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Doom Editing Digest Vol. 01 Nr. 276
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #276
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Saturday, 13 May 1995 Volume 01 : Number 276
Re: Question Concerning doom VR
Re: Re[3]: New Project Update
Re: mines in doom... now stay stil1!
Re: Mine question
[Q] random map generation ?
Sorry Steve. 32 levels info
Re: Sorry Steve. 32 levels info
Re: Sorry Steve. 32 levels info
Re: Sorry Steve. 32 levels info
Re: Question Concerning doom VR
----------------------------------------------------------------------
From: johnsond@std.teradyne.com (Dean Johnson)
Date: Thu, 11 May 1995 17:48:06 -0700
Subject: Re: Question Concerning doom VR
> Terminal 1 : Doom -devparm -nodes 3 -left
> Terminal 2 : Doom -devparm -nodes 3
> Terminal 3 : Doom -devparm -nodes 3 -right
>
> Unfortunatally, this little setup does not work whatsoever. I was wondering
> if anybody out there has successfully pulled this off, and Exactly how it was
> done. Thanks.
I've never done it but I believe I heard someone say that this had been
disabled in newer versions of doom. I may be wrong...
- -D
------------------------------
From: helmberg@li01.ad.or.at (Florian Helmberger)
Date: Fri, 12 May 1995 08:19:11 +0200
Subject: Re: Re[3]: New Project Update
First of all: sorry to bother this list again - could someone manage
to move this discussion to another list please?
>> But how about greating level with a Deathmatch
>> kernel and around that a "normal" Single-Player level?
>
>Ray (rem@datapoint.com) wrote:
>
>This is a nice idea if you wanna offer both. but if this wad is designed
>for deathmatch, it is nice to not have the overhead of the rest of the
>map slowing down gameplay.
Uhm, I meant that you can't enter the Single Player part of the level when
you are playing in Deathmatch. Just look at my upcoming zealot.wad should
be out in a few days. There is a Deatmatcharena with a separate exit and
much stuff that is not there when you play Single Player!
But a DM only MegaPWAD would be nice anyway :)
- -Florian
___________________________________________________________________________
Florian Helmberger e-mail : helmberg@email.ad.or.at
Himmelpfortgasse 10/6 KaraNet : DOOM Maniac
1010 Vienna Voice : +43-1-513 11 36
Austria, EU Fax : +43-1-513 11 36
- ---------------------------------------------------------------------------
Barbarus hic ego sum, quia non intelligor ulli!
------------------------------
From: kwreid@helix.net (Keith Reid)
Date: Thu, 11 May 95 23:55:29 EDT
Subject: Re: mines in doom... now stay stil1!
On Wed, 10 May 1995 15:19:09 -0500 you wrote:
>> And now that I think of that... is there any way to adjust the range on
>> it? As it is, you have to essentially walk right OVER it to set it off.
>
>Hmmm... I guess you could change the radius of the mines (the value that
>determines how narrow a hall a thing can fit down). I don't use dehacked
>much, so I don't know if this would only work on enemies, or on anything.
Ach-hah! Yes, exactly.
So is there somewhere where the proletariat masses can get a copy of a
dehacked patch file that changes the BFG into a minelayer? =8)
------------------------------
From: Robert E Arthur <rea@st-andrews.ac.uk>
Date: Fri, 12 May 95 10:01:01 BST
Subject: Re: Mine question
Hmmmm.... I have not done much exe hacking at all, and have pretty much ignored
the conversation so far, but....
Surely if you have set the speed of a thing to 0 (or -1 or whatever), and given
it a gravity bit, you can drop a mine, and it will fall to the ground...
Thinking on this, I can see some problems, such as `How tall is a rocket', that
it knows when to stop falling, etc. Just a thought, anyway.
Byeeeee,
Bob.
------------------------------
From: Bernd Kreimeier <Bernd.Kreimeier@nero.uni-bonn.de>
Date: Fri, 12 May 1995 12:22:03 +0200
Subject: [Q] random map generation ?
A few days ago I read some posts in the rec.games.doom news
(S/N constant while N -> 0 :) mentioning random map generation
(AFAIR, RandSeen/RandSeed and GenMap, right?).
Has anybody found/tried/used these tools? Comments?
Besides the obvious problems of "automatic map generation", maybe
there's something to learn that's useful for "automated assists"
during first stage map design, e.g. creating grids, inserting
templates, weighted random object placement...
Is anybody around here able to comment on the algorithms used,
and on the quality of those automatically produced maps?
B.
------------------------------
From: M&Ms <millerm@uwwvax.uww.edu>
Date: Fri, 12 May 1995 10:55:17 CST
Subject: Sorry Steve. 32 levels info
I couldn't locate the address of the WAD Team mailing list. However, I will
repost this.
