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Doom Editing Digest Vol. 01 Nr. 465

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #465
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 1 November 1995 Volume 01 : Number 465

Re: Final Enemy

----------------------------------------------------------------------

From: marka@chch.planet.org.nz (Mark Anderson)
Date: Wed, 1 Nov 1995 13:41:49 +1300
Subject: Re: Final Enemy

> 2) This is the main question. How does one go about
> inserting a final enemy character into a level. I have only
> seen this done in one PWAD before now, and all the
> editors I have got, do not seem to have the capability.
> I may be missing something obvious!

Hello there.

In the editor that I'm using (Deep 6.22) you can insert the final enemy in a
number of forms:

If you're talking about the thing that you shoot rockets at to end
the level, that is actually a head on a spike (but you can't see it without
no-clipping in level 30). That is Thing no. 88, I think.

The thing that shoots out cubes which become monsters is something
different, and which can't be stopped (I think). That's thing no. 89 for the
shooter, and 87 for the spot(s) where the cubes will land.

I've given you numbers because different editors call them by
different names, like Final Enemy, or Big Boss, or Boss Brain (that's what
you shoot to end the level). The shooter that projects the cubes is usually
called Boss Shooter or something similar.

BTW I'm sure that DEU2 does have these items, or if it doesn't I
think it has an option to enter things in by number (which is why I've given
them to you). Try them and see ... they ought to work on any level (not just
30).

Cheers,

Mark.

marka@chch.planet.org.nz,
Christchurch, New Zealand.


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End of doom-editing-digest V1 #465
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