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Doom Editing Digest Vol. 01 Nr. 442

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #442
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 12 October 1995 Volume 01 : Number 442

Extracting the Hexen palette
Re: Hexen BETA
Re: Hexen Demo out of focus???
Re[2]: Hexen BETA
[none]
script-based WAD generators
NIN!!!
Hexen, what else?

----------------------------------------------------------------------

From: DTeeter@AOL.COM
Date: Wed, 11 Oct 1995 03:05:10 -0400
Subject: Extracting the Hexen palette

>How do i extract the HEXEN palette, or easier (4 me)
>could someone post me the palette.

This is an easy operation to do in Adobe Photoshop. Just open up a patch,
sprite, etc extracted from the Hexen wad.

Next go to the mode menu and select color table. You will see the pallette
and be able to save it as an .act file.

If you have another program that can read an .act file and cannot seem to get
the pallette yourself, I can e-mail it to you.

Later on,

Dan Teeter (dteeter@aol.com or dteeter@inchq.com)


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Tue, 10 Oct 1995 23:04:51 EDT
Subject: Re: Hexen BETA

graphiti@gcc.cc.md.us ,in message <9510102249.D9676JJ@bbsmail>, wrote:

> Hmmm, you could possibly be right. ;)
> I would still like a copy, however. Thanks!

OK, they are coming at you (alone, not all of doom-editing) in 158
50K parts with a 60 second delay between components. This should
enable you to download parts without filling up your mail spool, I hope.

Anybody else want this while I have the files?

158 50K parts to a uuencoded copy of hexdemo.zip. If you bounce to
me I'll put you in my White-Hot-Lesbo-Action web page under "things
that suck" (latest addition, fast-food-restaurant ice and drink
dispensers that require two hands).

------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Wed, 11 Oct 1995 00:01:16 -0400 (EDT)
Subject: Re: Hexen Demo out of focus???

Some people think the graphics in hexen are too blury, others
say they are too sharp?! wtf?

Is the screen resolution still just a tweaked mode-x? It seems
greater than 320x200 and looks damn good even for 320x240 though
that's what it prolly is. To me, the textures and sprites look
excelent, far better than doom (though doom still seems more fun
to play). Close up the sprites don't look so grainy and far away
the textures look amazing. I see no funky discretization effects
like with the green-marble block texture in doom when looking at
a far away texture. You guys complaining about the textures being
too crisp must be crazy!

If anyone has been hacking at the code, can you verify 320x240
mode-x, and is there any difference in bitmap rendering? Someone
had mentioned that the graphics aren't blured like in doom (and
thought that was a 'bug'). To my knowledge there is no 'blurring'
routine in doom. I think hexen just uses more vibrant colors, no?

ZombyWoof


------------------------------

From: Steve_Hogge@ena-east.ericsson.se (Steve Hogge)
Date: Wed, 11 Oct 1995 09:49:15 -0400
Subject: Re[2]: Hexen BETA

I would also like to recieve the uuencoded Hexen files since everytime
I try to download it with Netscape it dumps me out before it finishes.

My e-mail address is Steve_Hogge@ena-east.ericsson.se.

Also I am sorry I posted this to the group, but I can no longer see
the names of who posted messages...it just says
doom-editing@nvg.unit.no in place of who sent the post...

-Steve H

______________________________ Reply Separator _________________________________
Subject: Re: Hexen BETA
Author: doom-editing@nvg.unit.no at Internet
Date: 10/10/95 11:04 PM


graphiti@gcc.cc.md.us ,in message <9510102249.D9676JJ@bbsmail>, wrote:

> Hmmm, you could possibly be right. ;)
> I would still like a copy, however. Thanks!

OK, they are coming at you (alone, not all of doom-editing) in 158
50K parts with a 60 second delay between components. This should
enable you to download parts without filling up your mail spool, I hope.

Anybody else want this while I have the files?