Alpha Team (TNT): http://together.net/~setc/thewad.html
Contact hsimpson@unixg.ubc.ca
Beta Team (dead?): http://remus.rutgers.edu:80/~ips/thewad
Contact ips@remus.rutgers.edu
Alpha page last updated May 7. Beta page hasn't been changed in months?
_ o o | Michael(M&M's)(millerm@uwwvax.uww.edu)(TEAM OS2) | _º_
\/o\ o o | Working? at UW-Whitewater; Ren- SysSnot HHJJ BBS | -=O O=-
/\_/ | (414-699-5560; 8am-2am CST; VBBS/2 on Warp v3) | \0/
------------------------------
From: Raphael.Quinet@aachen.eed.ericsson.se
Date: Fri, 12 May 95 18:38:07 +0200
Subject: Re: Sorry Steve. 32 levels info
> I couldn't locate the address of the WAD Team mailing list. However, I will
> repost this.
The address for the wad-team list is: wad-team@peak.org.
If you want to subscribe to this list, send e-mail to: majordomo@peak.org
with no subject, no signature and only one line in the message:
subscribe wad-team
Note that you can also use other majordomo commands, such as "help",
"lists", "who <list>", etc. The wad-team list is now moderated, so you
may have to wait one or two days before Mike Gholson (mtg@peak.org)
approves your subscription.
Please move all traffic related to this WAD project to this mailing
list, NOT on doom-editing.
- -Raphael
------------------------------
From: wdwhitak@grissom.jpl.nasa.gov (William D. Whitaker)
Date: Fri, 12 May 95 10:55:55 PDT
Subject: Re: Sorry Steve. 32 levels info
M&Ms <millerm@uwwvax.uww.edu>:
> I couldn't locate the address of the WAD Team mailing list. However, I will
> repost this.
The fearless leader of the wad-team:
MIKE T. GHOLSON - mtg@peak.org - http://www.peak.org/~mtg
-Bill
------------------------------
From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Fri, 12 May 1995 16:05:47 -0500 (CDT)
Subject: Re: Sorry Steve. 32 levels info
>> I couldn't locate the address of the WAD Team mailing list. However, I will
>> repost this.
>
>The address for the wad-team list is: wad-team@peak.org.
>
>If you want to subscribe to this list, send e-mail to: majordomo@peak.org
>with no subject, no signature and only one line in the message:
>
> subscribe wad-team
>
>Note that you can also use other majordomo commands, such as "help",
>"lists", "who <list>", etc. The wad-team list is now moderated, so you
>may have to wait one or two days before Mike Gholson (mtg@peak.org)
>approves your subscription.
>
>Please move all traffic related to this WAD project to this mailing
>list, NOT on doom-editing.
NOOOO! WAD-Team is for TNT only. Please crates a new mailing list.
The wad-team list is getting full anyway, and it will be hard to sort
out all the mail.
MOO
The Tuesday Terror,
-- Evil Genius (Jimmy Sieben)
l-sieben@sieben
"Forever Fragged,
Forever Fragging"
------------------------------
From: thekid@ornews.intel.com (Brian Kidby)
Date: Fri, 12 May 1995 14:24:41 -0800 (PDT)
Subject: Re: Question Concerning doom VR
>
> In the offical doom faq there is a little section in the file talking about a
> way to hook up 3 terminals with ipx and produce a panoramic view with doom by
> using the following parameters.
>
> Terminal 1 : Doom -devparm -nodes 3 -left
> Terminal 2 : Doom -devparm -nodes 3
> Terminal 3 : Doom -devparm -nodes 3 -right
>
> Unfortunatally, this little setup does not work whatsoever. I was wondering
> if anybody out there has successfully pulled this off, and Exactly how it was
> done. Thanks.
>
> Tom Mustaine
> -[Current World Champion For H2Hmud01 on UltraViolence]-
>
We've pulled this off in our lab quite a while ago. If I remember correctly,
the '-devparm' parameter is not necessary. Also, instead of '-left' and
'-right', we used '-drone left' and '-drone right'. '-Nodes 3' is required,
I believe.
Try the following:
Terminal 1: ipxsetup -nodes 3 -drone left
Terminal 2: ipxsetup -nodes 3
Terminal 3: ipxsetup -nodes 3 -drone right
Again, it was quite some time ago, so take what I say with a bit of salt.
Good luck.
Brian K.
- --
- -------------------------------------------------------------------------
The Kid My thoughts and actions are strictly my own.
thekid@ornews.intel.com Do not hold my employers responsible.
- -------------------------------------------------------------------------
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End of doom-editing-digest V1 #276
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