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Doom Editing Digest Vol. 01 Nr. 345

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Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #345
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 13 July 1995 Volume 01 : Number 345

Re: MIDI Files
Re: doom II upgrade
Re: Is there a way...?
Re: MIDI Files
Re: Is there a way...?
Re: MIDI Files
Re: Ultimate Doom & non-gore Doom?
Re: FOS problem in Heretic Pwad
Re: Is there a way...?
Re: MIDI Files
New to editing
Cheat Codes!!
Re: Cheat Codes!!
Re: Cheat Codes!!

----------------------------------------------------------------------

From: jester@nbnet.nb.ca (Brian Cowan)
Date: Tue, 11 Jul 1995 23:43:27 -0300
Subject: Re: MIDI Files

>Does anyone know any WWW pages, FTP sites, etc. that I can download some
>good MIDI songs so I can add them to my WAD's. (I'm talking Metal/Hard Rock
>songs, like Metallica, etc. Not the classical junk I keep finding on the
>Web!) I don't have any musical talent at all, so I have to download MIDI
>files other people made.
>
>
>

If u have a SB (i assume u do if your asking for them :) ) then u can record
them yourself using a Sound Recorder from Win and hooking up a cassete
player of CD player to your computer. It records as WAVs, but you can
convert them or use a MIDI program.


------------------------------

From: jester@nbnet.nb.ca (Brian Cowan)
Date: Tue, 11 Jul 1995 23:35:33 -0300
Subject: Re: doom II upgrade

>On Mon, 3 Jul 1995 carlo.orsettigh@pmn.it wrote:
>
>> I have a DOOM II 1.666 registered.
>> I have downloaded the complete upgrade to versione 1.9 and
>> I've launch it, but it stop with the message :
>>
>> incorrect doom version....
>>
>> I've tried upgrade from 1.666 to 1.7 then 1.9 with
>> the same negative results.
>>
>> Any suggestion is welcome
>> Carlo Orsettigh orsettigh@pmn.it
>
>I had trouble upgrading DOOM II from (v1.7a) to (v1.9) I believe.
>I was using a patch that skipped over a few other versions...but then I
>went and found patches that went from (v1.7a to v1.8) and another one
>from (v1.8 to v1.9) and it worked just fine. So I suggest you look for
>the following patches;
>
>DOOM2P16.ZIP 118,977 bytes (v1.666 to v1.7a)
>DOOM2P18.ZIP 381,246 " (v1.7a to v1.8)
>DOOM2P19.ZIP 152,177 " (v1.8 to v1.9)
>
>=========================================================================
>Jim Kennedy | The College Board BBS
>jimk@oeonline | (810) 478-9647, 24hrs, 14.4K
> | FidoNet: 1:2410/146, Livonia, MI, USA
>=========================================================================
>
>
>

If the problem was with your MODEM.CFG then that was the only part of the
patch that screwed up. When I upgraded from V1.7a -> 1.9 it worked fine
except for the MODEM.CFG was not working. I simply got one from a friend,
and everything worked great! So, its probably easier to just upgrade from
1.7a to 1.9 then borrow a friend's MODEM.CFG...


------------------------------

From: John Minadeo <jminadeo@nforce.com>
Date: Wed, 12 Jul 1995 01:10:09 -0400 (EDT)
Subject: Re: Is there a way...?

On Tue, 11 Jul 1995, Alden Bates wrote:

>
>
> On Mon, 10 Jul 1995, John Wakelin wrote:
> > [Small buiildings in courtyards.]
> > The instructions and restrictions are available at:
> > [WWW site]
>
> Do tell us, please. :-)
>
> Alden Bates. (Who has no idea how to access the Web from a text based logon.)
>

lynx [URL ADDRESS]

- --------------------------------------------
John Minadeo | This Space For Rent |
jminadeo@nforce.com | |
C, C++, Perl, | |
DooM | |
- --------------------------------------------


------------------------------

From: Satanic Psycho <spsycho@netcom.com>
Date: Wed, 12 Jul 1995 01:09:06 -0700 (PDT)
Subject: Re: MIDI Files

On Tue, 11 Jul 1995, Brian Cowan wrote:
> If u have a SB (i assume u do if your asking for them :) ) then u can record
> them yourself using a Sound Recorder from Win and hooking up a cassete
> player of CD player to your computer. It records as WAVs, but you can
> convert them or use a MIDI program.
>
Hate to tell you that WAV and MIDI files are completely different.
Although I have seen some semi-decent MIDI->WAV converters, the
opposite is impossible...

