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Doom Editing Digest Vol. 01 Nr. 466

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #466
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 2 November 1995 Volume 01 : Number 466

RCPT: Re: Final Enemy
Re: Final Enemy
MIDI2MUS / MUS2MIDI
RCPT: Re: Final Enemy
RCPT: Re: Final Enemy
RE: Final Enemy
ADMIN NOTE: RCPT mailings
Re: MIDI2MUS / MUS2MIDI
RCPT: Re: Final Enemy
Textures
WEEKLY REMINDER : Beginner's Questions
Re: Textures
Re: Textures
HEXEN SPECS. WHERE ARE THEY RAVEN!!
HEXEN
My apologies

----------------------------------------------------------------------

From: RBARROW@CSC.babss.COM
Date: Tue, 31 Oct 1995 21:00:02 EST
Subject: RCPT: Re: Final Enemy

Confirmation of reading: your message -

Date: 31 Oct 95 5:50
To: doom-editing@nvg.unit.no
Subject: Re: Final Enemy

Was read at 21:00, 31 Oct 95.


------------------------------

From: Michael Deckerd <deckerd@gonzo.wolfenet.com>
Date: Tue, 31 Oct 1995 19:59:40 -0800
Subject: Re: Final Enemy

At 05:50 AM 10/31/95 -500, you wrote:
>> > 2) This is the main question. How does one go about
>> > inserting a final enemy character into a level. I have only
>> > seen this done in one PWAD before now, and all the
>> > editors I have got, do not seem to have the capability.
>> > I may be missing something obvious!
>
>I think the only possible final enemy is John Romero's head on a
>stick in DOOM 2.

...I have tried experiments where I would put the boss brain anywhere in
a level, I even put 12 of 'em in a room once, but if you kill one, it will
end the level. :)

- -deckerd



------------------------------

From: Alex Janini <fjanini@awinc.com>
Date: Tue, 31 Oct 1995 20:42:32 -0800
Subject: MIDI2MUS / MUS2MIDI

I know this is very off topic, but does anyone know who
is(are) the author(s) of MIDI2MUS and MUS2MIDI, and if you
know their e-mail addresses too, I'd appreciate them...

ADMIN's: sorry about this off-topic post...

ARJ


------------------------------

From: alexb@firststate.com.au ("Alex Bienefelt")
Date: Wed, 1 Nov 1995 15:43:10 +1000
Subject: RCPT: Re: Final Enemy

Confirmation of reading: your message -

Date: 31 Oct 95 5:50
To: doom-editing@nvg.unit.no
Subject: Re: Final Enemy

Was read at 15:43, 1 Nov 95.


------------------------------

From: "Nobody" <WK911@lib.brenau.edu>
Date: Wed, 1 Nov 1995 01:12:01 EST
Subject: RCPT: Re: Final Enemy

Confirmation of reading: your message -

Date: 31 Oct 95 5:50
To: doom-editing@nvg.unit.no
Subject: Re: Final Enemy

Was read at 1:12, 1 Nov 95.

- -------------------------------
|Just another boring signature|
- -------------------------------

------------------------------

From: Gareth Evans-McClave <gareth@ndl.co.uk>
Date: Wed, 1 Nov 1995 08:12:21 -0000
Subject: RE: Final Enemy

- ------ =_NextPart_000_01BAA831.C652F7E0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

> 2) This is the main question. How does one go about
> inserting a final enemy character into a level. I have only
> seen this done in one PWAD before now, and all the
> editors I have got, do not seem to have the capability.
> I may be missing something obvious!

>>Hello there.

>>In the editor that I'm using (Deep 6.22) you can insert the final enemy in a
>>number of forms:

>> If you're talking about the thing that you shoot rockets at to end
>>the level, that is actually a head on a spike (but you can't see it without
>>no-clipping in level 30). That is Thing no. 88, I think.

>> The thing that shoots out cubes which become monsters is something
>>different, and which can't be stopped (I think). That's thing no. 89 for the
>>shooter, and 87 for the spot(s) where the cubes will land.

>> I've given you numbers because different editors call them by
>>different names, like Final Enemy, or Big Boss, or Boss Brain (that's what
>>you shoot to end the level). The shooter that projects the cubes is usually
>>called Boss Shooter or something similar.

>> BTW I'm sure that DEU2 does have these items, or if it doesn't I
>>think it has an option to enter things in by number (which is why I've given
>>them to you). Try them and see ... they ought to work on any level (not just
>>30).

Thankyou for the above. It works great. My problem was that when experimenting I would
try putting in one of the targets or one of the shooters without the other. This seems to crash
DOOM2 big time!
But the combination of head, shooter and targets works really well.

