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Doom Editing Digest Vol. 01 Nr. 479

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Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #479
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 13 November 1995 Volume 01 : Number 479

Re: Quake Scripting Language
Thing height/width
Re: Quake Scripting Language
Re: Hexen scripting language
Re: Quake Scripting Language
Re: Quake Scripting Language
Re: Various questions...

----------------------------------------------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sat, 11 Nov 1995 19:47:50 EST
Subject: Re: Quake Scripting Language

jbrown@odont.com (Morphius) ,in message <8161234529907@odont.com>, wrote:

> What happened?!?! (i know this is off subject) Why isn't Quake making
> Christmas?!?!

Who here has written software?

Those who answered yes know why it won't make Christmas.

Those who answered no have no business asking the question :)

------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Sat, 11 Nov 1995 20:32:43 -0500 (EST)
Subject: Thing height/width

OK, you asked for them, here they are. I don't guarantee that these
numbers are correct, or even anywhere close. But they should give
someplace to start. They are taken from the first Hexen demo/beta thing.
I haven't bothered to give names to everything, so I'm going to list ID
numbers and sprites. I'm also going to take out "duplicate" items. And,
there may have been some items missed (either because they weren't yet in
the first Hexen demo (doubtful) or because my editor doesn't read them
yet). With all those caveats, here is the actual info:

