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Doom Editing Digest Vol. 01 Nr. 330
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #330
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 29 June 1995 Volume 01 : Number 330
Re: REDSKULL.wad problem
Re: Deathmatch dude that kills you?
Re: Deathmatch dude that kills you?
Re: Questions
Re: EXE Editing
[none]
----------------------------------------------------------------------
From: Hanna T{hti <blhata@uta.fi>
Date: Wed, 28 Jun 1995 22:32:17 +0300 (EET DST)
Subject: Re: REDSKULL.wad problem
>I've been informed that I can't send files to fax, paper or internet
>addressees. Give me a AOL account name or mail a disk to:
UMH? Why do all other AOL guys succeed in sending files then...
Or... Do you know what's UUENCODE and how it works or how to uuencode fi=
les?
If you don't then ask...
>I'll load it with cool stuff.
What cool stuff?
- --
*********( Contact me ! )*********
Real Life : Ilari Kajaste
IRC : Imp / Imp2
E-Mail : blhata@uta.fi
/\/\/\/\/\______________/\/\/\/\/\
------------------------------
From: John Wakelin <johnw@datametrics.com>
Date: Wed, 28 Jun 95 16:08:32 -0500
Subject: Re: Deathmatch dude that kills you?
> > Multiple player 1 starts. Very simple...you put two Player 1 Starts down;
> > you will 'control' one, the other just sits there, but is sort of you...
> > if you shoot him you are shooting yourself.
> Anyone else got some other fun bugs like this and the standing on all the
> start spots? :-)
Oh, there are a ton of things this is useful for:
* Put the extra guy in a sector of where noone can get to him. Change
the blue health potion to a black bottle of poison. Make a box
around the poison bottle with line types that
lower_sector_change_type to -5/10% health of the sector where your
extra dude is. When the player grabs the poison bottle all of a sudden
he will start taking damage as if he where poisoned. (not tested but
should work) He can run around all he wants but won't be able to
find a safe place.
* Create a type of deathmatch where you play in co-op (so that the
extra dudes will show up) and you have to defend your 'clone' against
the other players.
* Put the extra dude on a teleport exit...insta-death trap.
There are plenty of other uses for this. I know of at least four
other tricks but they are part of other authors' unreleased as of
yet WADs. I can't divulge what someone else thought up before it is
part of the public domain. If you think about it and screw with it
enough you will figure out a lot of cool tricks that you can do with
this technique.
BTW you can always tell if someone has extra player starts in the
WAD. Whilst the games is loading if your screen suddenly becomes
ghosted or grey, chances are the author has put them in. At least
that is the only thing I know of that causes it.
Anyway in a month or so I will be able to point you to an extremely
cool level that has a lot of cool tricks based on the extra player
start trick.
Right Dario?
Have a great day,
Johnw
__________________________________________________________
#include <stupidstuff.h>
#define USER "johnw" /* John Wakelin */
/* Johnw@datametrics.com */
main() /* (703) 385 7700 */
{
while (isstupid(USER)) ignore(USER);
}
------------------------------
From: Robert E Arthur <rea@st-andrews.ac.uk>
Date: Wed, 28 Jun 95 08:41:14 BST
Subject: Re: Deathmatch dude that kills you?
> From doom-editing-owner@nvg.unit.no Wed Jun 28 06:42:34 1995
> I have come across a level where a Deathmatch figure (I'm playing single
> player!?)is standing by a while in a courtyard. If you shoot him you lose
> heath! If you kill him YOU die! How is this done?
Simple :) There is more than one player 1 start on the level, so Doom
starts more than one player 1. Result - though you only see one view-
point, there are lots of `you's, and if you shoot yourself, you die :)
Byeeeee,
Bob.
------------------------------
From: Josh Tackitt <allanon@indy.net>
Date: Wed, 28 Jun 1995 16:57:40 -0500 (EST)
Subject: Re: Questions
How do I remove my name from this mailing list?
thanks,
Josh
------------------------------
From: Greg Lewis <gregl@umich.edu>
Date: Wed, 28 Jun 1995 19:10:12 -0400 (EDT)
Subject: Re: EXE Editing
> I'm looking for a way to `gory-up' the blood-splats. Using DEHACKED, I've
> slowed 'em down a bit, and replaced the last frame with one of the pools of
> blood and set the duration to -1 so it stays, but that rapidly leads to the
> `Too Many Sprites' sprite-blinking error. How high can I set the duration
> to make it look reasonable? Would snatching frames from something else
> work, so I can eventually have the pool dry up into a puddle, then nothing?
This mostly depends on your tastes. Even leaving the exe the way it is
originally, sometimes you run into the blinking-sprites problem. The
question is, how much sooner is it acceptable to you for this to occur?
That sort of limits how long you want your duration to be. I had to tone
the duration for the blood splats down by a bit in the super-weapons
patch for exactly the same reason.... too much blood makes Doom choke.
Greg
------------------------------
From: doom-editing@nvg.unit.no
Date: Wed Jun 28 21:54:50 GMT 1995
Subject: [none]
>From doom-editing Wed Jun 28 11:16:02 0700 1995 remote from nvg.unit.no
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Date: Wed, 28 Jun 1995 11:16:02 -0700 (PDT)
From: Kirk Yokomizo <kirk@cdrom.com>
To: doom-editing@nvg.unit.no
cc: doom-editing@nvg.unit.no
Subject: Re: Deathmatch dude that kills you?
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On Wed, 28 Jun 1995, Alden Bates wrote:
>
>
> On Wed, 28 Jun 1995, Matthew Smith-Stubbs wrote:
>
> > Multiple player 1 starts. Very simple...you put two Player 1 Starts down;
> > you will 'control' one, the other just sits there, but is sort of you...
> > if you shoot him you are shooting yourself.
>
> Stick in two, and shoot them alternately for a bit of fun... :-)
>
> Anyone else got some other fun bugs like this and the standing on all the
> start spots? :-)
>
in one deathmatch session we had, with a rather strange level, you always
come back at this one spot. anyway, so when you die, you have a live
person stand on the spot and upon your return, you are still a dead body,
but can move around on the map....this is not a reak accident for this
level, you can do it all the time.
- -kirk
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End of doom-editing-digest V1 #330
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