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Doom Editing Digest Vol. 01 Nr. 289

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #289
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 23 May 1995 Volume 01 : Number 289

Re: Distinguishing WADs
Mail Delivery Status
Re: Announce: GRINDER1.WAD
Re: Distinguishing WADs
WAD announcements when WADs have special effects
Re: doom-editing-digest V1 #288
[none]
[none]
Re: Another WAD Error
[none]
[none]

----------------------------------------------------------------------

From: Christopher Wise <WISE@eng2.eng.monash.edu.au>
Date: Mon, 22 May 1995 10:08:43 GMT+1100
Subject: Re: Distinguishing WADs

> OK, this is getting a little sickening. I think most of you will
> agree. There's too many WADS that you cannot tell what they are.

It's pretty easy to identify most wads. Just look at the end of the
file in a text editor. If there's ExMy then it's Doom 1 or Heretic,
and if there's Mapxx then it's Doom 2. Doom 1 and Heretic can be
distinguished by looking at the texture names e.g. if you see STARTAN
it's doom 1 (unless of course someone puts Doom textures in a Heretic
wad or vice versa but that's not common.)

> Here's the proposal; The WAD file will allow you to add another
> DIRECTORY entry, call it .... "!!GAME!!", for ex. Now, because the
> id engine will do nothing with this unless it has a reference point,
> Ie, being used as a tile, graphic, etc... We are safe to put a
> number in the normal SIZE field of the DIR record to tell what the
> WAD was meant for (DOOM/DOOM2/HERETIC/etc...)
>
> 1 = DOOM, 2 = DOOM2, etc etc... 0(Zero) being unknown...

------------------------------

From: "Central Postmaster" <SSW.POSTMSTR@A50VM1.TRG.NYNEX.COM>
Date: 21 May 1995 20:49:20 GMT
Subject: Mail Delivery Status

***** Error in Mail Delivery *****

SNADS TEMPORARY SERVER ERROR

Recipients:

NOTES.PKOWALSK@A50VM1.TRG.NYNEX.COM

------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Mon, 22 May 1995 15:14:17 +0100
Subject: Re: Announce: GRINDER1.WAD

To whoever first posted the critique of Grinder1.wad, please
send me youre Email number so I can contact you. Thanks. Dario

------------------------------

From: "Jason Hoffoss" <hoffo002@gold.tc.umn.edu>
Date: Mon, 22 May 95 08:59:08 CST
Subject: Re: Distinguishing WADs

On Sat, 20 May 1995 22:19:14 -0500,
jeffj@mcs.com <jeffj@mcs.com> wrote:

>
>
> OK, this is getting a little sickening. I think most of you will
>agree. There's too many WADS that you cannot tell what they are.
>
> Here's the proposal; The WAD file will allow you to add another
>DIRECTORY entry, call it .... "!!GAME!!", for ex. Now, because the
>id engine will do nothing with this unless it has a reference point,
>Ie, being used as a tile, graphic, etc... We are safe to put a
>number in the normal SIZE field of the DIR record to tell what the
>WAD was meant for (DOOM/DOOM2/HERETIC/etc...)
>
>1 = DOOM, 2 = DOOM2, etc etc... 0(Zero) being unknown...
>
>I will be implementing this in a new piece of code I am working on.
>This code will add this entry for us, so that other authors can
>use it to distinguish a WAD more easily...
>
>Any questions, answers, ideas, etc??? I'd like feedback...

I thought that's what a text file going with the wad is supposed to be
for.. Anyway, if you are going to add an entry to the WAD directory,
don't make it "!!GAME!!". Just make it "gametype" or something. Why
people insist on using special characters and making things flashy-liking
and all, I'll never know. If think it would be better to follow id's
example, i.e. using only letters and numbers in these subfile names.
Plus, use binary coding, instead of straight number assignments. In other
words, 1=doom, 2=doom2, and 4=heretic. 3 would represent doom and doom2
(can you combine ExMx and MAPxx entries in a single wad and have it work?
I never actually tried.)

