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Doom Editing Digest Vol. 01 Nr. 332

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #332
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 1 July 1995 Volume 01 : Number 332

Re: Deathmatch dude that kill...
Re: Deathmatch dude that kill...
Re: Arch-ville escape!
Re: Deathmatch dude that kills you?
[none]
Weekly reminder: beginners' questions
Re: MIDI Files
a crash error
Re: Deathmatch dude that kills you?
Re: Deathmatch dude that kill...
MacDewm
Re: Deathmatch dude that kills you?
doom on MAC
Re: IDDT in Network Games
NWT
Re:
Re:
Animated Wall Textures

----------------------------------------------------------------------

From: matthew@hitech.com.au (Matthew Smith-Stubbs)
Date: Fri, 30 Jun 1995 10:22:18 +1000 (EST)
Subject: Re: Deathmatch dude that kill...

> Matthew Smith-Stubbs:
>
> I've seen a catalog with an ad for DOOM for the Mac! on cd!
Doh! Now I'll have to change my .signature....

Oh well, just more ppl to deathmatch, I guess...
- --
Matthew Smith-Stubbs +-------------------------------+
Email: matthew@hitech.com.au | "What's wrong with my Mac ?" |
IRC Nick: Elwood_B | "One word: DOOM." |
Web page: Coming RSN (really...) +-------------------------------+

------------------------------

From: ariens@sierra.net (Andrew Ariens)
Date: Thu, 29 Jun 1995 17:32:39 -0700
Subject: Re: Deathmatch dude that kill...

>Matthew Smith-Stubbs:
>
>I've seen a catalog with an ad for DOOM for the Mac! on cd!
>
DOOM for the Mac!?!? You've gotta be kidding1!!!!

>Anyone have info on the DOOM III which is out (Is it out?) for SNES?
>
I heard about it, but don't bother. You won't be able to add any add-on
levels if you play on a video game system like the SNES or Sega. So it
would probably get old after a while.


------------------------------

From: jester@nbnet.nb.ca (Brian Cowan)
Date: Thu, 29 Jun 1995 22:50:49 -0300
Subject: Re: Arch-ville escape!

>
> Af> To try it e-mail me and ask for REDSKULL.zip
>
> Hello Afree120,
>
> Can I have that Wad of yours?
> Is it a cool Wad comparable to the *first* levels of DOOM2?
> Send to joao.tavora@skyship.alce.pt
> I've also built some (very) cool Wads myself so.....
>
>Ciao,
> __ __,
></'' /&v'r& --==>InterNet:joao.tavora@skyship.alce.pt<==--
>
>... ebius tagline. This is a moebius tagline. This is a mo ...
>___ Blue Wave/QWK v2.12
>
>

I would be interested in a copy too! I'm always looking for new
tricks, as I am just starting to create DOOM wads and am somewhat of a
beginner. I use DoomEd Deluxe, and DoomCAD for the texturing (And BSP).
Well, Thanks!. Could u send it to jester@nbnet.nb.ca ? Thanks!

-JeStEr-


------------------------------

From: Shawn L Hawkins <SLH3622@tntech.edu>
Date: Thu, 29 Jun 1995 23:10:41 -0500 (CDT)
Subject: Re: Deathmatch dude that kills you?

> >it took me down to 0% health, no weapons, but yet I was still walking
> >around! Major bug in the doom engine. I wonder if there will be a 1.999 release.
>
> Not a bug, a feature! When you do weird stuff like this with the Doom engine,
> who knows what is going to happen?

Da. Considering its circumstances are unintended anyway, it probably
shouldn't be called a `bug'. Speaking of which...

I tried to do the `lower player-doll into ooze and watch yourself die
mysteriously' thing, but couldn't get it to work! I set up a sector or
three like these:
Floor
.----------.---.---------. Sectors A & B: 0 Normal
| p : | C.---. | C: -16 Acid
| A : B | |Dp'| | D: 16 Normal
| : | `---' |
`----------^---^---------' p=player, p'=player doll

The line between A and B is set to... crumbs. Whichever one is listed in
DEU as `Lower Floor to Match Ne. Sector, Texture, and Type'. It lowers the
platform D just fine, and changes the texture, but doesn't change the type!

