiana.edu (8.7/8.7/1.10IUPO) with SMTP id AAA13974 for <vnath@copper.ucs.indiana.edu>; Sat, 21 Oct 1995 00:17:19 -0500 (EST)
Message-Id: <199510210517.AAA13974@cayman.ucs.indiana.edu>
Date: Sat, 21 Oct 95 00:17:19 EWT
From: doom-editing@nvg.unit.no
X-To: doom-editing@nvg.unit.no
Subject: The TNT Project
To: vnath@copper.ucs.indiana.edu

I wouldn't normally do anything on this list like an announcement, but since
the TNT project was born here and spun off of the list to save some of the
members' sanity, I figured at least I should let everyone know how it's going.

Release date is Tuesday (24 October). It's been a long road (~7 months),
but it has also been a good experience and an education in doom editing,
cooperative internet projects (and how not to do some things). Paul
Turnbull summarized it well in a press release, and so I'm going to include
that here--it's easier than rewriting it in this note anyway. Please
understand that it's a press release and skip every 2nd superlative or so :)

=-Ty Halderman (thldrmn@neosoft.com) -=
=- TNT:Evilution home page (Oct 24!) -=
=- <http://www.neosoft.com/~teamtnt> -=

- ------------------8<----------------------------------

Press Release for TNT-Evil
(The New Technology, Evilution)

Announcing the release of the greatest Doom2 add-on ever created.
Thirty-two brand new levels designed to recapture the dark feel and
wicked excitement of the original Doom. These new levels are the
highest quality, most amazing collection of sheer mayhem ever rendered
by the Doom engine. Because it was created by the largest team of
Doom editing experts to ever combine their efforts, TNT-Evil.wad
provides both incredible variety and infectious continuity.

First and foremost the levels were designed for playability. Each
map was tuned for a pace of play that varies unpredictably from mind
bending puzzles to coronary inducing carnage. All the action takes
place in an environment that feels totally real due to the extreme
attention to detail and realistic architecture employed by the designers.
TNT-Evil was designed with all Doom players in mind. It fully supports
solo, cooperative and deathmatch play using new tricks to accelerate the
frag rate. The TNT team has stretched the limits of the capabilities of
the Doom engine to render a landscape that is hauntingly familiar, yet
filled with new and unexpected twists. You might ask, "Who are we
to make such a claim"?

The creators of TNT-Evil.wad are members of the advanced Doom
editing mailing list. Forty Doom crazed maniacs, who have been hacking
with the Doom engine since it was originally released. Individually,
we are responsible for many of the levels already available on the
net. Finally, over six months ago, we decided to pool our resources
with the sole purpose of producing the most amazing Doom add-on in
history. We have collectively put in literally thousands of man hours
planning, designing, testing and refining this collection of levels.

But perhaps the real story behind this awesome collection of Doom
levels is the process used to create it. None of the people who
planned and executed this massive project have ever met.
The members of this team are from half a dozen different countries
located on three continents. The age of the participants range
from just out of high school to parents with kids in college. The
one common denominator is that each member of the TNT team is a
Doom fanatic.

The massive amount of coordination and structure necessary for this
project was accomplished entirely via communication on the net. The
project has no leader, no central authority to guide it. The
organizational work was accomplished by volunteers and key decisions
were made by majority vote. The structure needed to keep the project
coherent arose spontaneously through hours of chatting on IRC, months
of email conferencing and several WWW pages.

For more information on the release of TNT-Evil, including screenshots,
you are welcome to check out our public WWW page at:

http://www.neosoft.com/~teamtnt/

Thank you,

TeamTNT
- ------------------------------------------------------------------


- --EAJ12392.814268101/cayman.ucs.indiana.edu--


------------------------------

End of doom-editing-digest V1 #453
**********************************

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