-Jason

.............................................. .
. .
. Jason Hoffoss - hoffo002@gold.tc.umn.edu .
.. http://www.umn.edu/nlhome/g253/hoffo002/ .
... .
:... Author of DMapEdit - A map editor for Doom! .
::... http://www.umn.edu/nlhome/g253/hoffo002/dmapedit/dmapedit.html

------------------------------

From: M&Ms <millerm@uwwvax.uww.edu>
Date: Mon, 22 May 1995 09:42:00 CST
Subject: WAD announcements when WADs have special effects

Instead of putting out whole WADs, seeing the announcement by the author
of some "special effect," then scurrying around looking for the effect...
why don't you just make a small 2 or 3 room WAD with only the special
effect? Or how about a collection tacked together into one level like
the DOOM Handbook? (It contains effects and ASCII art to label what each
room has.) Now back to our regular program....

_ o o | Michael(M&M's)(millerm@uwwvax.uww.edu)(TEAM OS2) | _º_
\/o\ o o | Working? at UW-Whitewater; Ren- SysSnot HHJJ BBS | -=O O=-
/\_/ | (414-699-5560; 8am-2am CST; VBBS/2 on Warp v3) | \0/

------------------------------

From: Trey <osburn@telecheck.com>
Date: Mon, 22 May 1995 11:50:21 -0500 (CDT)
Subject: Re: doom-editing-digest V1 #288

Hello, i know this is a little off the topic but does anyone know the number
to the DWANGO BBS or know where i can get DWANGO v2.01 because the online
Download syystem doesn't work for me. Thanks

Sure, The Houston DWANGO is (713)467-0049.
Trey


------------------------------

From: doom-editing@nvg.unit.no
Date: Mon May 22 19:54:05 GMT 1995
Subject: [none]

>From doom-editing Mon May 22 15:14:17 +0100 1995 remote from nvg.unit.no
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Subject: Re: Announce: GRINDER1.WAD
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To whoever first posted the critique of Grinder1.wad, please
send me youre Email number so I can contact you. Thanks. Dario





------------------------------

From: doom-editing@nvg.unit.no
Date: Mon May 22 19:59:18 GMT 1995
Subject: [none]

>From doom-editing Mon May 22 11:50:21 0500 1995 remote from nvg.unit.no
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From: Trey <osburn@telecheck.com>
Message-Id: <9505221650.AA05812@TeleCheck.com>
Subject: Re: doom-editing-digest V1 #288
To: doom-editing@nvg.unit.no
Date: Mon, 22 May 1995 11:50:21 -0500 (CDT)
In-Reply-To: <199505220022.CAA01735@sabre-wulf.nvg.unit.no> from "owner-doom-editing-digest@nvg.unit.no" at May 22, 95 02:22:11 am
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Hello, i know this is a little off the topic but does anyone know the number
to the DWANGO BBS or know where i can get DWANGO v2.01 because the online
Download syystem doesn't work for me. Thanks

Sure, The Houston DWANGO is (713)467-0049.
Trey


------------------------------

From: mneves@eros.rdc.puc-rio.br (Marcus Vinicius de A.B. Neves)
Date: Mon, 22 May 1995 16:12:13 -0300 (BSC)
Subject: Re: Another WAD Error

> this comes from a bug in the doom exe or eve in DOS4GW itself. It appears
> that system memory is being overlaid, which would point to a bug in the
> program or dos extender. Just something to think about, it mat not be you
> wads at all.

