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Doom Editing Digest Vol. 01 Nr. 333

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #333
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 2 July 1995 Volume 01 : Number 333

Re: Animated Wall Textures
Deathmatch dude that kill
Re: Arch-ville escape!
Re: NWT
Ultimate Doom Stuff

----------------------------------------------------------------------

From: a13231@mindlink.bc.ca (drake o'brien)
Date: Fri, 30 Jun 95 17:51:57 PST
Subject: Re: Animated Wall Textures

Shawn Hawkins asks:

>Is there any way to increase the number of frames in an animated wall
>texture without editing the executable? I'm using DEUTEX, and tried
>inserting a few frames (W65_3 and _4, FIREBLU3 and 4), but FIREBLU1 still
>only animated two textures...

Haven't you read the Deutex manual by Kevin McGrail which is included with
all copies of Deutex and which gives a detailed answer to this question and
all other introductory questions? Anyhow..., you have to sandwich your
texture-frames between the ANIM START and ANIM END textures in TEXTURE1.TXT,
which in this case means putting your extra texture-frames between FIREBLU1
and FIREBLU2.


------------------------------

From: joao.tavora@skyship.alce.pt (JOAO TAVORA)
Date: Fri, 30 Jun 95 19:30:00 +0100
Subject: Deathmatch dude that kill

Af> I have come across a level where a Deathmatch figure (I'm playing
Af> single player!?)is standing by a while in a courtyard. If you shoot him
Af> you lose heath! If you kill him YOU die! How is this done?

Hello Afree120
You probably have placed a clone of yourself in the level (another player 1
star position). When you shoot, that's the same thing as shooting yourself.
You can create some neat effects using clones. Try to place 3 or more
and go mad and shoot them all...I don't know why this happens but you'll
see that you'll become undead and walk around like a dead body in the level...

Ciao,
__ __,
</'' /&v'r& --==>InterNet:joao.tavora@skyship.alce.pt<==--

... "Don't mince words, Afree120 ... what do you *REALLY* think?"
___ Blue Wave/QWK v2.12

------------------------------

From: joao.tavora@skyship.alce.pt (JOAO TAVORA)
Date: Fri, 30 Jun 95 19:30:00 +0100
Subject: Re: Arch-ville escape!

> Af> To try it e-mail me and ask for REDSKULL.zip
>
> Hello Afree120,
>
> Can I have that Wad of yours?
> Is it a cool Wad comparable to the *first* levels of DOOM2?
> Send to joao.tavora@skyship.alce.pt
> I've also built some (very) cool Wads myself so.....
>
>Ciao,
> __ __,
></'' /&v'r& --==>InterNet:joao.tavora@skyship.alce.pt<==--
>
>... ebius tagline. This is a moebius tagline. This is a mo ...
>___ Blue Wave/QWK v2.12
>
>

BC> I would be interested in a copy too! I'm always looking for
BC> new tricks, as I am just starting to create DOOM wads and am somewhat
BC> of a beginner. I use DoomEd Deluxe, and DoomCAD for the texturing (And
BC> BSP). Well, Thanks!. Could u send it to jester@nbnet.nb.ca ? Thanks!

Oh really? Cool. Don't expect too much of new tricks in these Wads because
I'm not very original in those aspects(although you may find some cool
ones, they're hardly going to be new ) But! Never fear! You will get
those WADS. I'm sending you another message with them attached!

PS. I'm using edmap and deu for everything. After reading some messages in this
list I kinda guess they aren't by far the best DooM editors around... Where
can I get DoomED and DoomCAD. Are they worth it? Please give me FTP sites
and Web sites.

PS2. Oh, and, they're from DOOM I. I guess that makes the tricks even older...
but they're cool alright ; I've had plenty of messages congratulating me
for them and saying those are the best WADS they had ever played!


Ciao,
__ __,
</'' /&v'r& --==>InterNet:joao.tavora@skyship.alce.pt<==--

... "Milhouse, we live in the age of cooties!" - Bart Simpson
___ Blue Wave/QWK v2.12

------------------------------

From: Denis.Moeller@kiel.netsurf.de (Denis)
Date: Sat, 1 Jul 95 10:50 GMT
Subject: Re: NWT

Hi!

>[1] Are you planning any more upgrades? Because I could give you my
> NWT wishlist/buglist...(it is very comprehensive)
Sure. Send it over. Private. :)

>[2] Is there an easier (at least faster) way to add texture entries
> and pnames entries? Currently I add one entry, save it to a RAW,
> then import that RAW back into the PWAD. Very time consuming for
> more than 50 patches.
Load the main IWAD and mark all resources you want (changed) in your PWAD.
Mark graphics-resources, if you want to insert GIF/PCXs. Mark the sound
resources, if you want to insert WAV/VOC.

Then hit the F8 to let NWT load the GIF/WAV with the right name (you marked)
and it will put it in a PWAD of your choice.

>[3] One annoying thing I have found is that when you try to view an
> entry in the pnames or texture1 list that doesnt have a reference
> in your wad, NWT throws up on me and i have to reboot.
Yeah, major point to be fixed...

>[4] Is there a way to alter the order in which lumps are stored in
> the PWAD? It's not very important, but I like to keep my patches
> separate from my levels, music, sound, etc.
Is on my list for the new version too... :)

>I have a few more questions that probably woudnt interest the list. I'll
>mail them later.
No problem. Let me know.

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[] Just play our Doom (2) Add-Ons: Sudtic, Teutic, Obtic. Thanks. []


------------------------------

From: mustaine@usa.net (Tom Mustaine)
Date: Sat, 1 Jul 1995 09:05:15 -0600
Subject: Ultimate Doom Stuff

Well, I went out and picked up Ultimate Doom yesterday afternoon. The
levels are excellent, And I also noticed a few things thrown in from Doom
II. There are Quickdoors in this version of Doom. Also, there are some
quickdoors that you can open and close by rapidly hitting space (much like
the normal doors) The only problems that I have with ult-doom is this - No
new Music!!! :( Also, there are a few dozen or so GIANT Hom's that I ran
across while playing throuh. Also, the new sky in the background is just
the Doom ending pictures sky (the burning city with dead bunny) So, Just to
let those that haven't picked it up yet. There isn't much new at all.

Another cool thing, On the very first level, there is a set of sectors that
Spell out NIN for Nine inch nails. I wonder if this has anything to do with
trent reznor doing the sounds for Quake?!

- -On to the editing thing-

I am not too up on the EXE for doom, so I was wondering if anybody has been
able to determine exactly what was added to the Doom EXE to create the 4th
mission, and what it would take to add mabye a 5th or a 6th? If that is
possible, Would it be too hard to add levels beyond 32 in doom II?

+----------------------------------------------------------------------+
| Tom Mustaine - Core MMI 1995 Paradox/Clock Paradox/TWM2029@aol.com |
| Doom2 Master - Doom2 Speedy Gonzales - Doom2 Grand Master |
+--{Coming Soon The Web Page to End All Web Pages! Watch This Space!}-+
______/ _____/ _____/ _____/ ____/ ____/ ____/ ____/ __/
__/ __/__/ __/ __/ ____/ __/ __/ __/ __/ __/ __/ __/'95
______/ _____/ __/ _____/ __/ __/ __/ __/ __/


------------------------------

End of doom-editing-digest V1 #333
**********************************

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