Can anyone advise me on what's wrong w/ this picture?

Shawn




------------------------------

From: doom-editing@nvg.unit.no
Date: Thu Jun 29 13:43:40 GMT 1995
Subject: [none]

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re: Teleporting Rockets

Speaking of Catch-22:

"I see everything twice!"
Doctor holds up two fingers.
"How many fingers am I holding up?"
"Two!"
Doctor holds three fingers up.
"How many fingers am I holding up now?"
"Two!"
"He does see everything twice!"


Sorry, to the point:

Why do I get two of almost every post to this list?
It's big enough as it is.


- - Nick McLeod
(n_mcleod@bruny.cc.utas.edu.au)
__________________________________________________________________________
"I had a guaranteed military sale with ED-209...renovation program...spare
parts for twenty-five years! Who CARES if it worked or not?"
- Dick Jones, _Robocop_


------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Fri, 30 Jun 95 08:44:21 +0100
Subject: Weekly reminder: beginners' questions

FROM: the list caretaker; *** A REMINDER ***

The purpose of this list is to discuss *advanced* DOOM editing techniques.
If you have a question but don't know whether it's advanced or not, and
would like to avoid the extreme embarrassment of demonstrating the extent
of your ignorance in front of your peers, you are encouraged to mail it in
the first instance to:

Steve Benner : S.Benner@lancaster.ac.uk

Your question will either be answered or, if deemed suitable, forwarded to
the list. This service is offered as a potential red-face saving and
list-annoyance abatement service. Feel free to send questions at any level
on any topic of WAD editing.

**NOTE: If your questions are prefixed with the code WQ: in the subject
field (e.g. Subject: WQ: Sprites), they will be processed quicker because
they will be brought to light sooner!**


Remember also that if you want any general info about this list, you should
send mail to the list-server, thus:

To: majordomo@nvg.unit.no
Subject:
Body: info doom-editing

=====================================================================
This reminder will be posted here weekly, with the same subject title.

==
- -Steve Check out: http://cres1.lancs.ac.uk/~esasb1/doom/index.html
and "Tricks of the DOOM Programming Gurus" (SAMS: ISBN:0-672-30717-0)



------------------------------

From: "Luc Cluitmans" <L.J.M.Cluitmans@ele.tue.nl>
Date: Fri, 30 Jun 1995 10:30:23 MET-2DST
Subject: Re: MIDI Files

> > Does anyone know any WWW pages, FTP sites, etc. that I can download some
> > good MIDI songs so I can add them to my WAD's. (I'm talking Metal/Hard Rock
> > songs, like Metallica, etc. Not the classical junk I keep finding on the
> > Web!) I don't have any musical talent at all, so I have to download MIDI
> > files other people made.
> Try the MIDI home page http://www.eed.ele.tue.nl/midi/ for a start.

Sorry, but that is not a valid URL. The correct one is:
http://www.eeb.ele.tue.nl/midi/
^

Luc

Disclaimer: I have no relation with that WWW site other than being in
the same department.

------------------------------

From: a13231@mindlink.bc.ca (Drake O'Brien)
Date: Fri, 30 Jun 95 01:56:24 -0700
Subject: a crash error

I recently got a W_CacheLumpNum: 2624205 >= numlumps crash after I
accidentally gave a wall texture patch the same name as a ceiling texture.
Since I haven't heard of this one before I thought I'd meantion it as a
possible addition to an editor's (DEU..) cross-reference checker, since the
error was out in left field and kind of hard to find by hand.
- --
Drake O'Brien
a13231@mindlink.bc.ca

------------------------------

From: Alden Bates <abates@central.co.nz>
Date: Fri, 30 Jun 1995 21:49:59 +1200 (NZST)
Subject: Re: Deathmatch dude that kills you?