I think this isn't possible, cause I already ran in my 486 8Mb system an
PWAD called CASTLE.WAD (2Mb in size) with Doom 2 and all went OK. It seems like a
"MasterBUG", that ones that only a Divine Intervention would help. ;-)

*--------------------------------------*-------------------------------------*
| ()s, | |
| Marcus Vinicius Neves | "In the depths of a mind insane |
| Internet: mneves@eros.rdc.puc-rio.br | Fantasy and reality are the same." |
| mneves@unikey.ax.apc.org | -Slayer |
*--------------------------------------*-------------------------------------*

------------------------------

From: doom-editing@nvg.unit.no
Date: Mon May 22 20:05:40 GMT 1995
Subject: [none]

>From doom-editing Mon May 22 09:42:00 CST 1995 remote from nvg.unit.no
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Date: Mon, 22 May 1995 09:42:00 CST
From: M&Ms <millerm@uwwvax.uww.edu>
To: DOOM-EDITING@nvg.unit.no
Message-ID: <00990BB0.C02FA817.7@uwwvax.uww.edu>
Subject: WAD announcements when WADs have special effects
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Instead of putting out whole WADs, seeing the announcement by the author
of some "special effect," then scurrying around looking for the effect...
why don't you just make a small 2 or 3 room WAD with only the special
effect? Or how about a collection tacked together into one level like
the DOOM Handbook? (It contains effects and ASCII art to label what each
room has.) Now back to our regular program....

_ o o | Michael(M&M's)(millerm@uwwvax.uww.edu)(TEAM OS2) | _º_
\/o\ o o | Working? at UW-Whitewater; Ren- SysSnot HHJJ BBS | -=O O=-
/\_/ | (414-699-5560; 8am-2am CST; VBBS/2 on Warp v3) | \0/

------------------------------

From: doom-editing@nvg.unit.no
Date: Mon May 22 21:12:03 GMT 1995
Subject: [none]

>From doom-editing Mon May 22 08:59:08 CST 1995 remote from nvg.unit.no
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Date: Mon, 22 May 95 08:59:08 CST
From: "Jason Hoffoss" <hoffo002@gold.tc.umn.edu>
Message-Id: <46117.hoffo002@gold.tc.umn.edu>
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To: doom-editing@nvg.unit.no
Subject: Re: Distinguishing WADs
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On Sat, 20 May 1995 22:19:14 -0500,
jeffj@mcs.com <jeffj@mcs.com> wrote:

>
>
> OK, this is getting a little sickening. I think most of you will
>agree. There's too many WADS that you cannot tell what they are.
>
> Here's the proposal; The WAD file will allow you to add another
>DIRECTORY entry, call it .... "!!GAME!!", for ex. Now, because the
>id engine will do nothing with this unless it has a reference point,
>Ie, being used as a tile, graphic, etc... We are safe to put a
>number in the normal SIZE field of the DIR record to tell what the
>WAD was meant for (DOOM/DOOM2/HERETIC/etc...)
>
>1 = DOOM, 2 = DOOM2, etc etc... 0(Zero) being unknown...
>
>I will be implementing this in a new piece of code I am working on.
>This code will add this entry for us, so that other authors can
>use it to distinguish a WAD more easily...
>
>Any questions, answers, ideas, etc??? I'd like feedback...

I thought that's what a text file going with the wad is supposed to be
for.. Anyway, if you are going to add an entry to the WAD directory,
don't make it "!!GAME!!". Just make it "gametype" or something. Why
people insist on using special characters and making things flashy-liking
and all, I'll never know. If think it would be better to follow id's
example, i.e. using only letters and numbers in these subfile names.
Plus, use binary coding, instead of straight number assignments. In other
words, 1=doom, 2=doom2, and 4=heretic. 3 would represent doom and doom2
(can you combine ExMx and MAPxx entries in a single wad and have it work?
I never actually tried.)

-Jason

.............................................. .
. .
. Jason Hoffoss - hoffo002@gold.tc.umn.edu .
.. http://www.umn.edu/nlhome/g253/hoffo002/ .
... .
:... Author of DMapEdit - A map editor for Doom! .
::... http://www.umn.edu/nlhome/g253/hoffo002/dmapedit/dmapedit.html

------------------------------

End of doom-editing-digest V1 #289
**********************************

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