Sprite ID# Width Height
TLGLA 9001 20 16
TLGLA 9013 20 16
FBL1A -1 8 8
ARRWA -1 8 4
DARTA -1 8 4
RIPPA -1 8 16
BLADA -1 6 6
SHRDA -1 13 8
FFSMA 10500 20 16
FFLGA 10502 20 16
FFSMA 10501 20 16
FFLGA 10503 20 16
PTN1A 81 20 16
PTN2A 82 20 16
SOARA 83 20 16
INVUA 84 20 16
SUMNA 86 20 16
TSPKA 10091 20 128
TSPKA 10090 20 128
TELOA 10040 20 16
TRNGE -1 16 16
ROCKD -1 20 16
MAN1A 10000 20 16
FOGSA 10001 20 16
FOGMA 10002 20 16
FOGLA 10003 20 16
SGSAA -1 5 16
PORKA 30 20 16
EGGMA -1 8 8
SPHLA 32 20 16
STWNA 9011 10 62
GMPDA 9012 10 40
ASKUA 9002 20 16
ABGMA 9003 20 16
AGMRA 9004 20 16
AGMGA 9005 20 16
AGG2A 9009 20 16
AGMBA 9006 20 16
AGB2A 9010 20 16
ABK1A 9007 20 16
ABK2A 9008 20 16
ASK2A 9014 20 16
AFWPA 9015 20 16
ACWPA 9016 20 16
AMWPA 9017 20 16
AGERA 9018 20 16
TRCHA 33 20 16
PSBGA -1 20 16
ATLPA 36 20 16
PSBGA 8000 20 16
PSBGA -1 5 5
PSBGD -1 0 0
THRWA -1 8 10
SPEDA 8002 20 16
BMANA 8003 20 16
BRACA 8041 20 16
BLSTA 10110 20 16
HRADA 10120 20 16
SPSHA -1 2 4
SPSHE -1 20 16
LVASA -1 20 16
LVASG -1 20 16
SLDGA -1 2 4
STTWA 5 10 62
RCK1A 6 20 16
RCK2A 7 20 16
RCK3A 9 20 16
RCK4A 15 20 16
CDLRA 17 20 60
CDLRD 8063 20 60
TRE1A 24 10 96
TRE1A 25 15 128
TRDTA 8062 15 180
STM1A 28 12 20
STM2A 29 12 20
SGMPA 48 8 138
SGM1A 49 8 48
SGM2A 50 6 40
SGM3A 51 8 36
SLC1A 52 8 66
SLC2A 56 6 50
SLC3A 57 8 40
MSS1A 58 20 20
MSS2A 59 20 24
CPS1A 61 10 92
CPS3A 71 6 75
STT2A 72 14 108
STT3A 73 14 108
STT4A 74 14 62
STT5A 76 14 62
GAR1A 8044 14 108
GAR2A 8045 14 108
GAR3A 8046 14 108
GAR4A 8047 14 108
GAR5A 8048 14 108
GAR6A 8049 14 62
GAR7A 8050 14 62
GAR8A 8051 14 62
GAR9A 8052 14 62
BNR1A 77 8 120
TRE4A 78 15 180
TRE5A 79 15 180
ICT1A 89 8 66
ICT2A 90 5 50
ICT3A 91 4 32
ICT4A 92 4 8
ICM1A 93 8 66
ICM2A 94 5 50
ICM3A 95 4 32
ICM4A 96 4 8
RKBLA 97 17 72
RKBSA 98 15 50
RKBKA 99 20 40
RBL1A 100 20 16
RBL2A 101 20 16
RBL3A 102 20 16
POT1A 104 10 32
POT2A 105 10 25
POT3A 106 15 25
PBITA -1 5 5
CPS4A 108 11 95
CPS5A 109 10 100
CPS6A 110 15 35
CPB1A -1 5 5
BDRPA -1 1 4
BDPLA 111 20 16
MAN1A 113 20 16
LEF1A -1 2 4
TWTRA 116 10 64
TWTRI 117 10 64
TLGLA 118 32 2
TLGLA -1 20 16
WLTRA 54 20 16
WLTRI 55 20 16
FBULA 8042 20 80
FBULH 8043 20 80
BRTRA 8061 6 35
BBLLF 8065 56 120
XMASA 8068 11 130
TELEA -1 20 16
TSMKA 140 20 16
none 14 20 16
FHFXS -1 20 16
WFAXA 8010 20 16
FAXER -1 20 16
FAXEF -1 2 4
WFHMA 123 20 16
FHFXA -1 14 20
FSFXA -1 16 8
FSFXN -1 20 16
WCSSA 10 20 16
CSSFD -1 12 10
WCFMA 8009 20 16
CFFXN -1 20 16
CFFXA -1 1 1
CFCFA -1 6 16
CFFXA -1 14 8
SPIRA -1 10 6
SPIRC -1 1 1
SPIRK -1 20 16
SPIRP -1 15 8
SPIRQ -1 4 8
MWNDE -1 20 16
MWNDC -1 20 16
MWNDC -1 12 8
WMLGA 8040 20 16
MLFXA -1 16 40
MLFXE -1 16 40
MLFXI -1 15 35
MSP1A -1 16 8
MSP2A -1 20 8
WFR1A 12 20 16
WFR2A 13 20 16
WFR3A 16 20 16
WCH1A 18 20 16
WCH2A 19 20 16
WCH3A 20 20 16
WMS1A 21 20 16
WMS2A 22 20 16
WMS3A 23 20 16
FHFXS -1 20 16
WMCSA 53 20 16
SHRDA -1 13 8
BLODC -1 20 16
BLODC -1 2 4
PLAYA -1 16 64
BSKLA -1 4 4
PLAYA -1 20 16
ICECA -1 3 4
CLERA -1 16 64
MAGEA -1 16 64
PIGYA -1 16 24
PIGYB -1 12 22
CENTA 107 20 64
CENTA 115 20 64
CTFXA -1 20 16
CTDPA -1 20 16
CTDPK -1 20 16
DEMNA 31 32 64
DEMAA -1 5 5 Same DEMAA-DEMEA
DMFXA -1 15 10
MNTRA 9 28 100
FX12A -1 10 6
FX13A -1 5 12
FX13D -1 8 16
MNSMA -1 20 16
ARM1A 8005 20 16
ARM2A 8006 20 16
ARM3A 8007 20 16
ARM4A 8008 20 16
MAN1A 122 8 8
MAN2A 124 8 8
MAN3A 8004 8 8
KEY1A 8030 8 20
KEY2A 8031 8 20
KEY3A 8032 8 20
KEY4A 8033 8 20
KEY5A 8034 8 20
KEY6A 8035 8 20
KEY7A 8036 8 20
KEY8A 8037 8 20
KEY9A 8038 8 20
KEYAA 8039 8 20
KEYBA 8200 8 20
TLGLA 1410 20 16
TLGLA 41 20 16
AFLYA 112 5 5
ETTNA 10030 25 68
ETTBM -1 5 5
FDMNX 10060 20 68
FDMNP -1 3 16
FDMNQ -1 3 16
FDMNS -1 3 5 Same FDMNS-FDMNW
FDMBA -1 10 6
ICEYA 8020 22 75
ICPRA -1 8 10
ICPRI -1 1 1
ICPRN -1 4 4
ICPRQ -1 1 1
ICWSA -1 20 16
ICWSJ -1 20 16

Excuse me while my fingers fall off now...

