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Doom Editing Digest Vol. 01 Nr. 313

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #313
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 15 June 1995 Volume 01 : Number 313

Re: Shoot-Walls
RE: Switch position

----------------------------------------------------------------------

From: martin.rudolph@jrc.it (Martin Rudolph)
Date: Wed, 14 Jun 1995 08:56:37 +0200
Subject: Re: Shoot-Walls

on Tue, 13 Jun 1995 Greg Lewis wrote:
.....
>I'm assuming that at one time (prior to 1.666) Doom considered the rocket
>to be part of the player (so that the player can get a frag by using
>it). Since this was the case, a rocket crossing a W1 or WR line was
>equivalent to the player crossing it, so it triggered. Since then
>they've obviously changed it slightly so that rockets no longer do this.
>
>Greg
>
Yeah, I almost thought so, because the rockets in flight are defined as
a thing whereas there is no thing type for the bullets. So is there a flag
which we don't know so far and which defines a thing as 'playerish' ?

Martin


|---> Martin P. W. Rudolph <---|"Life's a piece of shit, if you look at it"
|-----> rudolph@ei.jrc.it <----| ^ The Monty Python Troup
!



------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Wed, 14 Jun 1995 10:19:01 +0100
Subject: RE: Switch position

Use any texture and set the "lower unpegged" flag on that
linedef, the texture will then be drawn from the ground up.

Dario



------------------------------

End of doom-editing-digest V1 #313
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