Thanks all


Gareth


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------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 1 Nov 95 10:17:57 GMT
Subject: ADMIN NOTE: RCPT mailings

At 5:50 am 31/10/95, Erwen Tang sent the following to DOOM-editing:

>Comments: Authenticated sender is <etang@pen.k12.va.us>
>From: Erwen Tang <etang@pen.k12.va.us>
>Organization: TJHSST
>To: doom-editing@nvg.unit.no
>Date: Tue, 31 Oct 1995 05:50:16 -500
>Subject: Re: Final Enemy
>X-Confirm-Reading-To: etang@pen.k12.va.us

You have all seen the consequences of the Confirm-Reading line.

Before mailing to DOOM-editing, please check that your mailer is not
requesting confirmation of reading, as most mailers send these to the list.

Thanks.

- -Steve Benner
list caretaker



------------------------------

From: Matthew Miller <rmiller@infinet.com>
Date: Wed, 1 Nov 1995 06:35:10 -0500 (EST)
Subject: Re: MIDI2MUS / MUS2MIDI

On Tue, 31 Oct 1995, Alex Janini wrote:

> I know this is very off topic, but does anyone know who
> is(are) the author(s) of MIDI2MUS and MUS2MIDI, and if you
> know their e-mail addresses too, I'd appreciate them...

MIDI2MUS is apparently copyrighted by `Digital Expressions, Inc.', but
credits no author. MUS2MIDI gives credit to someone who won't tell his
or her real name, but mentions being on IRC as `just_joe' and having the
mail address joakim.erdfelt@swsbbs.com. This any help?

Matthew Miller -- rmiller@infinet.com

------------------------------

From: "C.D.Scott" <C.D.Scott@sheffield.ac.uk>
Date: Wed, 1 Nov 1995 12:12:30 +0000
Subject: RCPT: Re: Final Enemy

Confirmation of reading: your message -

Date: 31 Oct 95 5:50
To: doom-editing@nvg.unit.no
Subject: Re: Final Enemy

Was read at 12:12, 1 Nov 95.


------------------------------

From: cof3014@sparcserver.rtc-tallaght.ie (Brian Kelly)
Date: Wed, 1 Nov 95 14:15:31 GMT
Subject: Textures

Apologies for the off-topic, but I really need some info on this!

Im currently writing a utility for Doom levels which checks the sidedef
textures used on a 2-sided linedef. [You know, some produce complete garble
and some dont] Ive been told that there is a way to determine which textures
produce the machine-slowing rubbish when in view. If such a method exists,
could someone PLEASE reply personally or to the list, as I dont fancy doing
this manually...

Brian Kelly
cof3014@sparcserver.rtc-tallaght.ie

------------------------------

From: John Wakelin <johnw@datametrics.com>
Date: Wed, 1 Nov 95 10:06:08 -0500
Subject: WEEKLY REMINDER : Beginner's Questions

This message is being posted at the request of the list's caretakers.

In this you will find: the purpose of this list, how to get answers
to less than 'expert' questions, how to get info or uns**scribe from
the list, and what can get you kicked off the list.

====================================================================

FROM: the list caretaker; *** A REMINDER ***

The DOOM-editing list is not a list aimed at newcomers to DOOM-editing. Its
purpose is to provide discussions on *advanced* DOOM editing techniques.
Many of its members are not tolerant of repeated "beginners" questions.
Sorry--that's just the way they are ;) There is much that beginners can
learn from the list, however, and we would like the list to be of use to as
many subscribers as possible.

In the past, there has been much moaning about new subscribers asking what
old-hands feel to be "typical newbie questions", usually posted in
ignorance of the fact that the topic has been discussed to death
previously. This leaves newcomers in a quandary: to post or not to post?

Well, help is at hand. The "Beginners Questions Service" can act as a
buffer between you and the higher echelons of the DOOM-editing elite,
conceited lot that they are. It works like this: if you have a question but
don't know whether it's advanced or not, and would like to avoid any
potential embarrassment from asking the question in front of the whole
list, you are encouraged to mail it in the first instance to:

John Wakelin : johnw@datametrics.com

Your question will either be answered or, if deemed appropriate for the
list, forwarded to it. This service is offered as a potential red-face
saving and list-annoyance abatement service: there is absolutely no
requirement on anyone to make use of this service, but doing so may get you
an answer quicker than sending to the list, and can potentially save you
from finding yourself in the middle of a flaming. But then, as a DOOMster,
you can take a toasting, right?

**NOTE: If your questions are prefixed with the code WQ: in the subject
field (e.g. Subject: WQ: Sprites), they will be processed quicker because
they will be brought to light sooner!**

====================================================================

Remember also, that if you want any general info about this list,
including instructions for unsubscribing from the list, you should
send mail to the list-server, thus:

To: majordomo@nvg.unit.no
Subject:
Body: info doom-editing

====================================================================

**How to get kicked off DOOM-Editing**

This list looks very unfavorably upon chain-letters (No matter what
the cause). The caretakers have indicated that persons posting these
items to this list are subject to immediate unsubscription with no
warning.