Greg

------------------------------

From: jdbaugh@ix.netcom.com (Justin Baugh )
Date: Sat, 11 Nov 1995 22:10:26 -0800
Subject: Re: Quake Scripting Language

You wrote:
>
>jbrown@odont.com (Morphius) ,in message <8161234529907@odont.com>,
wrote:
>
>> What happened?!?! (i know this is off subject) Why isn't Quake
making
>> Christmas?!?!
>
> Who here has written software?
>
> Those who answered yes know why it won't make Christmas.
>
> Those who answered no have no business asking the question :)
>
Boy, do I know what you are saying. Look my friend Morphius, it's
called BUGS. Anyone who attempts a massive undertaking like Quake is
bound to be both A. completely insane and B. fraught with bugs. After
all, can you imagine all the work and programming that goes behind such
a complicated and complex game such as Quake? Many of the people who
buy the game, play it, love it, and then whine about the sequel never
think about the programmers who have to slave over computers, agonizing
over bugs that at the time they can't solve, dying when things don't
appear right or suddenly cause the all-dreaded GPF (in Windoze, that
is), or crash to DOS. Sit back and think of the work that iD has to do
to produce Quake. Hundreds, perhaps thousands of hours of texture and
sound design. Thousands of hours of programming. Hundreds of hours of
beta testing and network play. Throw in a couple hundred of hours for
box design <grin> and you've got Quake. So think about how long that
would take with your average programmer working 10 or 12 hours a day
(Yeah right! Well, at least I don't, but I can't speak for the
programmers at iD...). A year? Two years? Perhaps even three? And then
you might say, "But, but, but they've had a year to do it!!". That was
before they found out that a line of code causes a crash in network
play and had to rewrite, or any number of bugs. Be a bit more
sympathetic with the programmers - for without them, there would be no
game!

Well, that's my $.02...hey, I'm sure you've all heard of TWC, why don't
you join! I hear it's a great wad making group..:)

- -Dark Shadow (jdbaugh@ix.netcom.com)


"Royale with cheese."


------------------------------

From: d.moeller@rendsburg.netsurf.de (Denis)
Date: Sun, 12 Nov 1995 12:24:23 +0100
Subject: Re: Hexen scripting language

Hi!

> Bye, Walter
>
> P.S. Did you know that, according to one of our games mags, Carmack has left
> ID Software to found a new company called Crack Dot Com, where he is
> currently working on a game called Abuse?
1) german games magazines suck. (just one thing: they are too coward to
write the word 'Doom')
2) why should Carmack leave id??? Bullshit. But Abuse is reality - I think
it's a kinda jump-&-run-shoot-everything-you-can game.
3) Everyone at id seems to have his own little kid: Romero with Hexen and
Carmack with Abuse. :)

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[]------------ E-Mail: d.moeller@rendsburg.netsurf.de ------------[]
[] Memento Mori is coming! []
[] Check this out: http://www.geopages.com/Hollywood/2299/mm.html []


------------------------------

From: d.moeller@rendsburg.netsurf.de (Denis)
Date: Sun, 12 Nov 1995 12:24:26 +0100
Subject: Re: Quake Scripting Language

Hi!

>What happened?!?! (i know this is off subject) Why isn't Quake making
>Christmas?!?! Is it because you forgot to work on it or something?!?!
Shut up.

>Since it ain't making Christmas gamers are going to expect a lot more
>from it so it better be good.
Bullshit. As of today November 12. - no 3D-game reaches the perfection,
playability and success of Doom. If you can't wait; be quiet and play
TNT (when released) and Memento Mori (when released). :)

Btw, the name 'Satan Paint' rules. :)

cya
Denis
[who played 4 player deathmatch last night for the first time, never
thought it could be SOOOOOOO cool]
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[]------------ E-Mail: d.moeller@rendsburg.netsurf.de ------------[]
[] Memento Mori is coming! []
[] Check this out: http://www.geopages.com/Hollywood/2299/mm.html []


------------------------------

From: Dave Worth <trilia@nmia.com>
Date: Sun, 12 Nov 1995 13:12:32 -0700 (MST)
Subject: Re: Quake Scripting Language

HERE HERE,

I agree completely, I am no expert programmer but...

I write software for myself becuase most of it is not worth putting out
even as freeware because it is not that commonly wanted but... It is
the worst feeling in teh world when you think it is done and you are
testing it when suddenly BOOM! CRACKLE! POP! SMOKE! it explodes in your
face.

Don't complain if 'your' game isn't ready to play when you want it unless
you think you can do better

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go AC MILAN: Italian Cup is coming up, let's go!
Albuquerque Bulldogs, #1, State Champs in Soccer in '95
If you program in visual basic and are willing to sell VB Pro mail me.
DOOM: Where no one gives a $hit if you scream!
http://www.nmia.com/~trilia/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: BonesBro@AOL.COM
Date: Sun, 12 Nov 1995 18:53:55 -0500
Subject: Re: Various questions...

In a message dated 95-11-08 14:03:08 EST, AFree120@AOL.COM writes:

>You do know that you can get Ultimate doom from the internet or AOL. And
this
>patch allows you to use your wads as usual. I've heard the purchased version
>will not let you use custom levels.

...make *NO* stupid AOL jokes, please...

------------------------------

End of doom-editing-digest V1 #479
**********************************

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