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Doom Editing Digest Vol. 01 Nr. 390

eZine's profile picture
Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #390
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 25 August 1995 Volume 01 : Number 390

Inside scoop on Quake sky
Re: Inside scoop on Quake sky
IMPORTANT: Beginner's questions service
Re: Inside scoop on Quake sky
DOOM Editing
Re: Projectile lay with projectile and b

----------------------------------------------------------------------

From: Emnar the Mad Wizard <emnar@best.com>
Date: Wed, 23 Aug 1995 22:49:12 -0700 (PDT)
Subject: Inside scoop on Quake sky

I just heard from Dave Taylor on IRC #doom that Quake skies will be
mapped onto a sphere and animated. 'Nuff said, join the quake-editing
mailing list when it comes out ;)
- --
Eric Barrett (Emnar on IRC) | "This rejection's got me so low /
emnar@best.com | She keeps it up, I just might tell her so"
barrett@langrenus.arc.nasa.gov | -- The Offspring, "Self-Esteem"

------------------------------

From: matthew@hitech.com.au (Matthew Smith-Stubbs)
Date: Thu, 24 Aug 1995 20:06:45 +1000 (EST)
Subject: Re: Inside scoop on Quake sky

>
> I just heard from Dave Taylor on IRC #doom that Quake skies will be
> mapped onto a sphere and animated. 'Nuff said, join the quake-editing
> mailing list when it comes out ;)
I don't suppose you (or anyone else, which is why I am posting this
publicly) has a log of this IRC session ?

Ta muchly,
Matthew.
- --
Matthew Smith-Stubbs | "Windows has caused a Total System Stuff Up.
Brisbane, Australia | Choose Ignore to continue working, or Nuke
Email: matthew@hitech.com.au | to solve your Windows problems forever."

------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Thu, 24 Aug 95 15:08:39 +0100
Subject: IMPORTANT: Beginner's questions service

Sorry 'bout the short notice: things are hectic, guys....

Owing to holidays starting day after tomorrow, the Beginners Questions
service is temporarily suspended until end of September. I shall actually
be in the States and Canada for that time and so will not be answering
*any* email whatsoever after tomorrow (Aug 25) 13.00 *GMT*.

If anyone else wants to offer the service please feel free. All it needs is
about 10mins per day and a lot of patience (and the standard FAQs to mail
out in response). Mail me (before above deadline) or Bernd after that
(Bernd.Kreimeier@nero.uni-bonn.de) if you want to make it official that
you're taking over the service. And if there's anyone out there wants to
take on running the list for bit..... ;)

- -Steve

{And if any kind soul fills my mailbox while I'm away, they will be hearing
from me... ;)



------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Thu, 24 Aug 1995 10:50:56 -0400 (EDT)
Subject: Re: Inside scoop on Quake sky

On Thu, 24 Aug 1995, Matthew Smith-Stubbs wrote:

> I don't suppose you (or anyone else, which is why I am posting this
> publicly) has a log of this IRC session ?

I will have a copy of the IRC log if anyone wants it. Please email me
PRIVATELY and I will send it to you (tell me if you want MIME or just a
straight text include or what).

Greg


------------------------------

From: Rob Williams <artiste@clark.net>
Date: Thu, 24 Aug 1995 14:34:03 -0400 (EDT)
Subject: DOOM Editing

...can someone concisely answer me what this error is:

no more visiplanes

or

visiplane overflow

???

I solved it by placing one-sided walls in the WAD in question,
thus obscuring lots of 2-s linedefs... so I guess that's what the
error is about, but what is the DOOM engine's limits for 2-sided linedefs
and the amount of sectors that can be seen at once?

--Rob


------------------------------

From: swassell@sv.span.com (Stephen Wassell)
Date: Wed, 23 Aug 95 12:33:22 GMT
Subject: Re: Projectile lay with projectile and b

In article <013.00193859.VGCB02A@prodigy.com> you write:
>>hit the wall. (just a thought, it would be neat to have a missle that >spits
>>another one out the front every 1/2 second or so going a a slightly higher
>>speed then the original, and that one would spit a missle out the front
>>etc.)
>
>Don't anybody execute my character if this is stupid, but if a rocket could
>essentially fire another rocket, couldn't a new monster be made that shoots
>floating droids that home in on the player and shoot some other kind of
>projectile? I think this would be interesting if it could be done. I
>haven't gotten very deep into dehacked, so I don't know for sure.

I've tried changing the rocket into an imp, which lobs fireballs at you
while running away backwards until it hits the wall and dies... :)

And as for the 'hundreds of missiles' problem, I've also tried making
the plasma balls go at speed 1. Get too many, and they just start to
flicker in and out of view, like anything else.

-__-_--_._--_-__-.._--_-__-.-__-_--_..._--_-__-.-__-_--_..-__-_--_._--_-__-
_____ __ __
/ ____)\ \ / / Stephen Wassell
\____ \ \ \/\/ / swassell@sv.span.com
(_____/ \_/\_/ See my home page! - http://www.geopages.com/Tokyo/1204/


------------------------------

End of doom-editing-digest V1 #390
**********************************

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