On Thu, 29 Jun 1995, Shawn L Hawkins wrote:

> I tried to do the `lower player-doll into ooze and watch yourself die
> mysteriously' thing, but couldn't get it to work! I set up a sector or
> three like these:
> The line between A and B is set to... crumbs. Whichever one is listed in
> DEU as `Lower Floor to Match Ne. Sector, Texture, and Type'. It lowers the
> platform D just fine, and changes the texture, but doesn't change the type!
>
> Can anyone advise me on what's wrong w/ this picture?

Yes, it doesn't match sector type, only texture and height.

Take a look at e2m1, at the small patch of blood after the first
teleporter. The one with the bridge across it and the two platforms.
After the platforms have been lowered, they match height and texture, but
you can stand on them and not be damaged.

I think the bridge works on a dif linedef type, I don't remember if it's
type changes after it lowers...

Alden Bates.

------------------------------

From: Denis.Moeller@kiel.netsurf.de (Denis)
Date: Fri, 30 Jun 95 10:14 GMT
Subject: Re: Deathmatch dude that kill...

>>I've seen a catalog with an ad for DOOM for the Mac! on cd!
>DOOM for the Mac!?!? You've gotta be kidding1!!!!
Really, a friend of mine got an official (original of course) beta for
the Mac - though he does not even own a Mac. ;)

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[] Just play our Doom (2) Add-Ons: Sudtic, Teutic, Obtic. Thanks. []


------------------------------

From: dethlejd@galt.osd.mil
Date: Fri, 30 Jun 95 09:28:55 -0400
Subject: MacDewm

Yes,

Lion software is working on a version of Doom II for the Macintosh.

There is a beta, v1.06b. that has aparently been floating around. It
is supposed to talk to PC via IPX and serially, and can load "designer WADs"

It is also supposed to run like a pig, unless you have a high end (read
68040+) machine.

____________________________________________________________________________
| | |
| Jim Dethlefsen | #include std_disclaimer.h |
| Systems Engineer | |
| Electronic Data Systems, Inc. | (703)695-1312 dethlejd@galt.osd.mil |
| OSD Backbone Services | |
|________________________________|___________________________________________|
| |
| SURGEON GENERAL'S WARNING: |
| Laboratory conditions have been determined to cause cancer |
| in rats. Sorry for any inconvenience this may hace caused |
| in the past. |
|____________________________________________________________________________|

------------------------------

From: Shawn L Hawkins <SLH3622@tntech.edu>
Date: Fri, 30 Jun 1995 08:51:39 -0500 (CDT)
Subject: Re: Deathmatch dude that kills you?

> Yes, it doesn't match sector type, only texture and height.

Hmm! Okay, how about this. If I whip out my pistol/chaingun and move him
(the doll) off the square into the part that is really acid, I still don't
take damage. I do if the real player steps into it, but not the duplicate.

Eh?


------------------------------

From: AFree120@AOL.COM
Date: Fri, 30 Jun 1995 10:55:41 -0400
Subject: doom on MAC

First saw Doom for the MAC in a CD-ROM Warehous catalog vol.12 for the PC!
$49.95.

------------------------------

From: Andrew Morton <amorton@nsn.scs.unr.edu>
Date: Fri, 30 Jun 1995 08:55:42 -0700 (PDT)
Subject: Re: IDDT in Network Games

On Mon, 26 Jun 1995, Jeremy Riley wrote:

> >On Fri, 23 Jun 1995, Denis wrote:
> >> If we are speaking about bugs - is it okay that one sector-type will
> >> kill you even in IDDQD-God-Mode? It's real, I never noticed that before
> >> and was very surprised! ;)
> >If you mean the little room at the end of Episode 1 where you die to end
> >the game, I wouldn't call it a bug (how else would the game end). I
> >think you could stay alive if you did a IDBEHOLDR (or whatever letter the
> >radiation suit is...>>
> Yes you can survive with that cheat but you have to be a REALLY fast typist

