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Doom Editing Digest Vol. 01 Nr. 441

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Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #441
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 11 October 1995 Volume 01 : Number 441

Re: hexdemo bugs
BEHAVIOR?
NintenDoom INFO!
Re: Hexen annoyance (bug?)
Hexen BETA
Re: Hexen BETA
HEXEN Palette

----------------------------------------------------------------------

From: arnottsd@latcs1.lat.oz.au
Date: Tue, 10 Oct 1995 11:24:23 +1000 (EST)
Subject: Re: hexdemo bugs

>
> I agree..The walls in Hexen are so textured it looks very grainy. I only
> wish they would add some solid colored walls to ease the stomach.
>
God damn it, it ain't hexen's textures that make it grainy!!!
The Raven guys have for some reason removed some of the
de-jaggies anti-aliasing or removed a distortion lens from
the render pipeline out of the original DOOM engine. This
may actually speed up the rendering or be needed for the up
and down viewing (which I really hardly ever use). Try getting
the torch and using it and run around with all the lights on
Things look worse than ever. So I hope they fix this error
before release(yeah right!) cause they will have another
heretic on their hands which was just another game that fell
short of what it could of become.

I mean how hard is it to stuff up something as good as the DOOM
engine. Might ask the advertising department at IBM that about
WARP.

Shane

------------------------------

From: Paul Smith <pcsmith@kadets.d20.co.edu>
Date: Mon, 9 Oct 1995 20:04:53 -0600 (MDT)
Subject: BEHAVIOR?

I just have a single, simple(haha) question. How does one make a
teleport in HEXEN?

-I think you need to mess around with the BEHAVIOR resource... but of
course, no one knows how.

PcSmith

------------------------------

From: Jim Wraith <jim@kildare.demon.co.uk>
Date: Mon, 9 Oct 1995 16:04:47 GMT
Subject: NintenDoom INFO!

In your message dated Monday 9, October 1995 you wrote :
> R?
> The only game system I know of that has Doom is the Jaguar 64. And I've never
> even heard of Wolfenstein being ported to NES. Did I miss something? Does
> someone have a list of systems iD has ported games to?

Okay JR, Here's a handily snipped part of id's finger file....

Status of DOOM ports---Updated: Mon, Sep 4th, 12:00pm

Sony Playstation DOOM: In final Beta right now. This is the best version
of DOOM we've ever seen. There's ALL-NEW music and sound effects, colored
lighting in many areas, lots of echo and reverb and a generally more
creepy feeling while playing the game. This version is basically DOOM and
DOOM II all rolled into one! Should be available this Fall.

MAC: MacDOOM II is out now. Lion Entertainment is working on The Ultimate
MacDOOM right now. No release date yet, but we'll release a shareware
version of MacDOOM as soon as it's done.

WIN95: This is either finished or almost finished. We saw an almost-final
version of Win95-DOOM a couple months ago, so it should be done by now.

WINDOWS: There will be NO Windows 3.1 version of DOOM.

Old news
- ------------------------------------------------------------------
SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.
It is integrated with the v1.6ish DOOM version. It supports
pixel-doubling, -tripling, -quadrupling as well as 16-bit sound
for clearer mixing. Now compiled with -mips1 flag. Do not send
us mail about this. We will delete it. NO CHANGE.

Sun Solaris 2.4: ftp.idsoftware.com:/new/sundoom.tar.gz. Same as
SGI but uses direct frame buffer access for faster blitting. Do
not send us mail about this port. We will delete it. NO CHANGE.

LINUX: the linux version is at:
ftp.cc.gatech.edu:/pub/Linux/games/doom/linuxsdoom.tar.gz (full-screen)
ftp.cc.gatech.edu:/pub/Linux/games/doom/linuxxdoom.tar.gz (X windows)
ftp.cc.gatech.edu:/pub/Linux/games/doom/sndserver.gz (bug fixed)
ftp.cc.gatech.edu:/pub/Linux/games/doom/doom1v18.wad.gz
and may be moved to whatever appropriate directory later. Do not
send us mail about this. We will delete it. NO CHANGE.

QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.
It's compiled with Pentium optimizations and supports sound, music,
the VGA console and X Windows with pixel doubling and tripling.
We don't support this version, QNX Software Systems did the port.
This version will run the shareware, registered, or doom2 wadfile.
The files to ftp are:

/usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM
/usr/free/doom/doom1.wad.gz - DOOM v1.666 wad file
/usr/free/doom/qnxdoom.faq - Installation instructions and other
details

NEXTSTEP: URL for the info page at Omni's WWW site:
http://www.omnigroup.com/Software/Doom/
There is a DOOM and a DOOM II beta version.
If you have any other questions about Doom (under NEXTSTEP),
contact doom@omnigroup.com .

OS/2: Still waiting. There is no new info. I wish there was. Do not
send us mail about this.

JAG: It's out now. Go buy it. Everyone likes it.

Sega 32X: Released. Buy it.

Ultra 64: We have licensed Williams Entertainment to develop a
unique version of DOOM for Nintendo's U-64. It is to be available
for the consumer release of the platform.

If there is not a release date on one of the above that means it
doesn't have one. Please DO NOT send mail asking for info on the ports.
If I had more I would put it here.

And this from John Romero's, finger info...

Sony PSX DOOM: The very best version of DOOM on the planet. All music and
sound effects have been totally trashed and new ones created. It feels like
you are playing a movie. This should really be Sony's flagship product. It
should be out when the PSX is released.

SNES DOOM: Will be out September 1st.

Ultra64 DOOM (3?): The character models are completely amazing.

MacUltimate DOOM: We're working on getting it done.

Hexen: Beyond Heretic (H2): So damn cool. The very best game in the
current crop of DOOM-clones. It slams everything out there; very dark,
very eerie and the audio/visual feedback is totally and completely immersive.
Screen shots to be released soon.

Strife: Screen shots to be released soon.


********************************************************************************
MOST OF THIS IS PROBABLY OUT OF DATE BY NOW!!!!!!!!!!!!!!!!!!
(did you hear that?)

------------------------------

From: Aragorn! <bsc4074@dcs.napier.ac.uk>
Date: Tue, 10 Oct 1995 10:36:34 +0100 (BST)
Subject: Re: Hexen annoyance (bug?)

On Mon, 9 Oct 1995, Paul de Bakker wrote:

> PPS. When will Hexen hit the shelves?
>
Well i've got a mag which gives a release date in the uk of 31st Oct.
Listening to all the gripes of people who've managed to get the beta, i'd
be surprised if it makes that date though.
>
>

--------------------------------------------------------------
| So remember when your feeling very small and insecure |
| How amazingly unlikely is your birth |
| And pray that there's intelligent life somewhere up in space |
| Because there's bugger all down here on Earth. |
| ,,, |
| Aragorn! (o o) bsc4074@dcs.napier.ac.uk |
| ------------------------ooO-(_)-Ooo---------------------------


------------------------------

From: Dave Worth <trilia@nmia.com>
Date: Tue, 10 Oct 1995 08:05:27 -0600 (MDT)
Subject: Hexen BETA

HEya,

Can someone send me a copy of teh Beta. Just uudencode it and ship it my
way.

Thanks,

Dave

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go AC MILAN: Italian Cup is coming up, let's go!
Albuquerque Bulldogs, #1, State Champs in Soccer in '95
If you program in visual basic and are willing to sell VB Pro mail me.
DOOM: Where no one gives a $hit if you scream!
http://www.nmia.com/~trilia/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Tue, 10 Oct 1995 10:47:45 EDT
Subject: Re: Hexen BETA

Dave Worth <trilia@nmia.com> ,in message <Pine.LNX.3.91.951010080441.17265A-100
000@thales.nmia.com>, wrote:

> HEya,
>
> Can someone send me a copy of teh Beta. Just uudencode it and ship it my
> way.

It is five megabytes. In fact, it is 5652763 bytes. I can chop it into
little chunks and send it to you. How big a chunk can your mailer handle?

Depending on your download time, it might be quicker to airmail (4
diskettes :).

------------------------------

From: banj0 <pfleming@otago.ac.nz>
Date: Wed, 11 Oct 1995 12:06:23 +1300 (NZDT)
Subject: HEXEN Palette

Hi,

How do i extract the HEXEN palette, or easier (4 me)
could someone post me the palette.

OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
| banj0 |
| pfleming@eros.otago.ac.nz |
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

------------------------------

End of doom-editing-digest V1 #441
**********************************

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