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Doom Editing Digest Vol. 01 Nr. 356

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #356
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 23 July 1995 Volume 01 : Number 356

Re: .WAV used as musical score
Re: Up-low texture allign!
Camo Players?
Re: player colour
Re: Up-low texture allign!
Re: player colour

----------------------------------------------------------------------

From: "Tom Talionis" <p7003nm@sunmail.lrz-muenchen.de>
Date: Fri, 21 Jul 1995 03:46:42 +0000
Subject: Re: .WAV used as musical score

On 21 Jul 95 at 23:39, quester@topnet.nl wrote:

> nice, but I have been meaning to ask, what tool do you use for the snoud
> changeings in Doom 2!, I have one for doom1 not for doom2.
> Thanx
>

I use WinTex (V 3.4, I think). This is a Windows interface for DeuTex
(so it should be also possible with DeuTex, if you prefer DOS). It
works fine (but you have to get used to it). As far as I remember, it
works also for Heretic - I extracted some textures for Windows wall
papers...

bye, Tom

- --- "Der Tod ist ein Meister aus Deutschland" ---

------------------------------

From: jroberto@on-ramp.ior.com (Jacob Roberto)
Date: Fri, 21 Jul 95 19:56 PDT
Subject: Re: Up-low texture allign!

>> "The thing I hate most about doom editing
>> is when my editer bombs with a general protection fault.
>
>HA! You must be running Windoze.
>
>Long live OS/2!
>
No, I am using DETH for DOS. Deth runs in protected mode, and any program
that runs in protected mode is prone to GP faults. Windows 95 should pretty
much fix GP faults. Long live Windows 95! (and the early-in-development
windows 5.0).
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' #DEFINE USER "
YOU" '*J*ROBERTOSOFT R O '. . '
' MAIN() '*A* O T ' . '
' { '*C* B R '. '
' WHILE INPUTFROM(USER) BEEPAT(USER) '*O* E ' '
' } '*B* ''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''

------------------------------

From: Andrew Morton <amorton@nsn.scs.unr.edu>
Date: Fri, 21 Jul 1995 21:54:09 -0700 (PDT)
Subject: Camo Players?

I accidentaly deleted the message about the players and sprites that were
camoflaged i would like to ask if they relesed the level or if they would
consider letting me have a copy.

thanx
andy


+------------------------------------------------------------------+
| /\ |\ /| | amorton@nsn.scs.unr.edu |
| / \ | | \/ | _|_ andrew.morton@libcmm.dps.com |
| |--| |^\ /\| \_/ | | /\ |\ | /\ |^\ IRC Nick : Gomer |
| | | | | \/| / | | \/ | | \/ | | |
+------------------------------------------------------------------+



------------------------------

From: spockto@netdepot.com (Spock To)
Date: Sat, 22 Jul 1995 01:54:38 -0400
Subject: Re: player colour

At 11:43 AM 7/21/95 +0100, doom-editing@nvg.unit.no wrote:
>Further to the raging debates on player colour - fairness issue,
>I decided to get round it. I have used 3D Studio to construct a
>camoflage texture that has the colours of all players in it and
>looks actually like a camo jacket. I then made a level with that
>the only texture (all aligned though :) with grassy floors and
>it worked a miracle! all players were V.hard to spot! Dario
>

Where can I get this?
Geek Code:
GO dgq H+(---) s+. !g !p au- a21 w+ v>++ C+1/2 Udon't ask N++ W+>++ M--
po--- Y+1/2 t+++ 5++ R tv+ b+++ D++ B-- e+>++ U++(*) h+ f? n-@ y+


------------------------------

From: mmathews@genesis.nred.ma.us
Date: Sat, 22 Jul 95 10:58:59 -0500
Subject: Re: Up-low texture allign!

> >> "
The thing I hate most about doom editing
> >> is when my editer bombs with a general protection fault.
> >
> >HA! You must be running Windoze.
> >
> >Long live OS/2!
> >
> No, I am using DETH for DOS. Deth runs in protected mode, and any program
> that runs in protected mode is prone to GP faults. Windows 95 should pretty
> much fix GP faults. Long live Windows 95! (and the early-in-development
> windows 5.0).
>

Yes I know. I've used DJGPP and some of the nasty GP faults are caused my accessing NULL
strings or strcpy NULL strings.




Mark Mathews mmathews@genesis.nred.ma.us TEAM OS/2, TEAM DEU
Are you using DEU, WARM or DEUTEX for DOOM? WHY NOT??

------------------------------

From: Fawnstalkr@AOL.COM
Date: Sat, 22 Jul 1995 14:44:35 -0400
Subject: Re: player colour

Player color does have an effect on the fairness of the game, by all
means, and it is possible to control player color over a network through
tinkering, but you still can't have two players of the same color, and
they're still going to go by DOOM's precedence (you can't have a red player
without a green one, etc)
Personaly, I'm simply going to replace the player sprites with a new one
that is a dark grey or some other hard to spot color and use only a small
shoulder patch for player identification. That way you'll have to get up
cloe and personal before you'll see a difference. It'll also be an
interesting challenge for folks who like to know exactly who it is they're
fraggin'. :)

------------------------------

End of doom-editing-digest V1 #356
**********************************

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