Or if your keyboard has a macro feature... >:) <--- (Evil Grin)

------------------------------

From: Ryan Drake <nccs1@farside.gsfc.nasa.gov>
Date: Fri, 30 Jun 1995 12:16:28 -0400 (EDT)
Subject: NWT

On Fri, 30 Jun 1995, Denis wrote:

> Denis
> [] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
^^^^^^^^^^^^^
> [] Just play our Doom (2) Add-Ons: Sudtic, Teutic, Obtic. Thanks. []

You are the author of NWT! Wow.. I use that little util more than
anything else on my entire system! Well, while i have the opportunity, I
have several questions for you (and the list for that matter)...

[1] Are you planning any more upgrades? Because I could give you my
NWT wishlist/buglist...(it is very comprehensive)

[2] Is there an easier (at least faster) way to add texture entries
and pnames entries? Currently I add one entry, save it to a RAW,
then import that RAW back into the PWAD. Very time consuming for
more than 50 patches.

[3] One annoying thing I have found is that when you try to view an
entry in the pnames or texture1 list that doesnt have a reference
in your wad, NWT throws up on me and i have to reboot. For instance,
I am adding a great many patches (and eventually textures) to my
PWAD. I must include the original TEXUTRE1 and PNAMES lumps from
DOOM2.WAD, and add entries to them. Only entries that have
corresponding lumps in the wad are listed. The rest of the
entries will crash the machine if viewed.

[4] Is there a way to alter the order in which lumps are stored in
the PWAD? It's not very important, but I like to keep my patches
separate from my levels, music, sound, etc.

I have a few more questions that probably woudnt interest the list. I'll
mail them later.

Thanks and i am looking foreward to the next version of NWT!

- ------------------------------------------------------------------------------
- ->Ryan Drake<- "The poets talk about love, but
[eMAiL] nccs1@farside.gsfc.nasa.gov what I talk about is DOOM. Because
[URL] --to be announced-- in the end, DOOM is all that counts."
- ------------------------------------------------------------------------------

------------------------------

From: giovanne@ccrs.emr.ca (Mark Giovannetti)
Date: Fri, 30 Jun 95 13:23:10 EDT
Subject: Re:

> Mark:
> As Anne reported during her trip, I've just received an independent
> complaint from a user in Washington state who cannot access our WWW site. He
> gets an error message. I've checked and he is using the correct URL.. Can
> you check into it please? Do you need further information? Tom

I'll need the error message. We can't solve a problem without getting
as much info from the user as possible.

What browser was the person using? What computer system type?

In the meantime, problems is aware of the reports from Anne. The fact
that other sites can see our site means that the problem may be
intermittent.



------------------------------

From: thekid@ornews.intel.com (Brian Kidby)
Date: Fri, 30 Jun 1995 13:31:59 -0800 (PDT)
Subject: Re:

>
> > Mark:
> > As Anne reported during her trip, I've just received an independent
> > complaint from a user in Washington state who cannot access our WWW site. He
> > gets an error message. I've checked and he is using the correct URL.. Can
> > you check into it please? Do you need further information? Tom
>

If the user is using NetScape, have him/her clear his/her memory and disk
caches. That almost always clears it up for me.

Brian K.
- --
- -------------------------------------------------------------------------
The Kid My thoughts and actions are strictly my own.
thekid@ornews.intel.com Do not hold my employers responsible.
- -------------------------------------------------------------------------

------------------------------

From: Shawn L Hawkins <SLH3622@tntech.edu>
Date: Fri, 30 Jun 1995 16:26:18 -0500 (CDT)
Subject: Animated Wall Textures

Is there any way to increase the number of frames in an animated wall
texture without editing the executable? I'm using DEUTEX, and tried
inserting a few frames (W65_3 and _4, FIREBLU3 and 4), but FIREBLU1 still
only animated two textures...

Shawn

------------------------------

End of doom-editing-digest V1 #332
**********************************

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