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Doom Editing Digest Vol. 01 Nr. 409

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #409
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 15 September 1995 Volume 01 : Number 409

Re: How scale/rotate using DCK?
Re: How scale/rotate using DCK?
Re: Barrels
Re: linedef triggered player position markers
Re: First post again
WQ:missile damage
Re: How scale/rotate using DCK?
oops, sorry....
Re: RCPT: Re: Welcome to doom-editing
Re: Re: linedef triggered player position markers
Re: First post again

----------------------------------------------------------------------

From: fjanini@awinc.com (Fabio Janini)
Date: Wed, 13 Sep 95 20:10 PDT
Subject: Re: How scale/rotate using DCK?

>Hi all. Are there any DCK users out there? If so, can you tell me how to
>rotate and scale objects? I can get into rotate mode but I can't then
actually
>make things rotate.

It was tricky for me at first too, but now I know how. All you do is you
type in the
command twice (Ctrl + O, I think) and you'll get a dialog box.

I REALLY like DCK.

ARJ - fjanini@awinc.com


------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Wed, 13 Sep 1995 23:14:48 -0400 (EDT)
Subject: Re: How scale/rotate using DCK?

>
> Hi all. Are there any DCK users out there? If so, can you tell me how to
> rotate and scale objects? I can get into rotate mode but I can't then actually
> make things rotate.
>
> Thanks,
>
> Jay
>
> gabin@polestar.ho.att.com
>
>
>
I hate to say it, but read the docs.

(shift+ < or > to rotate, never scaled though)

brian

------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Wed, 13 Sep 1995 23:51:54 -0400 (EDT)
Subject: Re: Barrels

> Along the lines of Barrel techniques has anybody explored the
> possability of a "respawning barrel"?

Someone did post that they had a barrel-respawning patch created a
number of months ago, but I don't know what it was called (try looking on
ftp.cdrom.com for patches with the word "barrel" in them somewhere :).
It involved swapping the barrel with an ammo-clip, since the ammo-clip
respawns. I believe there were some technical details too, since a
barrel can't be a "Gettable Item".

Greg


------------------------------

From: a13231@mindlink.bc.ca (drake o'brien)
Date: Wed, 13 Sep 95 20:07:14 PST
Subject: Re: linedef triggered player position markers

John Wakelin replied to Robert Forsman:
<Forsman's stuff snipped>
>I used this feature in a similar manner in a doom 1 wad of mine.
>The wad was simply eight circular rooms arranged in a circle,
>joined in the center by eight connecting halls. The level had
>plenty of shotguns, easy access to the chain gun in the center and
>off in one of the rooms was a rocket launcher. Whenever someone
>went for the rocket launcher an arrow would appear in the center
>pointing to that room. The arrow would only go away once someone
>left the room.
<SNIP>
>BTW I like these types of threads. Talk about tricks and neat
>effects is cool but, these types of things address playability
>which has started to become a neglected aspect of 99% of the levels
>out there.

Uh huh. A slight modification of the LIGHTFX trick will allow you to turn
an area pitch black while lighting up the player to 255. In single player
mode the effect is a bit lame because it lights up all monsters and things,
but (I haven't tried it because I'm no DMer) it might be used to make a DM
level more fun. You can get this kind of result if you use a WARM nodebuild
without -na.


------------------------------

From: Patrick Manderson <morgan@indy.net>
Date: Wed, 13 Sep 1995 23:25:25 -0500 (EST)
Subject: Re: First post again

>
> Hi there, all. I posted a message about a week ago, but I don't know if
> anyone got it. If you already did, I apologize for the redundant
> redunancy over and over again.
> Anyway, I've never edited my own levels in my life, and I want to start.
> I don't know where to begin! I have a CD-Rom called D!Zone with, like,
> every level editor known to God or man on it. What do I do?
> Thanks in advance for your patience with such a rank amateur.
>
> -Chris
>
> ***************************************************************
> * Christopher R. Merlo |8^)= *
> * The University of Vermont, 211 Jeanne Mance Hall *
> * Burlington, VT 05405 U.S.A. *
> * *
> * * Will work for bass strings * *
> ***************************************************************
>
>

You might wanna try r.c.i.s.d.e This mail group is for experienced
discussion...

------------------------------

From: a94chrny@ida.his.se (Christian Nyholm)
Date: Thu, 14 Sep 1995 16:15:11 +0200
Subject: WQ:missile damage

Hi
This is a kind of neat service you've got here...
I was wondering about the missile damage number in the things
area, doesn't that control the damage that missile does?
Another thing, the codepointers in the frame area, how do
you use them?

___ _ _ ___ _ __ ____ _ _ _ _
/ || | || _ \| |/ _||_ _|| | /_\ | \| |
| -- | || /| |\_ \ | | | | / _ \ | \ |
\___||_|_||_|_\|_||__/ |_| |_|/_/ \_\|_|__|
Christian Nyholm HiS Sweden

------------------------------

From: Jay_A._Gabin/CSG__Bell__Laboratories%CSG__BELL__LABORATORIES@POLESTAR.HO.att.com
Date: 14 Sep 95 10:28:34
Subject: Re: How scale/rotate using DCK?

