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Doom Editing Digest Vol. 01 Nr. 401

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #401
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 5 September 1995 Volume 01 : Number 401

Re: Re: Players are monsters

----------------------------------------------------------------------

From: Jim Wraith <jim@kildare.demon.co.uk>
Date: Mon, 4 Sep 1995 08:37:18 GMT
Subject: Re: Re: Players are monsters

In your message dated Saturday 2, September 1995 you wrote :
> Simple. When you are hit by a weapon, depending on the strength of the
> hit, DOOM flashes the screen using the palettes in the WAD file. These
> start at 0 for normal, and increase in redness up to about palette 12 or so.
> Anyway, it obviously takes the negative hit and decrements the palette
> number to a negative number. Since there is no palette at that number
> you effectively get a random palette. I assume the screen colours don't
> return to normal afterwards because of the way DOOM tracks back down the
> palette list.
>
> Alden Bates. (Insanity is all in the mind.)
>
It only returns to normal when you finish a level. Then you start all over
again ;)
- --

------------------------------

End of doom-editing-digest V1 #401
**********************************

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