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Doom Editing Digest Vol. 01 Nr. 485
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #485
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Friday, 17 November 1995 Volume 01 : Number 485
Re: late quake release
#%&@ing &%#&, stupid computer!?
ADMIN NOTE: FINAL WARNING
Re: lighting increments
Re: Hexen Editing
Fun with Hexen
Re: #%&@ing &%#&, stupid computer!?
Re: Late Quake release
Re: Hexen Editing
----------------------------------------------------------------------
From: "Jeremy Edward Goodwin" <JGOODWIN@snu.edu>
Date: Wed, 15 Nov 1995 19:50:30 CST
Subject: Re: late quake release
um, actually they didn't.
that was the jewish sanhedrin that jesus was lead before.
they found him guilty of a charge of calling himself the son of
god, therefore guilty of blasphemy.
they turned him in to the roman officials, who found him guilty
of no crime.
at this point, the roman official in charge of his trial, Pontious
Pilot, brought out two prisoners, since it was his tradition to
release a prisoner at the jewish festival of passover.
the public demanded that jesus be crucified and barabas, a
revolutionary, be released.
the christians did not yet exist as a group. they did not organize
until after pentecost, quite some time after the death of jesus.
------------------------------
From: "Evan Digby" <Edigby@msn.com>
Date: Wed, 15 Nov 95 04:58:27 UT
Subject: #%&@ing &%#&, stupid computer!?
I am just sending this letter to announce my innactivity on the Doom Editing
list, due to the fact that our computer has the virus, MONKEY_A, and I have
to delet DOOM2 :(
My DOOM2 disks got destroyed by my dad (god damn it, they were write
protected!) because he thought they might be affected.
so if anybody wants to help me purchase DOOM2 again, contribute to the Buy
Evan Digby a new DOOM2 fund send 5 dollars, cheque, or money order (yeah
right as if anybody will send me mony!?) to:
Evan Digby
1330 Cheal.plc
Cobble Hill, B.C
V0R 1L0
P.S sending me more would be fine!!!
P.P.S the part about the "buy Evan Digby Doom2 fund" was a joke, but sending
mony would still be O.K because I still have to delet DOOM2 :(
------------------------------
From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE>
Date: Thu, 16 Nov 1995 11:05:19 +0100 (MET)
Subject: ADMIN NOTE: FINAL WARNING
Please note that, starting with digest #486. everybody who's
continuing off topic useless discussions of Quake will be
unsubscribed w/o warning or notification.
You all read that we won't get any information from id. We are
told to consider all available info obsolete and useless. Thus
*any* discussion is not only off topic, but a waste of time.
B.
------------------------------
From: Matthew Miller <rmiller@infinet.com>
Date: Thu, 16 Nov 1995 06:38:15 -0500 (EST)
Subject: Re: lighting increments
On Wed, 15 Nov 1995, Ty Halderman wrote:
> At 03:31 PM 11/15/95 -0500, Matthew Miller wrote:
> >> On Tue, 14 Nov 1995, Ty Halderman wrote:
> >> > Every 16. 0-16-32-...-240. 255 is the same as 240, but is easier to
> >> > recognize as "full on" and is the value a "lights on" linedef will set the
> >> > sector to.
> >Ehhhhhhhh...not *quite*. Although, yes, the Doom engine *does* use 16
> >separate palettes to display different light levels, the relation of
> >these 16 palettes to the 0-255 light values isn't quite as linear as you
> >suggest.
> The effect you're referring to, though, is the "light diminishing" effect,
> not the sector brightness increment values. (Remember Blake Stone didn't
> have that at first and then added it in version 2?)
Yes, and *that* game's value didn't increase any for me when it did. ;)
> My statement is that
> there is no difference whether you give a sector light values of 128, 129
> ... 143, you'll get the same effect for that sector at the same distance.
> Are you saying that intermediate values are further taken into
> consideration, or just that I can't predict the effective brightness of a
> given "plateau" of light value without taking distance into account?
Alright, I'll jump straight to the point here: There are *no* `brightness
increment' values. That value from 0-255 controls how severely the
light-diminishing is applied. Whether the intermediate values are taken
into account is probably not important, since a player isn't likely to be
taking note of these things anyway...