------------------------------

From: Blain.Newport@789.gigo.com (Blain Newport)
Date: 12 Jul 95 03:53:24 -0700
Subject: Re: Is there a way...?

Greg told Blain Newport more than he wanted to know about
Re: Is there a way...?

> >Anyway, is there any way to make a low building in the center of
> >a courtyard with a high outside wall that'll look... well, _real_?
> >I've been puzzling over this over the past couple of hours, and
> >it's giving me fits.

Gr> There is no way to do this. If there is an Upper section of a wall
Gr> with a Ceiling of F_SKY1, Doom will paint that section entirely with
Gr> the sky background. In essence what you are trying to do is make the
Gr> Upper into a transparent section (so that you can see the tall wall
Gr> behind it), and Doom does not allow Uppers or Lowers to be transparent.
Gr>
Gr> Greg

Untrue! Transparent uppers and lowers are how you make bulletproof
glass.

You all know how to make bulletproof glass don't you?

___ Blue Wave/QWK v2.12
- --
: Fidonet: Blain Newport 1:203/789 .. speaking for only myself.
: Internet: Blain.Newport@789.gigo.com

------------------------------

From: "C. Sheldon" <sheldonc@acy.digex.net>
Date: Wed, 12 Jul 1995 08:13:10 -0400 (EDT)
Subject: Re: MIDI Files

On Wed, 12 Jul 1995, Satanic Psycho wrote:

> On Tue, 11 Jul 1995, Brian Cowan wrote:
> > If u have a SB (i assume u do if your asking for them :) ) then u can record
> > them yourself using a Sound Recorder from Win and hooking up a cassete
> > player of CD player to your computer. It records as WAVs, but you can
> > convert them or use a MIDI program.
> >
> Hate to tell you that WAV and MIDI files are completely different.
> Although I have seen some semi-decent MIDI->WAV converters, the
> opposite is impossible...
>

Indeed. The only way to "Make" midi's is to get a good midi
sequencer and program in songs one note at a time, There are midi ftp
sites out there...i just don't know any off hand.

- -Later Days

Cliff Sheldon

AKA: DrWu @ #Doom on IRC "Where The Players Meet"


------------------------------

From: Mike Duggan <mduggan@ram.ramlink.net>
Date: Wed, 12 Jul 1995 09:07:47 -0400
Subject: Re: Ultimate Doom & non-gore Doom?


------------------------------

From: Strange369@AOL.COM
Date: Wed, 12 Jul 1995 09:46:28 -0400
Subject: Re: FOS problem in Heretic Pwad

In a message dated 95-07-11 21:33:46 EDT, I wrote:

Non-relavent data deleted/snipped
>
>> However, I have not been able to figure out what is causing the last type
>of
>> visual defect present in the wad. It happens while approaching doors or
>> entry ways. The screen will flash (similar to the Too Tall Room effect,
>> which I just remembered is present in only one spot, but I haven't tackled
>> that area yet), but instead of the grey pattern it displays the F_Sky
>> texture. The screen is split in half horizontally, creating two panels.
>The
>> F-Sky texture appears as if it was placed as a wall texture and was
>y-offset
>> 50% of the total height involved. In other words the bottom portion of
the
>> F_Sky texture is displayed in the upper panel and the top portion is
>> displayed in the lower panel. Is this another example of having to much
>> variance in ceiling heights?
>>
>> Any help would be greatly appreciated. Thanks.

Reply sent by johnw@datametrics.com
>
>This is known as the FOS (Flash Of Sky) error and I really don't
>know what causes it or what fixes it. It is presumed to be another
>bug in the heretic engine but, no one really knows for sure. I hear
>about it a lot when WADs are converted to Heretic from DOOM (1 or
>2). It seems to occur when you stand on certain lines in the level.
>
>I think this might be something worth investigating though, if you
>have the time. Start by posting a general question to the list
>asking if anyone knows what causes FOS in Heritic WADs. If you get a
>bunch of responses that sound like guesses then do some
>experimenting with those guesses. If you need help setting up the
>experiments just ask. I would offer to do some of the work but, as
>I've mentioned before, I don't own Heretic.
>
>Someone may also actually have the answer out there. I cannot find
>it documented anywhere so, I don't think anyone has done any real
>work with it.
>
>Good luck,
>johnw
__________________________________________________________

Any educated(!) guesses would be appreciated, as I am having trouble tracking
down the FOS problem which is infesting a pwad I am working on in numerous
places. Since I am trying to fix a pwad that was originally done for Doom I
& II (no documentation with the pwad) it is really irratating to have this
visual deffect, especially since I have spent the last two months tracking
down and eradicating some other visual deffect due to the way the wad was
designed. All educated guesses are welcome. Any factual fixes would b
received with much heartfelt thanks.

