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Doom Editing Digest Vol. 01 Nr. 402
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #402
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 7 September 1995 Volume 01 : Number 402
Re: Welcome to doom-editing
RCPT: Re: Welcome to doom-editing
RCPT: Re: Welcome to doom-editing
Sky textures
RE: Sky textures
Re: Sky textures & something new
Quake Mailing list
RCPT: Re: Welcome to doom-editing
----------------------------------------------------------------------
From: alexb@firststate.com.au ("Alex Bienefelt")
Date: Wed, 6 Sep 1995 13:28:43 +1000
Subject: Re: Welcome to doom-editing
> Date: Tue, 5 Sep 1995 06:22:37 +0200
> To: alexb@firststate.com.au
> From: majordomo@nvg.unit.no
> Subject: Welcome to doom-editing
> Reply-to: majordomo@nvg.unit.no
> --
>
> Welcome to the doom-editing mailing list!
>
[SNIP]
>
> Sounds good... what doesn't DOOM-editing cover?
>
> DOOM-editing does not cover any of the following: tips for novice DOOM
> players (or advanced ones for that matter), cheat codes (everone should know
> them by now!), stuff thats in the FAQ(s) (RTFM, dudes!), modem/network
> connectivity stuff, rumors about DOOM/Quake/id, ethical debates on DOOM,
> DOOM competitions, WAD reviews, and anything else thats not related to DOOM
> editing (hence the name :)
Can anyone point me in the direction of where I can get this type of
info? Namely rumours about Quake/Quake info/Quake anything???
Thanks in advance
- - Alex
(reply to: alexb@firststate.com.au)
------------------------------
From: "Andersen, Nils" <NILS@gribb.hsr.no>
Date: Wed, 6 Sep 1995 09:06:18 GMT+1
Subject: RCPT: Re: Welcome to doom-editing
Confirmation of reading: your message -
Date: 6 Sep 95 13:28
To: doom-editing@nvg.unit.no
Subject: Re: Welcome to doom-editing
Was read at 9:06, 6 Sep 95.
------------------------------
From: "Stephan D. Bouman" <S.D.Bouman@biol.RUG.NL>
Date: Wed, 6 Sep 1995 10:20:08 MET+02
Subject: RCPT: Re: Welcome to doom-editing
Confirmation of reading: your message -
Date: 6 Sep 95 13:28
To: doom-editing@nvg.unit.no
Subject: Re: Welcome to doom-editing
Was read at 10:20, 6 Sep 95.
------------------------------
From: "Bas van Gaalen" <bas@charm.il.ft.hse.nl>
Date: Wed, 6 Sep 1995 15:48:16 +0000
Subject: Sky textures
Hi all,
I've been busy making my own Doom2-level. But until now I haven't
succeeded in changing the sky texture. There seems to be only one:
f_sky1, if I'm not mistaken. However, if you take a look at level 12,
for instance, you can see another texture. Inspecting map12 shows
that the alternative sky-texture is created by sort of a bug... I
realy can't tell. Can someone please explain how to change the sky
texture?
Bas van Gaalen,
bas@il.ft.hse.nl
------------------------------
From: Olivier <montanuy@lsun80.lannion.cnet.fr>
Date: 06 Sep 95 17:51:21+0200
Subject: RE: Sky textures
>I've been busy making my own Doom2-level. But until now I
> haven't succeeded in changing the sky texture.
Real easy: change the texture named SKY1 or RSKY1.
F_SKY is not a texture, it's a fake ceiling that tells
'please display the sky instead'.
changing it is of no used.
>for instance, you can see another texture.
SKY2 or RSKY2
Get WinTex 4.0, it will tell you what is a sky texture
and what is not.
Olivier, author of WinTex, the best tool ever
(err... well, I wish it was, indeed).
------------------------------
From: "Stauf" <bennes@rpi.edu>
Date: Wed, 6 Sep 1995 11:39:14 -0400
Subject: Re: Sky textures & something new
On Sep 6, 3:48pm, Bas van Gaalen wrote:
> I've been busy making my own Doom2-level. But until now I haven't
> succeeded in changing the sky texture. There seems to be only one:
> f_sky1, if I'm not mistaken. However, if you take a look at level 12,
> for instance, you can see another texture. Inspecting map12 shows
> that the alternative sky-texture is created by sort of a bug... I
> realy can't tell. Can someone please explain how to change the sky
> texture?
>
> Bas van Gaalen,
> bas@il.ft.hse.nl
Enough lurking for a while.
Ok, this has been covered, and recovered, and discussed some more.
But people still havent' gotten it, so I must infringe..
You cannot alter the f_sky1 texture itself. f_sky is dependant on textures
SKY1, 2, and 3 in the wad. The f_sky keyword is only a signal to the engine,
that, yes we should display the SKYx texture depending on your episode (for
Doom 1)(or where you are numerically in the levels in Doom2)
Change the SKYx textures to change the background picture, not f_sky
- ------
Question : is there a newer version of Linux DEU (than the one on
ftp.cdrom.com) that supports the <alt> (oops sorry, *meta*) and shift keys?
I've become dependant on their short-cuts in DOS and would like to use them
again ...
Thanks
------------------------------
From: Dave Worth <trilia@nmia.com>
Date: Wed, 6 Sep 1995 10:22:56 -0600 (MDT)
Subject: Quake Mailing list
Sorry for posting to this list but does anyone know the address of the
Quake mailing list?
Dave
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go AC MILAN: Italian Cup is coming up, let's go!
Albuquerque Bulldogs, #1, State Champs in Soccer in '95
If you program in visual basic and are willing to sell VB Pro mail me.
DOOM: Where no one gives a $hit if you scream!
http://www.nmia.com/~trilia/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------
From: alexb@firststate.com.au ("Alex Bienefelt")
Date: Thu, 7 Sep 1995 09:06:27 +1000
Subject: RCPT: Re: Welcome to doom-editing
Confirmation of reading: your message -
Date: 6 Sep 95 13:28
To: doom-editing@nvg.unit.no
Subject: Re: Welcome to doom-editing
Was read at 9:06, 7 Sep 95.
------------------------------
End of doom-editing-digest V1 #402
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