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Doom Editing Digest Vol. 01 Nr. 394

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #394
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 29 August 1995 Volume 01 : Number 394

RE: Level Layout Printer
NOTE: Beginner's questions service
Who made the "broken glass" & "anim. switch" sfx. first?
(Fwd) Removing PAUSEs from LMPs?
Re: (Fwd) Removing PAUSEs from LMPs?

----------------------------------------------------------------------

From: Olivier <montanuy@lsun80.lannion.cnet.fr>
Date: 28 Aug 95 10:17:05+0200
Subject: RE: Level Layout Printer

>I was going to write something (probably in Windows) to print out the
>floor plan for a given level.
Print? no, I didn't implement.
But WinTex 4.0 has this plan viewing feature, and much more.

>Does anyone have anything which will print out a level map...in something
>besides (God Forbid!) HPGL?
If I did it, I would generate a Windoze Meta File. Those files can easily
be printed, and they are easy to generate.




------------------------------

From: John Wakelin <johnw@datametrics.com>
Date: Fri, 25 Aug 95 11:12:28 -0500
Subject: NOTE: Beginner's questions service

As Steve posted yesterday, he will be traveling for a while and will
be unable to maintain the beginner's help service until his return.

I have decided to help out while Steve is away. Here is the same
post he usually sends out, modified to point to my address. Beginner
questions, as well as those that might not be appropriate (ie.
related to DOOM editing) may be directed to me until Steve gets
back. I will handle them in the same way as they have always been
handled, answering those that aren't appropriate and forwarding on to
the list those that may interest the group.

Have a safe trip, Steve (hurry back).

johnw
====================================================================

FROM: the list caretaker; *** A REMINDER ***

The DOOM-editing list is not a list aimed at newcomers to DOOM-editing. Its
purpose is to provide discussions on *advanced* DOOM editing techniques.
Many of its members are not tolerant of repeated "beginners" questions.
Sorry--that's just the way they are ;) There is much that beginners can
learn from the list, however, and we would like the list to be of use to as
many subscribers as possible.

In the past, there has been much moaning about new subscribers asking what
old-hands feel to be "typical newbie questions", usually posted in
ignorance of the fact that the topic has been discussed to death
previously. This leaves newcomers in a quandary: to post or not to post?

Well, help is at hand. The "Beginners Questions Service" can act as a
buffer between you and the higher echelons of the DOOM-editing elite,
conceited lot that they are. It works like this: if you have a question but
don't know whether it's advanced or not, and would like to avoid any
potential embarrassment from asking the question in front of the whole
list, you are encouraged to mail it in the first instance to:

John Wakelin : johnw@datametrics.com

Your question will either be answered or, if deemed appropriate for the
list, forwarded to it. This service is offered as a potential red-face
saving and list-annoyance abatement service: there is absolutely no
requirement on anyone to make use of this service, but doing so may get you
an answer quicker than sending to the list, and can potentially save you
from finding yourself in the middle of a flaming. But then, as a DOOMster,
you can take a toasting, right?

**NOTE: If your questions are prefixed with the code WQ: in the subject
field (e.g. Subject: WQ: Sprites), they will be processed quicker because
they will be brought to light sooner!**


Remember also that if you want any general info about this list, you should
send mail to the list-server, thus:

To: majordomo@nvg.unit.no
Subject:
Body: info doom-editing

=====================================================================
This reminder will be posted here weekly, with the subject title:

WEEKLY REMINDER : Beginner's Questions






------------------------------

From: Jens Hedegaard Hykkelbjerg <hykkelbj@daimi.aau.dk>
Date: Mon, 28 Aug 1995 17:23:38 +0200 (METDST)
Subject: Who made the "broken glass" & "anim. switch" sfx. first?


For my special effects pages I need to know
who created the "broken glass"
special effect, and the animated switch
special effect.

I have reason to believe that both effects
were first created by Brian Martin (brian@minerva.phyast.pitt.edu)
Can anyone confirm this?

The relevant section of the special effects pages is:
http://www.daimi.aau.dk/~hykkelbj/doom/special/neat.html#switch

/Jens

- --
Jens Hykkelbjerg | "Civilisation began with the felling
Aarhus Universitet | of the first tree; and, it will end
Email: hykkelbj@daimi.aau.dk | with the felling of the last."
WWW: http://www.daimi.aau.dk/~hykkelbj/index.html

------------------------------

From: John Wakelin <johnw@datametrics.com>
Date: Mon, 28 Aug 95 13:21:38 -0500
Subject: (Fwd) Removing PAUSEs from LMPs?

Ok I'm stumped. I can't get it to work either. Anyone else want to
try?

Johnw

- -----------------[Forwarded message]-------------------------

From: David Manifold <n9335027@cc.wwu.edu>


My friend and I recorded an LMP that is good enough for distribution, but
unfortunately has several long delays from when the game was PAUSEd.
We have tried at least 3 different Pause-removal utilities in attempt to
create a PAUSE-free lmp from our first one. But after watching the LMPs
produced by supposed PAUSE-removers, every single one messes up if you
watch it long enough. Definition of "Messing up": player dies, and
remains dead for >5min. (didn't happen in original demo) Regenerates,
then runs around firing at nothing and running into walls (typical LMP
mess-up).

I am wondering if anyone knows why these PAUSE removers aren't
working. Is it even possible to successfully remove PAUSE from LMPs and
have an LMP that matches the original, except missing the PAUSEs?

There seems to be some technical aspect of synchronization, that
prevents it from being possible to remove PAUSE from LMPs.
Or are the PAUSE remover utilities simply doing it wrong?

Is anyone an expert on removing PAUSE from LMPs, how to do it
successfully, and why it doesn't work if you do it wrong, or can explain
why it is impossible to do at all?

Thanks!
David


------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Mon, 28 Aug 1995 16:01:13 -0400 (EDT)
Subject: Re: (Fwd) Removing PAUSEs from LMPs?

>
> I am wondering if anyone knows why these PAUSE removers aren't
> working. Is it even possible to successfully remove PAUSE from LMPs and
> have an LMP that matches the original, except missing the PAUSEs?
>
> There seems to be some technical aspect of synchronization, that
> prevents it from being possible to remove PAUSE from LMPs.
> Or are the PAUSE remover utilities simply doing it wrong?
>
> Is anyone an expert on removing PAUSE from LMPs, how to do it
> successfully, and why it doesn't work if you do it wrong, or can explain
> why it is impossible to do at all?
>

I'm by all means no expert, in fact i've never done it. But i suspect
that the pause remover will only work for certain versions of doom.
The thing that gets screwed is, i believe, the (psuedo) random number
generator, or its seed value. That's my extent of understanding.

brian


------------------------------

End of doom-editing-digest V1 #394
**********************************

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