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Doom Editing Digest Vol. 01 Nr. 428

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #428
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 30 September 1995 Volume 01 : Number 428

Tracers
Tracers
Capture-The-Flag Implemented
Textures

----------------------------------------------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Thu, 28 Sep 1995 21:48:20 -0400 (EDT)
Subject: Tracers

> Has anyone figured out how to make the guns of doom fire tracers ?? its
> probably an old concept but i think it would be awesome for a deathmatch
> to have laser-like tracer fire arcing about from the bullet weapons
> (maybe even shotgun, but god knows how that would be done).

Hmmm... I'd say it could be done, tho you'd have to mangle one of the
current weapons to do it (to provide the extra code pointers). For
example... the chaingun currently shoots twice per time the user hits
the fire key. Just slap on an extra two cycles, so that it shoots 4
times, and then add an extra fifth "cycle" that shoots the tracer (steal
a code pointer from the plasma rifle, convert plasma -> tracer).
Drawback is that the user cannot shoot less than 4 shots at a time, but
if you make it into a big gun that shouldn't be a problem. Hold it down
and you'd get 4-bullet bursts interspersed with tracers.

Greg

------------------------------

From: cheryl l coovert <clcoov0@mik.uky.edu>
Date: Thu, 28 Sep 95 23:33:11 -0400
Subject: Tracers

GL> Hmmm... I'd say it could be done, tho you'd have to mangle one
GL> of the current weapons to do it (to provide the extra code
GL> pointers). For

Hmm...instead of bothering with code pointers, why not just edit the
gun sprites and put in the tracer fire by hand? Quick & dirty, yeah, but
it's easy and it'd work, might even look good.
- -Geo
(Doom Must Fall used a similar idea: he added in aiming reticles)

------------------------------

From: thekid@ornews.intel.com (Brian Kidby)
Date: Fri, 29 Sep 1995 12:15:22 -0800 (PDT)
Subject: Capture-The-Flag Implemented

All this talk about a Capture-The-Flag scenario got me thinking, and
I've created a very simple example of the theme. It supports 1-on-1
and 2-on-2 play. I playtested it last night, and it's actually quite
fun (and really fast-paced).

Anyways, let me know if y'all want to check it out. I'll uuencode
and post it.

Cheers,

Brian K.

- --
- -------------------------------------------------------------------------
The Kid My thoughts and actions are strictly my own.
thekid@ornews.intel.com Do not hold my employers responsible.
- -------------------------------------------------------------------------

------------------------------

From: RUSSELL STOCKHAMMER <qaz@ozemail.com.au>
Date: Sat, 30 Sep 95 09:32:31 +1000
Subject: Textures

Hi...

I'm looking for program that will import textures in to my .WADs does anyone
have one or know where to get one??
Thanks...

Russ








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End of doom-editing-digest V1 #428
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