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Doom Editing Digest Vol. 01 Nr. 311
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #311
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Tuesday, 13 June 1995 Volume 01 : Number 311
Re: Shoot-Walls
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From: martin.rudolph@jrc.it (Martin Rudolph)
Date: Mon, 12 Jun 1995 09:36:23 +0200
Subject: Re: Shoot-Walls
>> M. Rudolph:
>>Now without shooting, you cannot reach the second sector because of the
>>height difference. If you shoot, the wall texture changes from 'fracture'
>>to 'big hole' and the second 'ramp' sector is raised -> now you can pass
>>from the left to the right sector.
>
>>There is still a drawback - the wall opens, even if it's shot with
>>a pistol.
S. Benner:
>And doesn't open if shot at with rockets or plasma: G1 lines are only
>activated by bullets, fists and the chainsaw. Or does this not hold true
>for the floor movers?
>
Ok, Ok, you are right.
But this causes another question:
- - How does DooM handle the Bullets (Chainsaw) vs. the Rockets or
Plasma-projectiles? Ok, the rockets are defined as things and
the bullets not. Does anyone know, whether it's possible to assign
the characteristics of the bullets to the rockets ?
>At 4:53 pm 8/6/95, Denis wrote:
>>Dunno, but I remember playing a level some months ago where a rocket
>>activated a lift. It just had to fly over the lindef. Is this still >active
>>in Doom 2, or am I just ... ?
>
S. Benner:
>The ability of rockets to trigger lift WR lines was removed from v1.666
>onwards.
>-Steve
This now is very interesting - but causes another question:
Was the feature of rockets triggering the WR linedefs caused by the
linedef (ie the linedef assumes the rocket being a 'player') or was
it caused by a different definition of the rocket (ie is there a
flag for the thing type that decides, whether it can trigger a linedef).
Sorry for these dodgy questions, but I would appreciate any hint.
Regards
Martin
|---> Martin P. W. Rudolph <---|"Live's a piece of shit, if you look at it"
|-----> rudolph@ei.jrc.it <----| The Monty Python Troup
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End of doom-editing-digest V1 #311
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