> This is _much_ better than a religious battle :)
Shhhh! Don't even tempt the Billy-Graham-would-be's! ;)
Matthew Miller -- rmiller@infinet.com
------------------------------
From: Aragorn! <bsc4074@hades.dcs.napier.ac.uk>
Date: Thu, 16 Nov 1995 12:36:07 +0000 (GMT)
Subject: Re: Hexen Editing
On Wed, 15 Nov 1995, Jason Czaplewski wrote:
> Another DCK user ...
>
> Go for the new version. Many of us did not go Win 95. Soon maybe, but not yet.
>
> Jason
>
No matter how many million copies they've sold, there are still millions
still using DOS, so yeah go for the new version cos i'm not changing
anytime soon....
Besides, my mate has Win95 on his but spends more time in DOS mode than
Windows :)
------------------------------------------------------------------
| So remember when your feeling very small and insecure |
| How amazingly unlikely is your birth |
| And pray that there's intelligent life somewhere up in space |
| Because there's bugger all down here on Earth. |
| |
| Aragorn! ,,, email: bsc4074@dcs.napier.ac.uk |
| (o o) http://www.dcs.napier.ac.uk/~bsc4074 |
------------------ooO-(_)-Ooo-------------------------------------
------------------------------
From: "Stauf" <bennes@rpi.edu>
Date: Thu, 16 Nov 1995 09:38:12 -0500
Subject: Fun with Hexen
Allo everybody.
I've recently been playing with HETH (finally realized what the TH means)
having fun with various objects in the game. (ps. I've noticed that on
level one, it displays the Maulotaur as a Book. How do I fix it?)
Did you realize that if you place objects within 24 units of one another,
they become "jammed". Read: floating pots. In fact, in my level right now
I have a pretty pot staircase and a pot bridge, both can be destroyed,
leading to harder routes to the items. Gonna be kewl.
However, that's not why I'm getting your attention.
I was wondering if Hexen still has the "wind" effect that Heretic had; the
non-floor scrolling item-and-player pushing sector types. You see, there's
this bridge over a deep pit, and... you get the picture. So, if anyone finds
this info, post it here or email me directly. Whatever.
- -- Scott
bennes@rpi.edu
------------------------------
From: jdbaugh@ix.netcom.com (Justin Baugh )
Date: Thu, 16 Nov 1995 11:58:16 -0800
Subject: Re: #%&@ing &%#&, stupid computer!?
You wrote:
>
>I am just sending this letter to announce my innactivity on the Doom
Editing
>list, due to the fact that our computer has the virus, MONKEY_A, and I
have
>to delet DOOM2 :(
>My DOOM2 disks got destroyed by my dad (god damn it, they were write
>protected!) because he thought they might be affected.
>so if anybody wants to help me purchase DOOM2 again, contribute to the
Buy
>Evan Digby a new DOOM2 fund send 5 dollars, cheque, or money order
(yeah
>right as if anybody will send me mony!?) to:
>Evan Digby
>1330 Cheal.plc
>Cobble Hill, B.C
>V0R 1L0
>
>P.S sending me more would be fine!!!
>P.P.S the part about the "buy Evan Digby Doom2 fund" was a joke, but
sending
>mony would still be O.K because I still have to delet DOOM2 :(
>
Hey Evan, it's called F-PROT 2.19...get a clue!
------------------------------
From: AFree120@aol.com
Date: Thu, 16 Nov 1995 17:13:45 -0500
Subject: Re: Late Quake release
Wow! With all the changes to stay current state-of-the art...looks like Quake
(or what it will be called) will never come out. Where do you draw the line
and call it finished?
------------------------------
From: AFree120@aol.com
Date: Thu, 16 Nov 1995 17:13:16 -0500
Subject: Re: Hexen Editing
Yet another DCK user says "I will bow down and beg for another version of
DCK! YES!
I have a copy of Windows 95 but have been afraid to install it. I have heard
bad things from friends and from magazines! I bet it will be a year before 95
is the standard if then.
------------------------------
End of doom-editing-digest V1 #485
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