Brian,

Thanks for the note. I combed the documentation before posting my question and
must have missed mention of the shift+< and > keys. I did receive mail from a
friendly soul (Chris Dale - thanks!) who told me that there is a bug in DCK
where you have to hit CTRL-O twice. I tried this last night and indeed it pops
up a dialog box where you can select a scaling factor and a rotation angle.
Thanks for the tip about using shift+< and > - I will definitely try it out.

I am a big fan of manuals/docs and I usually read them fairly thoroughly. My
apologies if this seemed like too much of a newbie question for the list.

Jay




From: brian @ phyast.pitt.edu (Brian K. Martin) @ SMTP on 09/13/95 11:14 PM

To: doom-editing @ nvg.unit.no @ SMTP
cc:
Subject: Re: How scale/rotate using DCK?
>
> Hi all. Are there any DCK users out there? If so, can you tell me how to
> rotate and scale objects? I can get into rotate mode but I can't then
actually
> make things rotate.
>
> Thanks,
>
> Jay
>
> gabin@polestar.ho.att.com
>
>
>
I hate to say it, but read the docs.

(shift+ < or > to rotate, never scaled though)

brian






------------------------------

From: a13231@mindlink.bc.ca (drake o'brien)
Date: Thu, 14 Sep 95 07:04:10 PST
Subject: oops, sorry....

I was mistaken about the condition required for perfect (traditional) transp
doors. I said that one inside sidedef# of doorfaces had to be greater than
both doortrack sidedef#s. Er, I hadn't read the manual written by Robert
Fenske, located at

http://www.daimi.aau.dk/~hykkelbj/doom/special/

If I had, I would have saved a lot of time and embarrassment.
Robert explained that one linedef# of doorfaces has to be greater than both
doortrack linedef#s.

I think I'm just going to find a dark hole and crawl into it for awhile...






------------------------------

From: Mark York <MYORK@fs8host.ccccd.edu>
Date: Thu, 14 Sep 1995 10:23:20 -0600 (CST)
Subject: Re: RCPT: Re: Welcome to doom-editing

> From: alexb@firststate.com.au ("Alex Bienefelt")
> Organization: First State Computing
> To: doom-editing@nvg.unit.no
> Date: Thu, 7 Sep 1995 09:06:27 +1000
> Subject: RCPT: Re: Welcome to doom-editing
> Priority: normal
> Reply-to: doom-editing@nvg.unit.no

> Confirmation of reading: your message -
>
> Date: 6 Sep 95 13:28
> To: doom-editing@nvg.unit.no
> Subject: Re: Welcome to doom-editing
>
> Was read at 9:06, 7 Sep 95.
>

For those of you who don't know, this message is cause by someone
mailing the list with the "confirm reading" switch turned on. Many
email programs are hard coded to respond with the above message when
this type of email is read. The answer? Do not set "Confirm Reading"
or "Confirm delivery" when sending a message to an email list.

Back to lurking. ;-)

/-------------------------------------------------------------\
| Mark York B&E Computer Lab Manager Central Park Campus |
| Collin County Community College McKinney, Texas, USA |
| email: myork@fs8host.ccccd.edu WWW: http://192.231.40.143 |
| IRC nick of Mad_Dog, Channel op on #Windows95 and #Win95 |
|-------------------------------------------------------------|
| One .sig to rule them all, one .sig to find them; |
| One .sig to bring them all and on the Internet bind them... |
| In the land of 'puters where the hackers lie... |
\-------------------------------------------------------------/

------------------------------

From: Jim Wraith <jim@kildare.demon.co.uk>
Date: Thu, 14 Sep 1995 06:52:18 GMT
Subject: Re: Re: linedef triggered player position markers

How's this... Your opponent sees a room full of goodies and goes 'Oh great',
and wanders in. Then the light's nearby drop to zero, showing only arrows
pointing to the cage, and the guy gets trapped in the cage, so you have to get
him out. Either by opening the doors or blasting him.
Also, here's my idea for a sort of "alarm" using DeHacked. You change the
imp (or whatever), so he can't move and he can't attack. Then change his first
frame to a green torch. Have his first moving frame as a red torch. Voila!
Instant burglar alarm.

------------------------------

From: Adrian Cantrill <adrian@cantrill.demon.co.uk>
Date: Sun, 10 Sep 1995 22:17:32 GMT
Subject: Re: First post again

(In reply to your message dated Wednesday 13, September 1995)
Hello I got your message reply if you got mine.

Cya,

- --
- -------------------------------------------------------------------------------
>From Adrian IRC Nickname: Ady_UK
Doncaster, England Kali Nickname: Ady_UK
Adrian@cantrill.demon.co.uk IPhone Nickname: Ady-UK
BBS Number - 01302 ?????? Coming soon ..........
- -------------------------------------------------------------------------------


------------------------------

End of doom-editing-digest V1 #409
**********************************

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