The admin of this list also looks very unfavorably upon public
flaming via the list, and has indicated that it is one other reason
to be unsubscribed without warning. If you must stoop to slapping at
someone verbally, do it via PRIVATE mail.

CONSIDER THIS YOUR WARNING.

=====================================================================

This reminder will be posted here weekly, with the subject title:

WEEKLY REMINDER : Beginner's Questions

=====================================================================

-= John Wakelin =-
- -= .sig copyright violator =-
-= TeamTNT - Member =-



------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 1 Nov 95 16:14:08 GMT
Subject: Re: Textures

At 2:15 pm 1/11/95, Brian Kelly wrote:
>Apologies for the off-topic, but I really need some info on this!

Sounds on-topic to me. It's doom. It's editing. What could be closer? ;)

>
>Im currently writing a utility for Doom levels which checks the sidedef
>textures used on a 2-sided linedef. [You know, some produce complete garble
>and some dont] Ive been told that there is a way to determine which textures
>produce the machine-slowing rubbish when in view. If such a method exists,
>could someone PLEASE reply personally or to the list, as I dont fancy doing
>this manually...
>

It's been a while since this was discussed, so I'll post this to the list:-

The rule is:

texture patches must not overlap;
and
textures patches must all have y=0 placement.

So, single-patch texture is OK; non-overlapping patches side-by-side, like
STARTAN3 are OK. Patches one above another like STONE2 is out; overlapping
textures like BROVINE also out.

This holds true for DOOM, DOOM II and Heretic. Dunno about Hexen, someone
seems to be late with the specs... ;)

Hope this helps.

- -Steve



------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Wed, 01 Nov 1995 12:18:43 EST
Subject: Re: Textures

S.Benner@lancaster.ac.uk (Steve Benner) ,in message <v02120d1dacbd4c148420@[148
.88.12.93]>, wrote:

> This holds true for DOOM, DOOM II and Heretic. Dunno about Hexen, someone
> seems to be late with the specs... ;)

Yeah, where are the bloody specs? I'd rather have the information raw than
be sitting on my ass waiting for somebody to predigest it for me. If the
bloke doesn't cough up soon I'm going to start posting thing identifiers
again (and I have two machines with the registered version now, so I can find
all the artifacts and monsters and deathmatch placement).

I hate the swamp monsters. Sometimes I can nail them before they claw me,
but not always. OUCH.

Also, running around in tunnels searching for the thing that changed is a
serious pain in the ass. "Hmm, I just pressed a switch. One SIXTH of the
puzzle has been solved. I wonder which of 3 sealed doors scattered through 4
miles of tunnels has opened, or perhaps it wasn't an obvious door at all.
Perhaps it was an invisible side tunnel, or an entire rock face." Yeesh.

------------------------------

From: mmathews@genesis.nred.ma.us
Date: Wed, 01 Nov 95 13:20:09 -0500
Subject: HEXEN SPECS. WHERE ARE THEY RAVEN!!

Raven where are the specs?

Hexen is selling for $59.95 at Electronics Boutique. Ugh!! I'll
wait until it comes to my local Sam's Club.



Mark Mathews mmathews@genesis.nred.ma.us TEAM OS/2, TEAM DEU, TEAM WOLF3D
Are you using DEU, WARM or DEUTEX for DOOM? WHY NOT??

------------------------------

From: ejhuonde@reh.edaco.ingr.com (Ed Huonder)
Date: Wed, 1 Nov 95 17:01:16 MST
Subject: HEXEN

>Hexen is selling for $59.95 at Electronics Boutique. Ugh!! I'll
>wait until it comes to my local Sam's Club.

The Sunday paper had it advertised at $42.95. I forget which store...

***********************************************
*** Ed Huonder
*** ehuonder@ingr.com
***********************************************



------------------------------

From: "Erwen L. Tang" <etang@pen.k12.va.us>
Date: Wed, 1 Nov 95 19:09:36 EST
Subject: My apologies

For all of those that have received annoying RCPT messages,
please forgive me. I must apologize for forgetting to turn off
the RCPT, since I was just installing a new mailer and wanted
to test everything out. I wrote to a friend and then forgot to
turn the option off when replaying to the post Final Enemy.
Please forgive me. I'm sorry.

- --
Erwen Tang - Class of 1997 TJHSST \|/ ____ \|/
Email: etang@pen.k12.va.us, @~/ ,. \~@
etang@capaccess.org /_( \__/ )_\
etang@lan.tjhsst.edu \__U_/
http://www.tjhsst.edu/~etang
- ---
Flame Shield operating 24hr. Flames will be deleted so don't bother.

------------------------------

End of doom-editing-digest V1 #466
**********************************

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