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Doom Editing Digest Vol. 01 Nr. 397

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #397
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 1 September 1995 Volume 01 : Number 397

Re: Player camera...
Re: Player camera...
Re: Flicker Lighting Problem
Re: Re: Player camera...
Re: Re: Player camera...

----------------------------------------------------------------------

From: joost schuur <joost.schuur@student.uni-tuebingen.de>
Date: Thu, 31 Aug 1995 02:51:23 +0200 (MESZ)
Subject: Re: Player camera...

On Wed, 30 Aug 1995 LummoxJR@AOL.COM wrote:

> Same problem. Extra cameras aren't possible in DHE. This would indeed be a
> cool effect, but unless you were to disassemble the code, find what you

john romero has indicated that this is being developed for quake.

</j>
_ ___ ___
=====| |/ _ \/ __|===========================================================
| | (_) \__ \ joost.schuur@student.uni-tuebingen.de lotlhwI on IRC
_/ |\___/|___/ http://home.pages.de/~jschuur/ go away
===|__/================================================nuqDaq 'oH puchpa''e'=


------------------------------

From: Fairfax Shield McCandlish <fsm3m@fermi.clas.virginia.edu>
Date: Thu, 31 Aug 1995 01:54:54 -0400 (EDT)
Subject: Re: Player camera...

According to joost schuur:
>
>
> On Wed, 30 Aug 1995 LummoxJR@AOL.COM wrote:
>
> > Same problem. Extra cameras aren't possible in DHE. This would indeed be a
> > cool effect, but unless you were to disassemble the code, find what you
>
> john romero has indicated that this is being developed for quake.

Really? I asked ddt point blank about the idea of
having cameras as objects placed with a map editor as a regular
thing (not visible in the game of course) and he practically
ignored me. So is this sorta thing being done after all? I
think it'd be great when watching an lmp if ya could switch to
an external view (via f12 no doubt) from a camera positioned by
the very author of the level (for pure viewing satisfaction).

-*Avatar*-



------------------------------

From: Brian Hess <bhess@widomaker.com>
Date: Thu, 31 Aug 1995 13:45:47 -0400 (EDT)
Subject: Re: Flicker Lighting Problem

> I'm having problems with sectors in D2 which are set to type 17: Flicker.
> The intent here is to have the light flicker as if from a torch.
> Sometimes it looks fine, other times it just stays constantly lit at the
> sector light level. This is with D2 1.666.

If the light level of the sector that is flickering is lower that that of
the surrounding sectors, then it won't have a light level to changfe to,
there must be a sector wityh a light level lower that one that flickers
that is adjacent to it if it is going to flicker.

*-------------------------------------*
| Brian Hess bhess@widomaker.com |
| On IRC: _Wendigo |
*-------------------------------------*



------------------------------

From: Jim Wraith <jim@kildare.demon.co.uk>
Date: Thu, 31 Aug 1995 12:28:58 GMT
Subject: Re: Re: Player camera...

> Same problem. Extra cameras aren't possible in DHE. This would indeed be a
> cool effect, but unless you were to disassemble the code, find what you
> wanted to change, change it (assuming you know what you're doing), and
> reassemble it, it won't work; and even then, DHE would lose the power to edit
> it, as the DOOM.EXE file would have changed in length, and offsets to data
> values would certainly have shifted.
>
> It was a nice idea, but it just can't be done. Trust me.
>
> Lummox JR
> Official DHE Opinion Man
>

I'm going to steer this discussion away from DeHacked if possible...
What you would have to do is somehow trick the computer into thinking that
both players were on your computer. As for doing this, I don't have a clue.
Note.. I think I have found a bug in DHE 3.0-- When I try to get it working
with Doom2 version 1.666 or 1.7a, it shows messed up stats in the 'Misc' screen,
so I have to do all my editing for UDoom.
+-------------------------+-----------------------+------------+
| "He's representative of |.......................|''''''''''''|
| his sickly breed." |jim@kildare.demon.co.uk| Jim Wraith |
| -Ren and Stimpy |'''''''''''''''''''''''|............|
+-------------------------+-----------------------+------------+



------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Thu, 31 Aug 1995 18:54:31 -0400 (EDT)
Subject: Re: Re: Player camera...

> Note.. I think I have found a bug in DHE 3.0-- When I try to get it working
> with Doom2 version 1.666 or 1.7a, it shows messed up stats in the 'Misc' screen,
> so I have to do all my editing for UDoom.

There may be a DHE 3.0a released soon to fix this. Someone else has
mentioned the same thing so I think I'm gonna look into it (probably just
a case of 6 offsets being "fixed" when they were OK in the first place,
or something equally dumb).

Greg

------------------------------

End of doom-editing-digest V1 #397
**********************************

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