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Doom Editing Digest Vol. 01 Nr. 499

eZine's profile picture
Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #499
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 30 November 1995 Volume 01 : Number 499

Re: WinTex home page is down.
GAME lump in WAD directory
Re: WinTex home page is down.
Message from Above
Re: Hexen editing is here NOW!

----------------------------------------------------------------------

From: Mag8@AOL.COM
Date: Tue, 28 Nov 1995 20:44:30 -0500
Subject: Re: WinTex home page is down.

In a message dated 95-11-28 17:06:57 EST, you write:

> Hello Doomers,
>
> I'm looking for someone to host the WinTex home page, since I lost my
access
> to www.ens.fr (Note that I would need some way to update the versions of
>WinTex
> put there, since they keep changing).
>
> Anyone interested, please let me know.
>
>(Note to the admin: sorry for the post here, but I also lost access to the
> r.g.d.editing newsgroup, at least temporarily.)
>
> Olivier Montanuy
>
>

Would be happy to arrange something for you

Mark

------------------------------

From: Nick McLeod <n_mcleod@postoffice.utas.edu.au>
Date: Wed, 29 Nov 1995 12:13:36 +1100 (DST)
Subject: GAME lump in WAD directory

Ages ago there was some discussion about editors including a
GAME lump (or something like it) to distinguish between WADs for
DOOM/DOOM2/HERETIC/HEXEN, making the offset 0 and the lump size:

bit 0 DOOM/Ultimate Doom
1 DOOM2
2 HERETIC
3 HEXEN

Or maybe it was lump size 0, and offset as above.

Was a standard agreed upon? If not, why not? Sounds like a good idea to me.


- - Nick McLeod

------------------------------

From: billl@synapse.net (Bill Lachance)
Date: Tue, 28 Nov 1995 18:50:27 -0500 (EST)
Subject: Re: WinTex home page is down.

> Hello Doomers,
>
> I'm looking for someone to host the WinTex home page, since I lost my access
> to www.ens.fr (Note that I would need some way to update the versions of
WinTex
> put there, since they keep changing).
>
> Anyone interested, please let me know.
>
>(Note to the admin: sorry for the post here, but I also lost access to the
> r.g.d.editing newsgroup, at least temporarily.)
>
> Olivier Montanuy

Hi Oliver,

I _think_ I could host a homepage as a sub-file off of my main homepage.
Since all the source files come off my home ftp server, you could also
update the pages via anonymous ftp, although I would have to approve the
files before the general public could access them.

If this offer sounds like it's the best of those offered, contact me.
Although in all honesty you might want to consider talking to Colin Caird
first, he might be able to fix you up with a better arrangement and his web
site is VERY well known.

PS: The url of the web server is: http://www.synapse.net


------------------------------

From: "Stauf" <bennes@rpi.edu>
Date: Tue, 28 Nov 1995 14:56:46 -0500
Subject: Message from Above

Ok, before Thanksgiving vacation, I accessed the RavenSoftware Home page and
left a comment asking when the 8-player patch for Hexen is coming, and this
was their reply:

<QUOTE>
>From mrj@next1.ravensoft.com Wed Nov 22 09:58:03 1995
From: Michael Raymond-Judy <mrj@next1.ravensoft.com>
Date: Wed, 22 Nov 95 09:16:21 -0500
Subject: 8-player patch for Hexen

We are currently looking into the possibility of 8-player support
for Hexen, but are not sure if the game engine will actually be able
to support it. The programmers just got back from a (well-deserved)
vacation after the initial release of Hexen and are currently
working on some bug fixes and the 8-player stuff. My guess (for
whatever a non-programmer's opinion is worth in these matters) is
that bug fixes will come first in v1.1 or v1.2, and if the
programmers DO find that 8-player support is possible that will
follow soon after. As for an actual release date that is as always a
touchy subject with the programmers, but my guess is that when (or if)
such a thing DOES happen the whole inet will be abuzz. SO, sorry
there's no firm date, but we ARE working on it and hopefully it
won't take too long.

Thanks

Michael Raymond-Judy
Game Design Manager
Raven Software

p.s. please relay this to any of your friends on the net who are
also asking about this, as I hear a lot of idle chatter and simply
can't respond to it all in person. Thanks again, MRJ
<ENDQUOTE>

Oh, and anyone that wants my HexenViewer:
http://www.rpi.edu/~bennes/viewer/hv.zip
Syntax: HV -file wadname.wad (if can't find hexen.wad, give it here.)
Oh, and please, only suggestive comments... I'm an EE, not a CompSci...

- -- Scott

------------------------------

From: joost schuur <jschuur@jalad.globalnews.com>
Date: Wed, 29 Nov 1995 10:22:59 +0000 (GMT)
Subject: Re: Hexen editing is here NOW!

On Tue, 28 Nov 1995 us018032@interramp.com wrote:

> It got moved to /pub/idgames/newstuff/oldnewstuff -- check there. Sorry
> about that, but they just haven't had the time to put it where it belongs.

yup. i haven't, sorry.

</j>
_ ___ ___
===| |/ _ \/ __|=====================================================/|=====
| | (_) \__ \ joost schuur - jschuur@globalnews.com \`o.O'
/ |\___/|___/ http://jalad.globalnews.com/~jschuur =( )=
=|__/===============================================================u=====


------------------------------

End of doom-editing-digest V1 #499
**********************************

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