Timothy
Strange@aol.com
strange@inch.com


------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Wed, 12 Jul 1995 10:12:47 -0400 (EDT)
Subject: Re: Is there a way...?

> Gr> There is no way to do this. If there is an Upper section of a wall
> Gr> with a Ceiling of F_SKY1, Doom will paint that section entirely with
> Gr> the sky background. In essence what you are trying to do is make the
> Gr> Upper into a transparent section (so that you can see the tall wall
> Gr> behind it), and Doom does not allow Uppers or Lowers to be transparent.
>
> Untrue! Transparent uppers and lowers are how you make bulletproof
> glass.

OK, Doom will allow transparent uppers and lowers. I really don't
think that those would apply in this case, though. In this instance he
is trying to put walkable sectors inside of the structure (if I recall
correctly, he is making a building that can be walked into, with a low
ceiling). To encase the entire building structure in the special
transparent-upper technique is beyond my abilities. If you have a way to
do it, certainly share it with the designer (and the rest of us :).

Greg


------------------------------

From: Daniel Bateman <batemand@dasher.buck.com>
Date: Wed, 12 Jul 95 11:15:42 -0400
Subject: Re: MIDI Files

>If u have a SB (i assume u do if your asking for them :) ) then u can record
>them yourself using a Sound Recorder from Win and hooking up a cassete
>player of CD player to your computer. It records as WAVs, but you can
>convert them or use a MIDI program.
^^^^^^^^^^^^

I keep hearing about this apparently impossible task; how could you convert
raw sound data (WAV format) to MIDI (which is a kind of PostScript for
music)? Can you give us the name of the program that does this?

- -=-
Dan


------------------------------

From: myers@ms3.dseg.ti.com (Keith Myers)
Date: Wed, 12 Jul 95 13:01:42 CDT
Subject: New to editing

Hello all! I am just getting into editing in DOOM & DOOM II. I
found a link to this list on the Web, and thought I would
join.. I hope to have some good stuff to contribute before
too long.

Just wanted to say Hey!!

Later,
Keith

------------------------------

From: myers@ms3.dseg.ti.com (Keith Myers)
Date: Wed, 12 Jul 95 13:59:22 CDT
Subject: Cheat Codes!!

Can some-one please mail me a list of the cheat codes.
I have lost them, and don't remember all of them.

Thanks in advance!
Keith

------------------------------

From: Raphael.Quinet@eed.ericsson.se
Date: Wed, 12 Jul 1995 22:29:03 +0200
Subject: Re: Cheat Codes!!

On Wed, 12 Jul 95 13:01:42 CDT, myers@ms3.dseg.ti.com (Keith Myers) wrote:
> Hello all! I am just getting into editing in DOOM & DOOM II. I
> found a link to this list on the Web, and thought I would
> join.. I hope to have some good stuff to contribute before
> too long.
>
> Just wanted to say Hey!!

Aaargh! Could you tell me where you found a link to this list?
Maybe we should ask the owner of this page to remove it. Only
joking... or not? :-/

In a second off-topic message, Keith Myers wrote:
> Can some-one please mail me a list of the cheat codes.
> I have lost them, and don't remember all of them.
>
OK, I have e-mailed the cheat codes to you. For all the other
people out there, these codes are available in the RGCD FAQ,
which is posted weekly in rec.games.computer.doom.announce and
in all other r.g.c.d.* newsgroups. This week's copy was posted
a few hours ago. If you cannot read the Usenet newsgroups, a
copy of the RGCD FAQ is available on the Web:
http://doomgate.cs.buffalo.edu/docs/mantis/
You can also get it via FTP from:
ftp://ftp.mantis.co.uk/pub/doom/periodic/

Now let's get back to DOOM EDITING topics, please...

- -Raphael


------------------------------

From: Phunnel@AOL.COM
Date: Wed, 12 Jul 1995 17:36:21 -0400
Subject: Re: Cheat Codes!!

IDKFA-guns,keys, ammo
IDFA-guns&ammo
IDDQD-god mode
IDDT-(while in map) map
*IDCLIP-Walk through walls (No clipping) for Doom 2
IDCLEV-Warp

*IDSPISPOPD-No clip in Doom 1


------------------------------

End of doom-editing-digest V1 #345
**********************************

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