158 50K parts to a uuencoded copy of hexdemo.zip. If you bounce to
me I'll put you in my White-Hot-Lesbo-Action web page under "things
that suck" (latest addition, fast-food-restaurant ice and drink
dispensers that require two hands).

------------------------------

From: ray@utctu8.ct.utwente.nl (Raymond Zandbergen)
Date: Wed, 11 Oct 95 15:22:50 GMT
Subject: [none]


------------------------------

From: ray@utctu8.ct.utwente.nl (Raymond Zandbergen)
Date: Wed, 11 Oct 95 15:23:15 GMT
Subject: script-based WAD generators

Anyone out there who knows of any cool WAD generators?
I don't mean the rather ad-hoc thingies that create
polygons or rotate / mirror maps, but a powerful tool
that has it all, and, for example, accepts complex
scripts to modify a PWADs.

Reason I'm asking this is, that I am currently writing
a tool that does just that. And I wouldn't want to do
any reduntant programming. So far, I've composed a
rather simple pascal source that allows easy selection,
copying, rotating, scaling, flipping etc. combined with
loops and IF-THEN statements, from a script. Line def
stitching and texture alignment seem to work fine. It
has already proven very powerful.

If anyone knows of anything better please let me know.
Then I'll devote my spare time to something more
useful, like actually writing PWADs with your super-
cool WAD programming language or your DEU-with-built-
in macro support.

Ray Z.

ray@utctu8.ct.utwente.nl




------------------------------

From: jbrown@odont.com (Morphius)
Date: 11 Oct 1995 12:34:58 PDT
Subject: NIN!!!

I love NIN (NINE INCH NAILS) what is the scoop on them doing the Quake
Sound F/X...anything new I don't know about???

!@":"!:~"@:~2'`@"~:@~"@:"~:@"~:@"~:@"~:@"~:@"~@:*$&~#^~#!~#^ I KNOW
WHATS COMING TO ME @$!*#$*#!~^~@%^@^*(%(%(*%* YOU GOTTA LET ME INSIDE
YOU #@%@%^@^@#$^@#$^%@&$%*%*(%**^*%^*&%*^&%*^%&^*!@$!# MORPHIUS
(DELEKHAN)


------------------------------

From: "Stauf" <bennes@rpi.edu>
Date: Wed, 11 Oct 1995 16:05:45 -0400
Subject: Hexen, what else?

Well well well... Its been a week since the release of Hexen...

Was trying out some of the cheat codes yesterday... Anyone notice the script
cheat (MWAGABAZA) Script 01 raised every sector by 128 or so... really
messed things up. HOWEVER: Learned that you can fly on top of the moving
doors... Interesting possibilities... Moving bridges? heh heh
I originally thought it was "Read the short message" like the "you hear
crackling of ice..." in whatever level it was. Imbedded messages. Hints if
you will. But instead its interpreted as, say, a shell script / batch file
etc...

How far into editor thingies have people gotten? I understand how difficult
it is (heck, I've looked at the wad and am amazed at its complexity) so, umm,
keep up the good work... Along the same track, has anyone made any sort of
list as to what they've learned? I'll start keeping track....

Question: Has anyone come up with a "hack" to allow multi-players with IP
addresses in Hexen? As opposed to IPXSETUP, that is... Something along the
line of IFRAG for Hexen... However, will IFRAG still work? I was told that
IFRAG just reads the first line of a packet and shoots it through... I doubt
hexen has changed that much...

I have a feeling this one will hit it on... Yes I know, people have been
complaining that its just not the same without the guns and such... BUT:
This will perhaps be the first actual RPG for Computers (As opposed to CPGs
(Computer Playing Games) where you can't go off the rendered track...) Its
already attracted the attention of a few of my AD&D playing friends who were
looking for a game where you can get up close and personal with the foes...
One missing item though... Has anyone figured out what the analog to
Heretic's SpellBook/Powerup is in Hexen?

Thank you for your time... :)

- -- Scott

------------------------------

End of doom-editing-digest V1 #442
**********************************

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